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How to extract vertices from the Position tab?

I have a set of points from a data cloud whose data I want to extract and use in a TXT file. How can I do this?
Elaster_Vink's user avatar
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I need help removing a layer of mesh going through my complex tunnel

I started using blender this summer, and I got a mesh with these weird bridges where it should be hollow. This is supposed to be a hollow tunnel, but as you can see in the pictures below there is a ...
Mattias's user avatar
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678 views

GLB/GLTF file not exporting anything correctly with /blend file with precise dimensions

I sincerely have no idea what's wrong with my blend file, but for whatever reason, in blender 2.79 on linux, when exporting to a GLB or GLTF (either with option Selected Objects or without, with "...
B''H Bi'ezras -- Boruch Hashem's user avatar
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1 answer
66 views

Why does it render the same frame

Im trying to make 360 degree turntable animation.When i hit play in layout it rotates,thats what i wanted but when i hit render Animation,it only renders the first frame.Here is for example the first ...
Louis's user avatar
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1 answer
563 views

Assign imported .obj file to variable Python API

I want to use scripting to import a .obj into an existing scene, then rotate and scale that .obj. Here's what I've been using to do that: ...
Tesso's user avatar
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1 answer
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Change Blender logo

I realize that questions about the source code are considered off topic, but in light of this answer, I figured I'd ask anyway in case there's someone out there that does know the answer. I've been ...
Anson Savage's user avatar
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421 views

how can i add the viewer node to the shader editor?

I know "normally" shift-ctrl left mouse click -> viewer node will be added. I am using 3.3. alpha version and a mac and it doesn't work anymore. Any suggestions? Node wrangler is enabled. ...
Chris's user avatar
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15 views

track dropdown for "New Image from plane maker" within Movie clip editor isn't there

I watched this Quick tutorial and followed everything perfectly but when I got to 1:06, I noticed that I don't have the drop down but the guy has it. And to answer your question, Yes I do have the ...
LifesGreat's user avatar
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256 views

How to get rid of UV-unwrap distortions on a curved object (sock model)?

I needed to have image patterns placed on the sock to generate a bunch of sock renders. So I made a model and got these strange distortions on UV-unwrap on the ankle level. I tried to fix that in ...
xeroxinn's user avatar
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21 views

When rendering the animation, shading rules are not visible

I'm yet a beginner, and faced some issues, when trying to do an animation. I applied shading rules (=nodes?) to the surface (plane), they look just as I wanted. But when I do the animation (I want the ...
nabsabt's user avatar
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293 views

What [bpy.context] is needed to use/apply bpy.ops.geometry.attribute_convert?

I want to write a script that combines all geometry in one collection into a single (separate) object. With all modifiers applied. I got most of it working but since I’m using geometry nodes to set UV ...
Jupahe64's user avatar
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21 views

Rigging Eyelids using drivers

Been following Level Pixel Level Rigging of eyelids and I am stuck on getting the controller to drive the eyelid shut. When I cut and paste the data path to the eyelid bone, I don't get "Location&...
David's user avatar
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52 views

Use Simplified Mesh for Physics, Then Swap Geometry?

Is it possible to use a simplified version of my object to bake the physics (rigid body), and then swap out the simple mesh with the more detailed version after the physics has been calculated? Can ...
Glen Candle's user avatar
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how to remove the white edge?

I use different ways to render my character and scene. I separate two different layers to render the character and scene. Then use Alpha over to combine two layers. However, there is a white edge ...
gary yang's user avatar
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335 views

Object moves and rotates in opposite direction with Armature modifier on

I have a rig with a body, arms and legs. I noticed that when I rotate the body, the bones at the base of the limbs rotate appropriately, but the actual meshes parented to those bones fly off the ...
Stunk x Chunk's user avatar
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261 views

Create bones with a python script

I am new to asking questions on S/O, so if the question is vague, let me know. I have an issue with trying to create bones in blender and coverting it a bvh or any other file format( i.e. fbx, obj, ...
Allen's user avatar
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98 views

How Do I Fill This Bowl With Balls?

I have a rigid body setup but I can't figure out why my particle objects won't fill the bowl. I have rigid body set for the both the ball object (active) and the bowl (passive), scales are applied, ...
Glen Candle's user avatar
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184 views

Rig created after character was rigged with metarig can´t drive the metarig animation

My rig generated form my metarig does not drive the bones. if I rig my mesh the bones move it, but the rig does not move the bones. how to fix this ?
Leo Bolaños Cacho's user avatar
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397 views

Making the edge of a road blend in with the terrain

How would you go about making the edge of a road blend in with the surrounding terrain, while maintaining modeling controls for the road such as following a curved path. Can it still be a separate ...
Mike's user avatar
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369 views

Blender 3.2 / Chest jiggle with cloth physics / Render problem

Animation works nicely when i bake cloth physics. When I rendering the animation as a image, it doesn't take the cloth physics. Could you help?
cengiz's user avatar
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311 views

Where is the fade inactive geometry slider?

I am looking for the fade inactive geometry slider, but this is what the viewport looks like for me: (blender 3.2) The tutorial I was watching had those options: Anyone knows where I can find the ...
Fibox's user avatar
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0 answers
118 views

HDRI light not working

I tried to make them with the help of tutorials but every time the object is black
Witek's user avatar
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1 answer
160 views

How do you use procedural toon eyes with Lightning Boy Shader (LBS)?

When I added the Lightning Boy Shader to my scene, it broke my procedural toon eyes, turning them red. The answer below shows how I connected it to work.
Bruce's user avatar
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31 views

How do you switch between parents without the location being affected

I used these object constraints to switch parents but the location is being messed up whenever the influence changes
Random6667's user avatar
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27 views

How To Change Shortcut For Edge Loop

What category is the Edge Loop shortcut in? Ctrl+R is awkward and hurts my wrist and I want to change it. Thanks.
Ming's user avatar
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1 answer
25 views

Curve modifier: Uniform deformation

I am following this simple tutorial on how to create a simple signet ring. The instructions are easy enough to follow, however at one point my actions do not reproduce the result displayed in the ...
Clemens's user avatar
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1 answer
256 views

Creating and printing Split Normals in Python

I created custom split normals, they show up in the viewport, but how can I get a list of them in python? ...
Michael777's user avatar
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0 answers
39 views

Particle hair Glitch when rendering

Is there a way to render this without the hair glitch? Render settings: File link: https://drive.google.com/file/d/1NNG_T-4PLe6EkcgeJOH88O0jk3T_NT8K/view?usp=sharing
Raven-Sus's user avatar
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36 views

How to dissolve faces after joining objects

How to dissolve faces after joining objects,I mean How to remove edges between two faces after joining their objects?
Anas Hasan Alshorman's user avatar
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31 views

Ctrl f11 "view animation" shows 2 separate animations from 2 separate projects

When I press ctrl f11 to view animation it shows an animation from a different project then once that animation is finished shows the second half of the animation from the current project I'm trying ...
user151686's user avatar
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40 views

Add an new armature object to my rigged object

I just bought an Mouth object with an existing armature. I want to add it to my rigged human, but I can't do it properly. I tried just join it but I broke everything. I had two object with their rig, ...
Zinu's user avatar
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19 views

Blender render "splits" frame in two parts

I have a strange problem rendering Blender. In the Viewport Shading everything is fine, but when I render in cycles, the frame "splits" into two parts, and it seems that above it renders in ...
Sphe's user avatar
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119 views

Having Problems with exporting to fbx

For some reason my Blender Exports doesnt work fine and this is not the first project with this issues some Objects are overlapping, missing or Faces of Objects are visible.
Nico Neukirchen's user avatar
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20 views

How can I get rid of distracting mess of lines from a vertex group?

Howcome I get a bunch of unnecessary lines forming a massive ball of yarn around my doughnut? Related to the icing, sprinkles and vertex group and disappears when I switch off overlays.
J D's user avatar
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1 answer
37 views

In weight painting, I have at least two vertexes refusing to take zero weight

I have Auto Normalize and Falloff Shape > Projected turned on and Front Faces Only turned off. I think it was not painting through the mesh. I have checked that the vertices are not overlapping and ...
David's user avatar
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0 answers
112 views

I'm having an issue with installing an addon

So when I try to install an addon, the addon will not appear or show up when I try to type it's exact name in the search bar. I've seen posts but none of them work for some reason. I've tried manually ...
super's user avatar
  • 1
0 votes
1 answer
620 views

Denoising results in flickering on fur regardless of high sample count

Every time I render this test animation, the denoising is resulting in different patterns of smoothing for each frame, making the flicker. Everyone online suggests upping the sample count, so I used ...
Leo Schunn's user avatar
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0 answers
130 views

Clothing simulation instantly goes underneath mesh

I have a character here that I have modeled with a shirt on top of him. On frame 16 without the cloth simulation, the clothes do not clip and are perfectly fine. However, when I add the clothing ...
Mr Calamari's user avatar
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0 answers
161 views

Keyframes transfer from FK to IK bones

I am having a character animation with simple hand movements. The character is rigged with rigify and in hand movement animation, the keyframes are inserted on FK hands. Here, I would like to ...
Tanmoy Roy's user avatar
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0 answers
589 views

Rigify eye problems

This model is based on the character Phoenix Wright owned by capcom. In general, the modeling and rigging process went well, but there were a few issues I'm not sure how to fix. The base of the red ...
Mitchell Bradley's user avatar
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0 answers
146 views

can I make a 3d printable hollow cylinder?

I am trying to hollow out a cylinder, however I need to have a thickness in the walls and when I try to use the extrude tool, the mesh breaks. is there another method?
a rand0m dude's user avatar
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0 answers
152 views

real life image floor tiles

What is the best method to apply real photos to floor tiles and other surfaces? In particular I work with stone slabs, with particular veins. I have to be able to arrange the images in a certain way ...
Stefano Bona's user avatar
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0 answers
50 views

Composite image with shadow catcher

So, while compositing a scene, seeing as DAZ models are kinda resource intensive, I tried to break it down into layers. The layers are combined using alpha over nodes and seem to be in the right order....
Zack Hound's user avatar
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0 answers
32 views

Separate displaced items from the original Plane

Newbie here trying to learn blender. I have been following some tutorials on creating 3d maps in blender and have followed them ok. I have a large plane that has been displaced using a black and ...
jason millington's user avatar
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0 answers
147 views

Mathematically, what's happening under the hood with Shape Keys?

I recently put together a node tree in Geometry Nodes that emulates the functionality of Shape Keys. The result is very close but not always exactly the same as when using native Shape Keys. A ...
Mentalist's user avatar
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96 views

How to make object particles (hair) copy the color of parent object?

So I have a bunch of grass (particles) that I want to have a gradient that then multiplies into the base color (the base color is a texture image) which I did figure out but I cant make the base color ...
arafium's user avatar
  • 172
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0 answers
4k views

How can i use my own rig to input into mixamo and get animated fbx. My blender fbx is not getting imported in mixamo

i have a blender model with rig (face rigged through auto rig pro and body rigged by rigify). I want to use this model and armature in mixamo to animate it and download the animated fbx. But when i ...
Abhinav Mohan's user avatar
0 votes
1 answer
39 views

Threading on UI Panel?

I'm trying to create a simple menu in blender that will execute a long calculation. So I'm trying to execute that operation in parallel. But in my code when I click in "Exec" button blender ...
Lucas Rister's user avatar
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0 answers
26 views

Trying to figure out UV Wrapping but it is not working

I thought for sure that I understood, but I guess I do not. I "exported" - UV> Export UV Layout from the UV Editor, so that I could place materials via Photoshop to this exported layout - ...
kronus's user avatar
  • 111
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1 answer
799 views

Viewport Runs Extremely Slow

Hey folks been using blender for a couple months using the program for me is really slow. I've been looking for the solution. Just every time I enabled botaniq, scatter 5, truevfx its makes blender ...
Joseph Q's user avatar

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