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added 10 characters in body
vklidu
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If you dont mind you can use just a Curve.

Shape

  • add Curve Circle, in edit mode Rotate 45, Duplicate and move 2.8 on X axis
  • select all vertices switch handles to Free V and delete from both circles the center segment
  • select end points and press F to connect

To get even distribution of colors you need to evenly distribut a curve's control points, that is not right now, but you can add another curve object - straight like, subdivide several times and deform this curve by previously shaped curve.

  • Add some stickness to curve (tube) - go to Properties editor > Object Data > Geometry > Bevel > Depth
  • It is better to keep curve in type Shape > 2D and Fill > None
  • Add Curve modifier (ensure origins both objects are at the same place)
  • Moving along X axis will move along shape

2.7x Material

  • Plug UV Texture Coordinate socket into Separate XYZ node
    and use X socket to lug into ColorRamp
  • Enable under Properties editor > Object Data > Texture Space > Use UV for mapping.

To see material switch to Rendered type view mode.

enter image description here

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2.9x Material
is like here, you don't have to worry about UV in curve properties, it is set by default.


Notes:
Changing X Location will move gradient along curve. enter image description here

Changing X Scale in Mapping node will change gradient scale. enter image description here

vklidu
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