I save my rendering results as 16-bit `png` files using Python asd as follow: scene = bpy.context.scene scene.render.image_settings.color_depth = '16' scene.display_settings.display_device = 'sRGB' scene.view_settings.view_transform = 'Raw' scene.sequencer_colorspace_settings.name = 'Raw' scene.use_nodes = True for node in scene.node_tree.nodes: scene.node_tree.nodes.remove(node) renderNode = scene.node_tree.nodes.new('CompositorNodeRLayers') depthOutputNode = scene.node_tree.nodes.new('CompositorNodeOutputFile') depthOutputNode.format.file_format = 'PNG' depthOutputNode.format.color_depth = '16' depthOutputNode.format.color_mode = 'RGB' depthOutputNode.base_path = 'somePath/' depthOutputNode.file_slots[0].path = 'fileNameDepth#' scene.node_tree.links.new(renderNode.outputs[2], depthOutputNode.inputs[0]) bpy.ops.render.render(write_still=True) However, it seems that Blender stores/exports the rendering in a different format than I expected. I loaded the images in Python after rendering and I found out that the maximum value for all pixels is not more than 255 (8-bits). Does anyone know why this is the case? I wonder, would storing the depth maps in OpenEXR format resolve the issue?