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someonewithpc
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How do I convert a triangle mesh to a quads one?

I'm throwing a 3D triangulated mesh into an acoustic simulator. The simulator instructions say that ideally it wants quads. If it receives triangles, it will consider them as a degenerate quad (i.e. A B C -> A B C A)

Is there some automatic method of converting most (or all) of my triangles into quads? Somehow pairing them up...

π

P i
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