I needed to do this recently. I think the following code should do the trick. `p` is our point in 3D space. camera = bpy.data.cameras["Camera"] scene = bpy.context.scene f = camera.cycles.fisheye_lens w = camera.sensor_width h = (3/4) * w # Depends on aspect ratio. For some reason I don't get the correct value from camera.sensor_height camera_ob = bpy.data.objects["Camera"] p = camera_ob.matrix_world.inverted() * p p.normalize() # Calculate our angles phi = math.atan2(p.y, p.x) l = (p.x**2 + p.y**2)**(1/2) theta = math.asin(l) # Equisolid projection r = 2.0 * f * math.sin(theta / 2) u = r * math.cos(phi) / w + 0.5 v = r * math.sin(phi) / h + 0.5 x = u * scene.render.resolution_x y = v * scene.render.resolution_y