I've added lots of circles around a mesh in an effort to retopologize it with `BSurfaces` later. But I never get so far. I've applied shrinkwrap on them all with the object as the target, and linked the modifier. This works well so far: ![][1] But then I want to join the objects into one object. This creates problems because it now has only one origin and shrinkwraps all circles towards the new origin: ![][2] So, I thought, to fix this I should apply the modifier to the objects first, so that they retain their shape when they are joined. But if I try to apply the modifier, this happens: ![][3] I have no idea what's going on here. **Why does it get this shape when I apply the modifier, and how can I fix it?** And a side-question: How could I apply the modifier to all of the selected rings, instead of one by one? [1]: https://i.sstatic.net/rs2bu.png [2]: https://i.sstatic.net/APDcn.png [3]: https://i.sstatic.net/pJ2D0.png