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Blender to Unity Issues

I'm relatively new to Blender and extremely new to Unity and I'm facing a lot of issues with exporting my model from Blender to Unity. I watched a lot of tutorials, yet my model is looking really distorted when I export it as an FBX and the textures are not working as well (I tried baking the textures, but they keep looking stretched when I apply them in Unity)

Please please help a beginner out, I'm losing my mind trying to figure out how to fix this

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