This kind of distortion often happens when you modify the mesh that has been unwrapped. You can try to unwrap once again after modification, or ***pin*** the vertices of islands you want to stay in the same position. In *UV/Image Editor* window select all the vertices except the distorted one and press <kbd>P</kbd>. ![enter image description here][1] Now unwrap the mesh again and unpin it using <kbd>ALT</kbd>+<kbd>P</kbd> shortcut. The modified vertices should come back to their places. ![enter image description here][2] [1]: https://i.sstatic.net/hWabD.jpg [2]: https://i.sstatic.net/FtCr2.jpg