1.go to node editor and enable use nodes 2.add mask node and mix node 3.in uv editor change from paint to mask 4.LMB(leftmousebutton)+ctrl add point of the curve, close curve with toggle cyclic 5.use this mask as input in mask node mask could be animated as well with adding shape keys ![basic set up][1] for rotoscoping could be use add on http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/RotoBezier http://www.blendernation.com/2010/11/22/new-feature-rotobezier/ [1]: https://i.sstatic.net/UJFWc.jpg