Reading through the [math node docs][1], I came across a math function named "ping-pong". The docs state that ping-pong does the following >The output value is moved between 0.0 and the Scale based on the input value. What in the world does that mean? Can anyone tell me what the actual ping-pong function is? What input values lead to an output of 0, and what input values lead to an output of "scale"? [1]: https://docs.blender.org/manual/en/latest/compositing/types/converter/math.html