Cloth Simulation
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Simple Cloth simulation seems to work quite well with Wind effector.  

[![enter image description here][1]][1]  
Just play anim and move (G) the Empty arround.

It can be used as a proxy mesh for more detailed model with Surface Deform Modifier.

[<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=RMsoPE1z" />](https://blend-exchange.giantcowfilms.com/b/RMsoPE1z/)

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Spring Bone add-on
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just a quick test ... it has gravity parametr, but they can't be influence by effectors like wind.  
[Download add-on from Github][2]

[![enter image description here][3]][3]

[<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=76kAnb1D" />](https://blend-exchange.giantcowfilms.com/b/76kAnb1D/)
Add-on in included in blend file too.


  [1]: https://i.sstatic.net/5iHYa.gif
  [2]: https://github.com/artellblender/springbones
  [3]: https://i.sstatic.net/1b4nQ.gif