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Vinis
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Is there any way to move/deform procedural work along a mesh as a normal texture would?

Yoooo

Imma newbie here, this is my first contact with y'all ^_^ hope to find nice peeps here. Anyways let's cut to the chase:

I made a head and colored it proceduraly. Now I want to deform and move it, but the procedural work won't "follow" the mesh as a UV texture would. Is there any way to do it?

I don't work with scripts, so I would like a solution as "code-ignorant friendly" as possible, if possible. ^_^

By the way, it's all made with color ramps, math nodes, texture cords, mapping and (of course) procedural textures, and I don't want to bake anything (personal project). Guess this info may help.

Maybe constraints may work in some way, I guess. Didn't try it out yet though

Original position original

Moved down a little moved Please ignore the left eye, I am still trying to figure out how to work with array mod alongside procedurals. Save the answer for this though, I may give free points by asking about it separatedly in the future ^_^

By the way I am dying to get some points, this is also my first time delving into a comunity based on virtual respect. How comes everything need reputation? 300 just to make a new tag!

Vinis
  • 93
  • 1
  • 12