I have been following this [makehuman tutorial][1], and was able to find the FK/IK switch through [this question][2] for the same tutorial. I have followed the import settings (override exported data, add rig > exported MHX/MHX), but when I move the root bone up and down, the rig bends at the knees but the model does not.

[![Image on left is tutorial video rig with legs IK switch, right is my rig with legs IK switch. Notice that the rig is bent in both, but my model's legs are straight.][3]][3]

Is there a setting I am missing from my Makehuman export or Blender import? Or have I missed a setting in one of the panels?

  [1]: https://youtu.be/mSQZCp5VQno?t=20m39s
  [2]: http://blender.stackexchange.com/questions/68753/how-to-switch-to-inverse-kinematic-for-make-human-model-in-blender-2-78
  [3]: https://i.sstatic.net/T3aOP.jpg