Cloth Simulation --- Simple Cloth simulation seems to work quite well with Wind effector. [![enter image description here][1]][1] Just play anim and move (G) the Empty arround. It can be used as a proxy mesh for more detailed model with Surface Deform Modifier. [<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=RMsoPE1z" />](https://blend-exchange.giantcowfilms.com/b/RMsoPE1z/) --- Spring Bone add-on --- just a quick test ... it has gravity parametr, but they can't be influence by effectors like wind. [Download add-on from Github][2] [![enter image description here][3]][3] [<img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=76kAnb1D" />](https://blend-exchange.giantcowfilms.com/b/76kAnb1D/) Add-on in included in blend file too. [1]: https://i.sstatic.net/5iHYa.gif [2]: https://github.com/artellblender/springbones [3]: https://i.sstatic.net/1b4nQ.gif