OK, so it seems fair to answer this - since the question was about _selecting edge ring in UV editor_. The way to do this is by: - enabling "keep UVs and edit mode mesh selection in sync" (button in the header of UV editor) - just Ctrl+Alt+RMB an edge in 3D editor (a derived UV selection will show up in UV editor) Were the question about _straightening the resulting selection_, it would seem there is no way to do this for now. [Thanks to Mr Zak for clearing the confusion.]