[![Final better][1]][1] This is campfire example. To achieve this effect add two force fields. **First one:** <kbd>Shift</kbd>+<kbd>A</kbd> > *Force Field* > *Turbulence* Then change *Noise* to 5. [![Turbulance][2]][2] **Second one:** <kbd>Shift</kbd>+<kbd>A</kbd> > *Force Field* > *Vortex* Change *Noise* to 2 and *Strenght* to 0.1. [![Vortex][3]][3] **Blend file:** [<img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2217" />](http://blend-exchange.giantcowfilms.com/b/2217/) **Final toughts:** I don't know your full setup so some values may vary. You can try change position of force fields and strength/noise values. **Edit:** Based on provided blend file I've change all *Force Fields* to *Force* with negative strenght and noise. Also I've zeroed *Velocity* > *Emitter Oject* > *X* and *Random*. This is how it looks with *Motion Blur.* [![Finalfinal][4]][4] **Updated blend file:** [<img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2220" />](http://blend-exchange.giantcowfilms.com/b/2220/) [1]: https://i.sstatic.net/cIItc.gif [2]: https://i.sstatic.net/PKndd.jpg [3]: https://i.sstatic.net/8rL3I.jpg [4]: https://i.sstatic.net/MVf9r.jpg