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24,175 questions with no upvoted or accepted answers
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3
votes
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33 views

rotating the x and y axis of a normal

If I create a new object, and then go into edit mode and click on "normal transformation orientation", the z axis always runs along the face's normal, but the x and y are all over the place. ...
3
votes
0answers
44 views

How do I save the view clipping plane settings?

In this menu, I always set the clip start value to be 0.01m, because the default of 0.1m is not small enough for my use cases where I am frequently close to objects. However, this setting resets back ...
3
votes
0answers
362 views

How can I import .dat files in scripts?

I want to import .dat files. I can import .dat files clicking option in menu, cause I've install an plugin from here. But I don't know how to import .dat files in scripts. I have tried read the ...
3
votes
0answers
192 views

Pointiness to Vertex Colors for EEVEE

I am attempting to create some Procedural Weathering Effects on a high-poly model using a similar Pointiness method to that discussed in my previous question and answer here. Whilst Cycles provides ...
3
votes
0answers
115 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
3
votes
0answers
25 views

Tank tracks seem to be not following the curve

The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight. When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
3
votes
0answers
135 views

Respect unit scale when link or appending objects

Appending/linking the same object with the same metric size from Blender files with different unit scales in Blender 2.8 results in objects of different sizes. It seems, Blender respects only the ...
3
votes
0answers
281 views

Installing animation-nodes addon on blender 2.81

I've been trying to install and activate animation-nodes... to no avail. Thus far its the only addon I've run into so much trouble with. I've tried uninstalling blender 2.81, deleting any remnant ...
3
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0answers
107 views

Procedural Building Windows Generation

One part of project, that I am currently working on is creating a model of russian building type, called "Panelky". This buildings have 5 to 20 floors and due to their nature, every single window on ...
3
votes
0answers
108 views

How to preset modifiers?

Is there a way that I can set Blender so that certain modifiers have my presets on them? i.e. the boolean modifier presets to difference instead of intersect? This would be helpful, and time reducing, ...
3
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0answers
61 views

Smoke is not casting shadows in Eevee

Smoke is not casting shadows in Eevee render. The blend file is given below.
3
votes
0answers
36 views

Operator tooltip from layout text

The concept is to make a panel layout that emulates the workspace (screen) layout. While testing I have set all the buttons to be the Splash Screen operator. An image of how this looks for five ...
3
votes
0answers
46 views

Waterfall Simulation looks terrible

Why looks my waterfall so terrible. The mesh isnt even stick together. It splits to often and i cant figure out why. I also backed with 300 but it doesnt matter. The splits are so annyoing unrealistic....
3
votes
0answers
41 views

Possible to give a shadow a different material?

Hello. Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
3
votes
0answers
53 views

FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
3
votes
0answers
59 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
3
votes
0answers
61 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
3
votes
0answers
40 views

How to optimize Viewport for video editing on low-spec hardware?

I downloaded blender in hopes of using it for simple video editing, and while it appears to have all the tools I want, trying to preview the video is simply not working well enough. The preview is ...
3
votes
0answers
60 views

I can't make a sphere blend, with transparency, with another (Earth - Clouds)

sorry for the noob question, but I'm following this tutorial and when comes the part to make the Earth appear "behind" the clouds, it doesn't work. I'm stuck at this for a while and I can use some ...
3
votes
2answers
300 views

I can't get HDRI to work right with EEVEE

I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In ...
3
votes
0answers
118 views

Measure Tool - How to Copy Measurement Value to my Clipboard (Blender 2.80)?

How do I copy the active ruler/protractor's measurements to my clipboard in Blender 2.80? In Blender 2.79, pressing ⎈ CtrlC could copy the value to the clipboard, but it doesn't work this way in ...
3
votes
1answer
59 views

Everytime i load my project, the material is missing

I just started to learn blender few days ago,I follow BlenderGuru and made some donuts, but everytime i load my project, this donut bread material is missing. I did save a UVunwrapped texture and ...
3
votes
0answers
53 views

What's the algorithm used in 'tris to quads' (Alt+J)?

Does anyone know the algorithm used in 'tris to quads' function in Blender or the script containing this function? Thanks!
3
votes
1answer
279 views

How to make node group of an existing material into a new group? (in python)

This is what I would like: I'm looking for an alternative to bpy.ops.node.group_make() Because it seems like a bad approach. I simply want to group a new group ...
3
votes
0answers
48 views

Using texture data from texture properties as node data in Cycles

either I'm clearly missing something or I misunderstood the concept, but I hit a wall with something that should be pretty easy (provided it is already implemented in Blender). I'm basically creating ...
3
votes
0answers
152 views

List the available render engines with python

so I want to get the list of available render engines, like in the error shown to check if luxcore is available, a workaround is to list the attribute names of ...
3
votes
0answers
43 views

Point particles to empty

I am making a colosseum with a crowd inside. For the crowd I am using an emitter and I have a few very low poly people objects in a collection. The problem I am having, is that they are all facing ...
3
votes
0answers
48 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
3
votes
0answers
580 views

In blender 2.8 how do I make a scene-local instance of a collection after creating a linked scene?

I first discovered some workflow shortcomings of blender 2.8 when I asked " In blender 2.8 how do you make a local instance of an object in use by multiple scenes? " Now that I understand collections ...
3
votes
0answers
21 views

Is there an application handler (aka callback) for import-post?

In Blender 2.8's Python API I'm looking for a import-post application handler. I thought maybe the load-post app handler would work for both loading and importing, but that is not the case. I can't ...
3
votes
1answer
100 views

Hidden hotkeys in the 2.8

I can not find many hotkeys in the "Keymap", but they are searchable. I need find where they are, because I want to add more variants. Is it bug or it is hidden somewhere? For example "Time scub" ...
3
votes
0answers
88 views

Is there a way to get a node's dimensions without displaying it in the Node Editor?

The aim of the question is to calculate a node tree layout for a generated node tree. Nodes have height, width and ...
3
votes
1answer
39 views

Making video appear mid animation

I am currently working on an animation. Somewhere in the middle (say frame 200) of this animation, a video has to appear. I use the "import images as plane" plug-in from the user preferences to have ...
3
votes
0answers
228 views

2.8 Metaball Animation — viewport metasurface doesn't update

I am new to 2.8. I have a metasurface made of three objects, each with some number of metaballs. The metaballs are animated -- the keyframes are inserted on each element's location and radius ...
3
votes
0answers
46 views

Advanced object instancing, to create a distributed network with specific rules… help

My project is simple - create a dynamic neural network, for a stellar animation. Using the skin modifier on a simple wireframe, I created an armature inside a softbody mesh. Next I need to instance ...
3
votes
0answers
64 views

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
3
votes
0answers
114 views

Modelling ornamental grass procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
3
votes
1answer
88 views

How can I sharpen the light fall off for a rotating earth animation with 2 materials?

Intermediate level question. I have been following Andrew Price's excellent tutorial on "How to make Earth". I have managed to "create" earth, and render as a static image. I have returned to this ...
3
votes
0answers
62 views

How to externally control the look of volume material?

The effect that I want to achive looks like this: The problem I have is with that colorful cube with controllable color gradient. The cones and planes can be ingnored. I have achived similar result ...
3
votes
0answers
93 views

How to squeeze and stretch a pipe? Organ (intestine) animation

I'm doing my assignment which I have to create an animation of organ(intestine)'s digestion. I have to make organ (let's call it 'pipe' from now on) interact with excrement inside of itself. The pipe ...
3
votes
0answers
31 views

Where I can find complete list of operations supported by input fields?

Where I can find complete list of (arithmetic and not) operations supported by input fields in advanced mode? The official documentation says: Units (cm, “, deg, etc.). Basic operations from ...
3
votes
1answer
108 views

How do I achieve this sort of graph wireframe effect in my 3D objects? Blender 2.8

I want to achieve this cool translucent see-through effect with a graph wireframe background in my 3D objects as shown in the images below. How do I do this? I have regular low poly objects with ...
3
votes
0answers
295 views

Grease pencil strokes transparent on surfaces

My Question is about the grease pencil drawn onto surfaces. Grease pencil strokes on geometry are turning transparent and causing the geometry to also lose opacity. I want to paint over an entire ...
3
votes
1answer
463 views

Is there an option for ghosting in armature in blender 2.8?

There is no ghost settings in armature properties in blender 2.8. Is there any other way to access it?
3
votes
0answers
184 views

Procedural Materials On Fluid Simulations

Been struggling with this for a while. I've made a procedural lava shader and I want to put it on a fluid sim. The problem is, all the mapping methods I've tried make the fluid travel through noise ...
3
votes
1answer
53 views

Beizer circle messes up model

I am new to using blender, and found something I wasn't able to solve. I have a simple model like this: With texture from the bottom: I would like to curve this model like a bracelet, did it with a ...
3
votes
0answers
955 views

How to turn on Anti-Aliasing in EEVEE?

It doesn't seem to be working when I click render viewport with EEVEE. It's okay in the viewport but after render it's bad.
3
votes
0answers
193 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
3
votes
0answers
107 views
+100

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
3
votes
0answers
248 views

How to import Alembic Vertex Colors from Houdini correctly?

I've exported a simple scene from houdini with a few geometries, and written into the vertex colors, Cd, for each mesh a different gray value like: (.1,.1,.1)(.2,.2,.2) ... etc When I import this ...

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