I have been trying to figure out how to add the Noise fcurve modifier to a Simple Deform's angle parameter. When I attempt to do that, I get an error saying that the context is wrong. File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Operator bpy.ops.graph.fmodifier_add.poll() failed, context is incorrect I have also been looking through the documentation to see if I can change the value of Noise's offset to something random for each object selected. Since it's an f-curve modifier, I'm having trouble knowing how to go about that. I'm new to programming so I'm sorry if this is a simple answer. I've been struggling so I would appreciate any help. Thank you so much! def anim_bend(input_name, bend_angle): obj = bpy.context.active_object # for each selected object, run this for obj in bpy.data.objects: if input_name in obj.name: #select objects individually ob = bpy.context.scene.objects[obj.name] # get the object bpy.ops.object.select_all(action='DESELECT') # deselect all objects bpy.context.view_layer.objects.active = ob # make the current object the active object ob.select_set(True) # select the object print(obj.name, ": Selected Successfully") modBendName = "SimpleDeform_Bend" for modifier in obj.modifiers: if modifier.name == modBendName: obj.modifiers.remove(obj.modifiers.get(modBendName)) print(obj.name, ": DELETED existing", modBendName) modBend = obj.modifiers.new(name= modBendName, type='SIMPLE_DEFORM') # add simple Deform to mesh modBend.deform_method = 'BEND' # change deform to bend modBend.angle = math.radians(bend_angle) # set initial angle before adding animated noise modBend.keyframe_insert("angle",frame=0) # add key at frame 0 fNoise = bpy.ops.graph.fmodifier_add(type='NOISE') print(obj.name, ": Added", modBendName)