The differences between render operator and viewport render are that the viewport render has: ## Blender Internal - No [motion blur][1] - No [panorama camera mode][2] - No [anti-aliasing][3] - No [Color management][4] ## Cycles - No [motion blur][5] * Uses [**preview** progressive samples setting][6]. - No [Color management][7] (will be in Blender 2.69) ## All - No [image dithering][8]. - No [compositing][9]. - [Modifiers][10] and objects preview settings are used: - [Object render/preview visibility options][11]. - [modifier][12] render/preview visibility options. - [subsurf][13] preview/render resolution. - [multires][14] preview/render resolution. - [curve][15]/[metaball][16] preview/render resolution - No way to save output. *Note: I'm not sure if this list is complete, these may not be the **only** differences.* [1]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Motion_Blur#Sampled_Motion_Blur [2]: http://wiki.blender.org/index.php/Doc:2.4/Manual/Render/Panoramic [3]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Options/Antialiasing [4]: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management [5]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator#Motion_Blur [6]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator#Sampling [7]: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management [8]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Edges#Dithering [9]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Composite_Nodes [10]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers [11]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Data_System/The_Outliner#Toggling_object-level_restrictions [12]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/The_Stack#Interface [13]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Generate/Subsurf [14]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Generate/Multiresolution [15]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Curves#Curve_Properties [16]: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Metas#Meta_Ball_Options