You can bake object transformation into keyframes using `Set Keyframes` node. It should work. If you don't want to bake animation then try this method: **Step 1**: Create empty objects using `Object Instancer` and do whatever animations you want to those empty objects. **Step 2**: Create instances of actual object having particles using `Object Instancer`. Then unlink it from node. You can do that by pressing `Unlink Instances From Node`. which can be found on advanced settings of `Object Instancer` node. Then move those objects into another collection. [![enter image description here][1]][1] **Step 3**. Get objects from collection using `Collection Info` node. Then set empties as parent for these objects using `Attribute Output` node. [![enter image description here][2]][2] [1]: https://i.sstatic.net/pNzJv.png [2]: https://i.sstatic.net/bqyep.png