All Questions

19,294 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
0
votes
0answers
526 views

Center text in Game engine with python

I'm trying to get a bitmap text centered in my game. The text is generated at start, so I wan't to scale & translate it based in its dimensions after the text has been set. This my current code. <...
0
votes
0answers
916 views

wrong image texture keeps being applied

I am texturing using two different images. The first one for the cats head worked fine but when I come to use a new image for the cat's body, blender keeps using the first image. See below. On the ...
0
votes
0answers
1k views

How to export Blender models as STL so that they can be printed on a 3D printer

My first experiments exporting a model from Blender resulted in an incomplete looking model when used in Repetier-Host which I use for 3D printing. The model looks OK when imported, but after slicing, ...
0
votes
0answers
1k views

Pose automatically mirrors

Whenever i try to pose my model, it automatically mirrors the pose on the x-axis. Fx whenever i try to lift the right leg, the left leg does the same. How do I get rid of that? I'm using Blender v2.72....
0
votes
0answers
541 views

Moving complex object along bezier path

I am fairly new to blender and am using it to model things that I am loading into OpenGL. I am modeling this logo: I am also animating the gears, which I have done already. I modeled the gears in ...
0
votes
0answers
129 views

Problem with mesh after rigging

i get problems with mesh after rigging. Maybe someone can help me and tell what i do wrong. You can see details in attached image. Thanks!
0
votes
0answers
509 views

Adjusting rigid body properties for multiple object

Using object tools you can make selected objects to become a rigid body active, passive or calculate the mass. But if you need more how to adjust other properties for multiple objects like "enable ...
0
votes
0answers
68 views

Blender stops rendering when objects are rotated?

I'm attempting to render a simple scene with 3 magazines fanned out on a plane, but for some reason, whenever I rotate a magazine and go to render, the render stops at 4 tiles. It doesn't do this when ...
0
votes
0answers
300 views

How to set different aspect ratio per camera in the BGE?

I'm trying to make an aplication with several cameras. Each camera is used to render to a texture with the BGE. And then, the main camera render some planes with the views of the rest of the cameras. ...
0
votes
0answers
156 views

Python: Blender does not print error

I write Add-on using two callback functions, modal timer operator and binary module. When I develop this Add-on, then I write bug sometimes, but Python sometimes silently "die" and no error is printed ...
0
votes
0answers
102 views

3d view turning problem

When I am in 3d view turning by pressing the scoll button doesn't work most of the time. Sometimes it works and 1 sec later is doesn't anymore. my mouse is working fine and the scroll button is ...
0
votes
0answers
337 views

Movie Editor Masking Animate change?

So I have animated a mask for video editing, and then for whatever reason, the video changed to where the video had the same frame for 2 frames. So the mask is 1 frame offset in the middle of the ...
0
votes
0answers
337 views

Python: join objects without updating scene

I currently try to speed up my script by using bpy.context.object.copy() instead of ...
0
votes
0answers
304 views

Textures list not shown

I'm completely new to blender (v 2.72b). I'm reading the official tutorial but I'm stuck because the list of textures isn't displayed inside texture context of properties menu. This is the tutorial ...
0
votes
0answers
784 views

How many reference images are needed for head modeling?

I'm a newbie, I noticed when you do head modeling, you need two picture, one for the face, and another for the side of the face. What if I want to create a 3d model of someone and I don't have a ...
0
votes
0answers
743 views

Animating robots and vehicles--What are the pros and cons of adding rigging and bones, vs. using separate objects and manipulating those?

When animating something like a robot or a vehicle that has clear mechanical hinges or wheels, should one use typical rigging and bone animation methods, or just make the animated regions separate ...
0
votes
0answers
203 views

Adaptative sampling on Cycles

I have a scene I want to render where a small object moves across the camera's field of view. The rest of the scene is just a black void containing absolutely nothing (see image below). I need to ...
0
votes
0answers
651 views

Animation in viewport suddenly becomes very slow

I was working on a grass animation with a wind force field. First the animation in the 3D view was running at normal speed (~20 fps) then I adjusted a few settings like Stiffness and Bending. And now ...
0
votes
0answers
87 views

Why are most my objects not visible in new windows and when its rendered out?

When I open new windows or render out images, it looks like whats on the right. The window on the left is the original window I've been working on to make this thing. This project is due in 2 days and ...
0
votes
0answers
104 views

Bones need to be named exactly the same to copy pose data?

I have two "wings" that are mirrored versions of each other, the difference being all the "left" and "right" bones have .R or .L respectively; however copy'ing and pasting pose data seems to only work ...
0
votes
0answers
621 views

Leaf texture is not mapping correctly onto leaves?

I am using sapling addon to create a tree. A tutorial says that the sapling addon is meant to map the leaves perfectly, once you add a texture. However, it isn't doing this when I try. Instead, the ...
0
votes
0answers
341 views

Extruding Problems

When I try to extrude a face, or several faces, the faces rearrange themselves with respect to my perspective, so that strange polygonal cavities are formed and I cannot achieve the desired effect. I ...
0
votes
0answers
564 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
0
votes
0answers
93 views

Rigging Question

Ok, so I'm working on creating landing gear and landing gear doors for the model I'm working on, but I haven't done a great deal with rigging armatures in the past. The game I'm modeling this for uses ...
0
votes
0answers
569 views

Blender copy rotation constraints bugging out

I am trying to rig a first person set of arms, but the bones in the forearm are acting strange. I made three bones parented to the large forearm bone, they have copy rotation constraints linked to the ...
0
votes
0answers
196 views

Interface size miniature running windows 8.1?

I just downloaded blender on my brand new laptop using windows 8.1 and for some reason everything in the program appears miniature. I think it has something to do with resolution but I cant figure it ...
0
votes
0answers
121 views

Getting XYZ and RBG (+time) data of custom 3D model

I haven't used Blender before but as far as I know it's used for 3D modelling and animation. I'm currently working on a project that would create a hologram alike image/animation in real time using ...
0
votes
0answers
146 views

Cell fracture causing additional non desirable geometry. How to fix?

I'm trying to use Cell Fracture addon to 'break' simple building model but it causes additional geometry which makes model very ugly. Original model: After Cell Fracture: I understand it is ...
0
votes
0answers
78 views

Is my fire animation rendering right?

I'm trying to make an animation of fire, but while it's rendering it just looks like a big gray box where the fire is supposed to be. Is this normal?
0
votes
0answers
120 views

Revert parts in a Multiresolution sculpt to their original position?

Is there a way to selectively "undo" sculpting deformations in a Multiresolution sculpt? Sort of a "bring back the base shape" brush or similar.
0
votes
0answers
892 views

Mesh/edit mode: how rotate TOGETHER with armature

I am trying to adjust mesh orientation relative to axes. The mesh is quite complex and also has complex armature. Armature bones are very precisely positioned relative to the mesh (this is needed ...
0
votes
0answers
554 views

Using closest_point_on_mesh on object manipulated as bmesh

I am trying to script some object manipulation using the bmesh module. During steps of this scripting I would like to be able to use the closest_point_on_mesh ...
0
votes
1answer
1k views

Texture, Material problem when exporting to three.js

I have completed a test model in blender 2.7 and upon assigning a material and texture to a shirt it all appears fine and the texture looks great in blender. However upon export to three.js the ...
0
votes
0answers
102 views

Single Image rendering with blender netrender

I read this post (Is netrender only useful for multiple frames?) about rendering a single image with netrender. But how can I combine those images very quickly and easily? Say for example I have 100 ...
0
votes
0answers
829 views

Vertex Ordering Messed up on exported .ply file

I'm fairly new to Blender and 3D modelling in general. I segmented 4 different structures from a CT scan, three lymph nodes and the the surrounding skin surface. I imported these models into Blender ...
0
votes
0answers
99 views

How to use ibus for user input in BGE

I am using BGUI for creating text field inside BGE. I cold enter English. I need to enter some other language. I could enter that language using ibus, but not able inside Blender (when run). Is it ...
0
votes
0answers
153 views

Blender command doesn't get executed when it receives message from ROS

To control my blender animation, I am using WebUi that sends a message to Ros through Rosbridge. Before doing so, I create a Ros Subscriber in blender that listens for a signal from WebUi and ...
0
votes
0answers
319 views

removing shadows between layers

Wow, I got excited when I finally gave up and got help with this problem. I found the exact solution on a previous post: The question was how to keep the shadow of an object in one layer from being ...
0
votes
1answer
314 views

Making a spring for use in Unity

I've created a spring animation using shape keys in Blender and I would like to import it to Unity. I can get the spring into Unity, but I can't get the animation. How do I get the animation to work ...
0
votes
0answers
90 views

Help! can't get simple compositing of render layers to work

I saw an answer to this exact same problem, but it was in 2.69. I tried it in 2.71 and it doesn't work. I've tried to blend the two objects using a simple color mix box and an alpha over box and ...
0
votes
0answers
102 views

Cement material for holding objects together?

Is there any way to create a material that could hold two objects together? I don't want to use armature, because I am creating more of a building for a game, not a charecter with joints.I also don't ...
0
votes
0answers
639 views

Normal Map Only Baking To Grey or Blue

So, I did everything from the tutorials right, I also removed doubles and took away all previous textures and materials and did all of the things right. But, how come the Normal map is still grey. If ...
0
votes
0answers
276 views

How to set camera rotation on local Z axis to 0

I am using MouseLook.py to make a game in BGE but I noticed that over time the camera will "roll" from left to right, my idea was to continually set the rotation on the cameras local axis to 0, but I ...
0
votes
0answers
57 views

Linked node groups appear as black in preview and final render

I seem to be a little ignorant about linking node groups. When I try to use node groups from other files in a project I'm working on, for some reason in the materials preview box the material shows up ...
0
votes
0answers
585 views

pixel to grid mapping for textures

Given a texture of some size, I`d like to be able to map the pixel size to an arbitrary unit of measure within my scenes. Is that possible? E.G.: I have a texture which is 512x512px, and I'd like to ...
0
votes
0answers
725 views

addons User Preference and custom properties

I'm using the addon preferences to store some props (bool, filepath ecc...). But this prop are saved only in the global preferences of blender. I want that some of these props could be saved in the ...
0
votes
0answers
843 views

Get context of the active object

I am writing a addon that shows the currently available shourtcut keys. At the moment I am filtering the availalble shortcuts via the bpy.context region and space data and comparing those to the ...
0
votes
0answers
177 views

Custom Properties converted to integers and driver links lost after restart

I have made API defined custom RNA Properties in my Scene automatically added to a selected Object (not the Mesh). But when I save the scene and restart Blender, they are already visible but the ...
0
votes
0answers
149 views

Dead bmesh loaded from operator in edit_mode

I'm trying to make an operator for my algorithm that worked fine runned just from script main function, but bmesh in edit mode loaded from operator is dead... So i just can't do anything with it. ...
0
votes
0answers
215 views

Rigify extreme deformations

I've seen many rigify questions on this site, but none that explain something to this extreme. This model is freshly rigged with rigify. Any minor change in pose causes a large deformation, and ...

15 30 50 per page