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moonboots
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For the bottom of your bottle you can model it, use a Mirror modifier as it is symmetrical, give it enough topology as it will need to be bent, duplicate with an Array, then at last use a Simple Deform / Bend mode to make it turn around 360°. Apply the Array and Simple Deform and remove the doubles.

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For the bottle cap it seems a bit more complicated as the cut shape doesn't deform to the center. So what you could do is create a cylinder, only keep a segment, bevel it:

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Cut a hole, for example with a Boolean modifier or just some vertices displacements. Extrude downwards, fill the faces.

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Create an empty at the center of the cylinder object. Give the cylinder an Array modifier > Object Offset, with the empty as Object. Rotate the empty so that it recreates a cylinder.

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Give your object a Subdivision Surface modifier, bring some corrections to the topology in order to sharp the edges etc.

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moonboots
  • 167.6k
  • 8
  • 114
  • 181