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12 views

Sync transforms between two bone layers

I have two layers of bones where one is for deform bones and the other one is for control bones. Each deform bone has a corresponding control bone with the same location and orientation. Now my ...
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18 views

How do I add a thickness to Photoshop pictures? [duplicate]

I imported a Photoshop file as a plane and set the plane on "Alpha blend" (-transparency) to show a figure as a cutout. How can I solidify the parts vithin the outlines of the Photoshop picture/figure ...
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33 views

Add planes as a reference [duplicate]

What I want to do is for the flight sim world (XP11 now). One of the helpful things with max was the ability to use planes to put a plan on in order to get correct shapes etc for a model. Essentially ...
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0answers
20 views

Blender Bones don't effect mesh

It's my first time rigging something and it just won't work. I made the mesh, joined all objects together and cleaned the mesh up. I made a standard human rig and parented it via automatic weights to ...
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0answers
76 views

Hair collision - Blender 2.82

Can someone tell me what is wrong with the settings here? When my character start to run, hair explodes. Character has collision applied. [][]2
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0answers
28 views

How to make a mesh chair surface using a good toplogy

I'm making a modeling similar to a mesh chair. I don't think my way of modeling is good for topology, so I'd like to hear about your experience. The way I used to use it is the same as the third ...
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1answer
25 views

Blender resets restricted rendering settings upon frame change

I am using CellBlender for particle simulations and now want to extract a series of pictures using the render feature. The issue now is that my simulations contain many different particle species, but ...
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0answers
22 views

Is it possible to insert a 360° video or similar videos to the viewport?

Let's assume that I have an animated logo in blender or something like that. I want it to part of another scene. I would not like to copy and paste the objects of the logo. I would not like to use the ...
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1answer
121 views

Is there a bounding boxes for particle system objects?

Is there a way to show bounding boxes for particle system objects and find their min/max coords?
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1answer
69 views

Tracing object's path

I am working on a scientific visualization. Scene is like there is a sphere and I want to mark down the path that it passes through. Sphere follows a completely unknown path, so I can't draw it ...
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0answers
27 views

Need help on moving multiple rendered images(frames) over a stationary plane

I created a dry fountain animation using fluid physics. The chosen objects were a cube(domain), cone(inflow) and a plane(as an obstacle). I baked them to create the fountain. Later I rendered the ...
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12 views

mesh.point_normals spherize via python not behaving the same as in-window controls

When i use the manual controls to spherize point vertex normals towards a point the spherize strength slider sets the total percentage the normal is interpolated by. When i do the same command with ...
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0answers
24 views

Is it possible to make blender loop cut in mouse position?

It is a bit cumbersome when I make a loop cut in a long mesh, I have to turn the settings in the window to the offset value. Is there have any way to make loop cut in the mouse position? Maya has ...
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1answer
69 views

Need help with animating cape (Blender 2.79)

So I am trying to do an animation that involves a cape. I decided I would try to use the cloth simulation but I ran into an issue. My normal method for animating with a character involves the ...
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0answers
8 views

Add-on disappears

I am playing around with add-ons via the following example: https://gist.github.com/p2or/2947b1aa89141caae182526a8fc2bc5a I am taking the code on that page and pasting it directly into the init file ...
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0answers
69 views

Rigify Only made the Face rig

So I aligned a rigify meta-rig with my character's entire body (including his face) but when I generate a rig it only creates a facial rig and none of the rest of the body, I have no clue why, thanks.
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1answer
41 views

Why isn't my sea texture appearing transparent/translucent?

I have the alpha on my sea texture set to 0.375, blend mode to Alpha Blend, and backface culling and show backface are both checked. I need the sea to be transparent to the point where you can kind of ...
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0answers
12 views

object material got stretched when i ctrl+J'd it to other objects

I added a material library texture to an object in blender and when I Ctrl+j'd it to other objects the material got stretched and looks lower res, I tired UN-joining it and reapplying it I even tried ...
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0answers
26 views

How to join two mirrored half faces

I'm new to this blender stuff. So bare with me. I have tried to sculpt a realistic looking face. But as I smoothed and shaped the centre of the face the vertices deviated from the centre. I tried ...
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1answer
107 views

How to animate plane to sound falloff in animation nodes 2.1 (Blender 2.8)?

For Blender 2.8, i tried to recreate the sound falloff on a plane from the Animation nodes 2.0 Documentation: So far i came up with this, but it does not work, i can not figure out why: Can someone ...
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1answer
22 views

object mode, can not cancel select

I'm in object mode in blender 2.81, and I select 1 object, and then I click on empty area, it does not cancel the selection, I can not drag mouse to select multiple objects.
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0answers
102 views

Why is my cycles render generating these weird lighting glitches?

https://youtu.be/CcjH_KlFI3A Why is my rendering generating these weird flares and flashes? I watched it render this and it literally rendered each frame perfectly 100% and then somehow glitched out ...
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0answers
33 views

Advanced plane 3d tracking and axis identification

Are there any ways to make 3d tracking better? Atm I have a problem with recreating room (example below). And as it can be seen red recrangle do not quite match walls, floor or ceiling. Quite nasty ...
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0answers
20 views

Is there a way to see if you have applied Visual RotLocScale or just RotLocScale to an object?

Is there some way of checking if you have applied "Visual RotLocScale" or just "RotLocScale" to an object?
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0answers
19 views

How to animate two seperate files with armatures?

I need help with animating. I have two seperate files bow with its own rig and chracter with its own rig. I want to create animations like walking,idling,running,shooting with the bow. I don't know ...
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0answers
12 views

If you set 2 Child Of constraints on the same object, is the order of the constraints in the left side properties panel important?

If you set 2 "Child of" constraints on the same object, is the order of the constraints in the left side properties panel important?
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0answers
18 views

Pose Mode in the “Default View” tab makes my mesh darker not allowing me to select both a bone and the mesh and go into Weight Paint

Pose Mode in the "Default View" tab makes my mesh darker and unable to be selected. As a result I can't select a desired bone and the mesh and then go into Weight Paint. If I switch to the "UV Editing"...
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0answers
47 views

Smoothing setting of FBX exporter

When exporting my models for use in Unreal Engine I have two smoothing options in FBX exporter (in Geometry tab): Face smoothing Edge smoothing Which option is preferable (and in which case)? Does ...
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0answers
41 views

INVOKE_DEFAULT cancels selection while EXEC_DEFAULT doesn't

I'm writing a script for exporting convex shapes in a proprietary format. I have an option for V-HACD auto-generating and also an option for manual tweaking of V-HACD settings before exporting. The ...
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0answers
25 views

Removing geometry with different geometry

I have a question that is the next step I am working on. I created a pattern on a shape with a Displacement modifier. But I want to remove some the displaced parts of the mesh. I tried using patience ...
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0answers
8 views

Can a vertex group be used to define the degree of influence that gravity has on a mesh with no armature?

Can vertex groups be used to define the degree of influence of gravity on different parts of a mesh which has rigid body _Active applied to it? Note: I do not have an armature attached to the mesh.
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0answers
20 views

How to add multiple keyframe animations on the same property

I am new to blender, and I want to create a cabinet. Now I add an animation called open-door that rotate around the z-axis 0deg to 172deg. I want add another ...
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0answers
20 views

bending meshes and edge to edge positioning

I can't make sharp edge bends (on the left top of the headlight for example). I am on subsurface=1 and smooth surface enabled. How can i make a sharp bend like in this photo below?
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0answers
27 views

How can you change the center of gravity while keeping the center of origin as is?

How can you change the center of gravity while keeping the center of origin as is? This question is different to the previous version by another user.
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0answers
11 views

Bezier curve bavel with bezier circle messes up my rollercoaster

When i move the curve up for one track every other track rotates which i don't want to rotate
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1answer
45 views

A problem with edges and vertex after smoothing

Okay so I was practicing to model a human from scratch as a project to finish. Its not really a highly detailed one but I will be adding subsurf after. So this is what it looks like: So I decided ...
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0answers
72 views

How to stop ridgid body object floating around?

I have atached a link to the problematic blend file. https://www.dropbox.com/s/vaxriy8lfo1palg/robotHat2-animated_ridgid%20body-copy%20float%20hat.blend?dl=0 At about frame 300 it appears that the hat ...
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1answer
33 views

Selecting object show nothing in info pane

I am using blender 2.81. If I change into "Default" view and then manipulate objects then the Info pane shows the Python commands associated with those manipulations. This is very helpful. But when ...
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0answers
30 views

Can someone explain the relationship between normal color vs vector angle?

So here's my problem: what are you seeing here is a UV Sphere in 3D view with Normal pass (displaying object space normals) Can someone explain how are we supposed to know the normal angle (surface ...
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0answers
24 views

rendering doesn't work properly

when i do rendering my image quality goes very low than what should i do?? i am using blender 2.8. i am inserting a 3d model than i had done rotation on this 3d model. the texture of the 3d model not ...
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0answers
15 views

animation quality goes very low after rendering

when i do rendering my image quality goes very low than what should i do?? i am using blender 2.8. i am inserting a 3d model than i had done rotation on this 3d model. the texture of the 3d model not ...
0
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0answers
50 views

Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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0answers
36 views

object creation with python very slow

We are in the need to create thousands of objects via python (sometimes up to 100.000) in the viewport, we managed to do so using collection instances inside other collection instances (with this ...
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0answers
13 views

Object snapped back when I unchecked the animated box in the Rigidbody properties panel

I am trying to switch between the animation of my objects to a physics simulation but where ever in the timeline I uncheck the animated box in the Rigidbody properties panel it snaps somewhere else, ...
0
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1answer
63 views

Issue with Collada export on Mac OS Catalina

did any of you experience a problem with Collada (.dae) export of bigger files? I have a blender project with a number of animations (11 MB in total). I've recently updated Mac OS from 10.14 (Mojave) ...
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0answers
26 views

How can I make a tornado with water instead of smoke?

I've been trying to make a water tornado like this. https://videohive.net/item/water-tornado-4k/23395503 What'd be the best approach to do this? FOr starters, I made smoke tornadoes that i can find ...
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1answer
36 views

IK Flexible Bones Twisting Mesh

I created a tentacle, added an armature, changed the bones to b bones, added ik, target null object and noticed that the bones looked twisted (without me doing anything). Once I started posing my ...
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0answers
9 views

Particle hair ends frozen when hair dynamics is on

Pls help fix this I have been making hair for a character I intend to animate, but now I have a strange problem with it that I've never seen before. When "Hair Dynamics" is enabled on each particle ...
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0answers
89 views

Rigify Finger controls behave differently depending on the Rotation Axis

This can easily be tested with the Rigify addon: Drop a Human metarig (that has fingers) Generate the Rig Select the base finger control on any finger (1st control) When you rotate in X axis, the ...
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0answers
19 views

how to simulate a rocket exhaust engine like shown below [duplicate]

Hell, i want to achieve this result of the rocket exhaust as shown below. this is from space x starship animation. i tried volumetrics but didnt get quite the result. a glare and a blur got me close ...

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