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edited title

Bone Weights for Mesh are not behaving as I expected

I assigned mesh to one of my armature bones with weights between 0 and 1. However, when I am actually moving the bone in pose mode, it looks like it would be dragging all parts of mesh like there would be weights for all vertices assigned as 1.enter image description hereenter image description hereenter image description here

So I was curious how I could fix this?

chanfort
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