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stacker
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How can the different texture types be created?

In order to make a rendering look more realistic some additional maps are useful.

The documentation lists: diffuse,specular displacement-maps (geometry).

I watched a video tutorial The Secrets of Realistic Texturing which uses a commercial tool.

Are there any alternatives to calculate normal and displacement maps from an image texture, or can this also be achieved by some build-in transformations?

NOTE: As requested, this is related to image-textures that have been downloaded from a site like cgtextures which are image-only and lack of normal- and displacement-maps.

stacker
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