What I'm trying to do is create a robotic hand. I created the mesh and added the bones for the fingers (following CG Cookies' tutorial on rigging fingers), but didn't add a bone for the "arm" part of the mesh. I've tried adding the bone (the arm bone is named Bone.020), created a vertex group with the same name, then weight painted the part it should move, but that didn't work. I have tried parenting the finger bones to the arm bone, but that didn't work. I don't know what else to do. Any help is greatly appreciated. [![Object Data panel][3]][3] View of the Object Data panel [![Bone panel][4]][4] View of the Bone panel [![Bone Constraints panel][5]][5] View of the Bone Constraints panel [![Fingers are working properly][6]][6] Showing the fingers are working properly [![Rotating the arm does nothing][7]][7] The problem - Rotating the arm doesn't pivot where the "elbow" would be [![Example of weight paint that works with thumb][8]][8] Example of weight paint that works with thumb [![The weight paint area for the arm][9]][9] The weight paint area for the arm and palm [![Armature modifier][10]][10] Armature modifier in the modifiers panel [3]: https://i.sstatic.net/ucOsD.jpg [4]: https://i.sstatic.net/oGNOh.jpg [5]: https://i.sstatic.net/mKg80.jpg [6]: https://i.sstatic.net/5Nf7I.jpg [7]: https://i.sstatic.net/68TKM.jpg [8]: https://i.sstatic.net/PpddU.jpg [9]: https://i.sstatic.net/OdsFC.jpg [10]: https://i.sstatic.net/N5a5Z.jpg