*From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier* - First you would need to straight ends of cable - just change your *Screw.001* modifier > Screw > 0 m [![enter image description here][1]][1] - Now you can add **Lattice** object under *Lattice Properties* change *Resolution* to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part. [![enter image description here][2]][2] - If you don't mind make cable circular increase *Screw.001 >* **Steps Viewport/Render** to **20**. Also there is not a necessary to have first *Screw* modifier *Steps* 64 ... 24 seems to work as well. [![enter image description here][3]][3] ... if you would need cable from flat segments (as in your example) here is example with **Surface Deform** modifier (but there is probably many other ways) -to get effect add *Subdivision* modifier to get more segments on straight end edge - add *Cylinder*, in edit mode add two *Edge Loops*, add *Subdivision* modifier too - add *Surface Deform* modifier, select *Cylinder* as object, than *BIND* - now if use change *Cylinder* shape (like scale bottom edge loops it will shape Cable end) [![enter image description here][4]][4] - anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel [![enter image description here][5]][5] [<img src="https://blend-exchange.com/embedImage.png?bid=Lkww8Y3V" />](https://blend-exchange.com/b/Lkww8Y3V/) [1]: https://i.sstatic.net/SzMN0.png [2]: https://i.sstatic.net/b1aYb.png [3]: https://i.sstatic.net/sE7LM.png [4]: https://i.sstatic.net/IpEC0.png [5]: https://i.sstatic.net/xoK7O.gif