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Animation Nodes Cycles Material Output error?

Target: Emissive Intensity Increases as a empty comes closer, the object is a mesh that is being instanced on a grid ( following Zach Hixson's tutorial : https://youtu.be/Q1lY6VXBQ_E ), I also have a Rotation transformation based on vector distance of the empty and vector list of the verticies of the grid ( also following the same tutorial series )

https://imgur.com/a/JxFiWmH

My Animation Node Experience: beginner

What i Did: I Used The rotation value ( 0-180 ) and mapped that to like 0-5 and plugged it to the cycles material output to the emissive strength.

Problem: Does not work as intended, instead of it increasing the emissive by roatation, the material is universally changed and seems to follow a single "instance"

Solltution: probably need to create a material list?? i dunno. Need help.Preferably Instead of just showing what it is , try to explain how and why it is. it will help me and others who browse this domian.

Thank You ( also what ritual do i need to complete to summon Omar Ahmed )