In my add-on, I would like to add a property that is not scene-specific but unique for the entire project file so I can call it from any scene and always get the same value. In case you need to know, in my situation it would be a PointerProperty that points to a list of properties of different types. I know how to add a Scene-specific property by adding a line like this in the register function: ``` bpy.types.Scene.my_prop = PointerProperty(type=my_list_of_properties) ``` But what about a Project File property? Is that even a thing?