You can, if you like,  do this without a repeat-zone..

 - Instance a cluster of (`target-vertex-count`) duplicate edges on each vertex of the source mesh, stashing the `duplicate-index` of the edges in each cluster
 - Move the endpoints of each realized edge to the stashed `duplicate-index` vertex position of the target mesh:

[![enter image description here][1]][1]

thus:

[![enter image description here][2]][2]

[<img src="https://blend-exchange.com/embedImage.png?bid=AjZGKAr3" />](https://blend-exchange.com/b/AjZGKAr3/)


  [1]: https://i.sstatic.net/3RBxX.png
  [2]: https://i.sstatic.net/tEZGN.png