The method I use is not exactly "expert" and may yield different results. However, it is easy and free, and produces acceptable results for me. What I do, is make a black and white copy of my image texture, then with GIMP's built in filters, I apply the bump map filter. You can find this under: `Map→Bump Map.` You can then apply other effects, such as increasing the contrast, to achieve better results. I have used this to generate displacement and normal maps for planets, for instance. It's not necessarily a "professional" method, but it's easy and works well for small scale projects. ##Example: ![example1][1] This texture I used to generate a normal map on this asteroid: ![Asteroid][2] Please note that it is not as clear here because the asteroid has an "atmosphere" on top. I also used other (procedural) textures for displacement. [1]: https://i.sstatic.net/5h4oJ.png [2]: https://i.sstatic.net/c5mas.png