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18 views

Shading with two .PNG maps and one object

I am trying to make some TTS models to play W40K in the lockdowns. The resources I got a hold of has the body and the guns as separate documents. They are saved as .png and I can't seem to make them ...
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113 views

Marmoset High Poly Import Issues

I’m trying to bake Normal and AO maps in Marmoset for the first time with a model I made in Blender, and I’m getting an issue regarding the High poly model importing. When I import it, it looks like ...
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105 views

Can I make an object invisble looking from the outside but visible looking from the inside?

I am trying to create an object that is completely invisible from the outside, and only visible from the inside. To do this, I have experimented with a cylinder with its top and bottom circle faces ...
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13 views

hair freezes when hit play

when I press play the head moves, and some parts of the hair as well, but there is this part of hair that freezes, why could it be?
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0answers
24 views

Shader displaying wrong color; blur effect in Shading workspace

Blender was running fine but in my wisdown I decided to uninstall it to reset everything to defaults. After reinstalling, the shader base color I chose was displaying incorrectly. I chose red and the ...
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23 views

Why does one of my objects disappear into another in sculpt mode?

I am having trouble sculpting an object that is normally on top of another object. When I view the two objects in object mode, they're completely fine, but when I try to go to sculpt mode, the object ...
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1answer
664 views

Hair particles not appearing in cycles mode

I have some hair that I've created in one of my projects. At some point, somewhere, I must have pressed a hotkey by accident, because now none of the hair is rendering in Cycles. It fails to appear in ...
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1answer
146 views

change bone local axis

I not only need to change a bone's roll, I also need to change the axis along the bone. In other words, instead of Y-axis in the pic below, I need the X-axis. This is feasible in Maya - what about ...
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74 views

I can't select “filmic” in view transform

OS: windows10 64bit version:2.83 view transform shows only "standard" and nothing else.I know filmic color management is already installed to blender 2.8. Also every time i download a new ...
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89 views

numa_sched_set_affinity_v2_int() repeated printedin console when running background render with cycles

I'm trying to use blender in the background on my universities gpu server. The system is setup to use singularity containers and scheduling with Slurm. However, I'm having trouble with using any ...
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19 views

Mesh not reacting to Bones

I just made this spider model and I rigged it, but unfortunately my model is not reacting to any rotation I make in pose mode...I parented the mesh to the armature with automatic weights. If I parent ...
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0answers
33 views

I have a problem with modeling with Shrinkwarp

I am modeling using ShrinkWarp. by the way after applying Shrinkwarp to some part of modeling rather than the whole part using Vertex Group, if I set the modifier order to Subdivision>ShrinkWarp, ...
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29 views

from blender 2.83 to unreal extrude problem

i have imported a basic model from blender 2.83 to unreal. Extrude areas looks very bad. I tried shift N and Ctrl A in the blender before export but nothing changed. This problem was not exist in old ...
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196 views

Least Squares Fitting of geometry on point-clouds

I use Blender to process meshes built from points clouds. The bigger problem is to make a good reconstruction (retopology) starting from a mesh with millions of points, often not following a regular ...
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0answers
158 views

Exporting mesh (3D model) for Adobe Dimension

I've tried exporting a mesh (as an .obj) for further use in Adobe Dimension. It imports in Dimension without textures or materials, just a blank object/mesh. Does anyone have experience with this?
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2answers
765 views

UDIM tiles not importing properly image texture shader

I have commissioned a model that was textured using UDIM tiles, which Blender supports. However adding the image texture node and setting it UDIM tile, or dragging the image in where Blender ...
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0answers
27 views

Bone mesh movements behave differently when exported to Unity

I've been working a lot on a 3D game, for which i model all assets in blender. I've finished a character, but am having a lot of trouble with how Unity translates certain bone movements in from ...
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0answers
46 views

Creating an object “spawn point” for batch rendering in a product catalogue with hundreds of items?

Let's say I want to batch render different car models on a scene by creating a "spawn point" for each car to appear in the scene. This spawn point will control the car's transform properties ...
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1answer
210 views

Lines on Donut after texture painting

I've been following the BlenderGuru's tutorial, I'm at the last part of level 2. unfortunately I found this weird line (looks like'N's) on the inside of my donut. I've just finished doing texturing ...
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0answers
22 views

Merging objects while preserving the look of being several pieces?

I'm working on modeling realistic furniture. A real drawer is not one piece, but six; a bottom, side, side, back, and front. Like this: Having six separate objects is difficult to work with. But when ...
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0answers
201 views

How to change the direction of motor rotation?

What am I trying to do? I tried make a small motor (2cm) because I need simulate (physics, not only animation) this, but I can't its rotation correctly. See in the image, I have a "Motor Body&...
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1answer
22 views

Strange bevel and union behvaior

I was trying to follow this tutorial to increase my understanding of bevels. I got to 19:36 when I noticed that my cylinder can only go so far towards the edge, until it starts acting strangely. Is ...
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0answers
19 views

Why wont the changes in color I make in UV/image editor show in rendered images?

When attempting to change the color of a specific texture, a Minecraft leaf block to be precise. I wanted to change it from green to pink through the UV/image editor The color changed however when I,...
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0answers
118 views

How do I go about creating a shoreline with seafoam and working waves with an ocean modifier on a plane?

My biggest trouble I'm having isn't the water, it's mostly getting the water to come along shore in a good looking manner, I don't even plan on doing animations with the scene, just stills. I just can'...
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0answers
32 views

possibility of baking model with small (1x2 pixels) texture

I Try to make as small texture as possible, so the idea is to make 2 pixels texture, but position uv inside them so they will generate figure. example: please notice in shader editor interpolation is ...
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0answers
33 views

Make mesh face appear more solid

So I'm trying to make a plane mesh out of triangles using subdivision. It "works" fine, however, I want it to look like the left, but when I go to use the mesh I made, it turns out like on ...
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0answers
28 views

How to make low poly -> high poly without loosing the edges?

I am learning blender, and I discovered the Layer brush in sculpt mode - it worked great for what I was after, except I noticed only after hours of sculpting that it didn't use Dyntopo for some reason!...
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0answers
33 views

Getting different results with the same node setup (World output/Material output)

(Blender 2.82) I'm trying to use the Texture Coordinate node in the Material editor to change the colour of a cube based on the angle between its position vector and another fixed vector. I'm ...
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0answers
24 views

why is the sky of a large equirectangular render transparent?

using blender 2.83.0 im trying to render a large equirectangular panoramic image (40000 x 20000) in the commandline (because its 5x faster that way). The main part of the image renders correctly, but ...
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0answers
17 views

How would I connect two seperate objects, and make them have the same mesh, but also make them seperate, to joints

I have multiple objects, that used to be one singular object, but then I split it up into many different objects. I then applied bones to those objects, and now when I move the bones, the objects look ...
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0answers
25 views

Any way to invert the IK rotation?

This is the top view of folding door. I know that IK tend to rotate bones to the pointy side, but I want to keep bone's shape to align with the hinges. Any way to invert the IK rotation?
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0answers
161 views

Baking Shaders For Unity

I’m still fairly new to Blender, but I have a simple model with some shaders that I want to bake onto it, but I’m finding difficulty baking it properly. For one, it seems to be baking the current ...
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0answers
21 views

Weird texture problem

I have this weird texture problem. These white areas keep appearing in my render. Here is a screenshot of my shaders, UV map and my final render. Thnx.
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0answers
39 views

How to merge two rendered .mkv videos from command prompt

So I was trying to use video sequencer to merge videos (I have 10 videos to merge) and I have the code. This code uses the line bpy.context.area.type='SEQUENCER_EDITOR'. When I try to run the code ...
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0answers
42 views

Why do my rigid body objects have gaps in between them?

I have tried to make a rigid body simulation to make apples look more realistic but when I start the simulation, apples are not touching each other they have a lot of space between them and when I ...
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0answers
74 views

Blender keeps crashing to the point my laptop restarts itself from overheating when I render my image

I’m currently working on a room design. Nothing too complicated bc is a beginner. I tried everything including lowering the cycles render number to as low as 10, switching to CUDA, etc. it even ...
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0answers
18 views

Problems with rigging mesh

I am making a character in blender 2.83 and it has multiple pieces of clothing. Whenever I try to rig it, it doesn't work. How do I rig my character?
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2answers
1k views

How to split material for separate meshes

I have a piece of terrain from NZ made with BlenderGIS and I've split the terrain mesh into a few parts and I want to split the terrain material into sections which fits the individual meshes. TLDR: I ...
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0answers
27 views

rendering a composite node?

I made a simple layout to blur the output AND checked if compositing is toggled in postprocessing, yet Render only outputs the basic render (I checked with the Composite node disconnected). What am I ...
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0answers
25 views

How to model clay falling into a mould (physics)?

I want to model a ball of soft clay falling into and filling out a mould in the physics engine of blender. What type of physics would a i.e. cube need to fill out the mould. Cloth is not quite right ...
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0answers
19 views

armature deforms mesh in a wrong way

this is a weight paint for "spine_01" (the second bone if counting from the bottom) when I rotate this bone, the whole upper body should follow, however, I get this: and, at the extremum, ...
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0answers
44 views

How can I make an object glow around the edges with evee

I tried to just make a mesh the shape of the mushroom and turn on emission but it doesn't look good, I want it to glow like it has a halo around it. Also any help on how to get rid of the noise in the ...
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0answers
41 views

I Want To Change The Blender Interface

I have seen many people do it but I'm stuck with is this. I want to know, how do I go from the regular default interface whenever you start a new blender project, to having two 3d views, and ...
0
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0answers
113 views

gltf file created in 2.81 does not import correctly into 2.83

I have a project generated by blender version 2.81 (exported with the glft exporter) which I am trying to import into 2.83. When importing the exported gltf file, the geometry is in the wrong place ...
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0answers
76 views

Particle System water ripple effect not visible in final render. why?

I made a lave animation effect by using a particle system with a lava plane as canvas and another invisible plane as emitter brush which emits cube to impact with the canvas plane and animate the ...
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0answers
181 views

Worse Megascans lighting compared to Unreal Engine

I'm starting to learn Concept Art, creating my own scenes and so on. Of first I started using Unreal due to the conection it has with Quixel Megascans, being those free when used with Unreal. But then ...
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votes
1answer
16 views

follow path constraint lost

I have created an object following a curve. That works fine. To messure the length of the curve using the add-on measurelt I converted the curve to a mesh. Then I converted the mesh back into a curve. ...
0
votes
1answer
26 views

Can you control Explosions/ Smoke by frames?

It looks like I have little influence on what the smoke/ explosion does. Sadly it goes directly from Frame 50 to 700. What i want: Frame 50 to 250 smoke/ explosion reach the half of the final ...
0
votes
1answer
19 views

Noise in a particular region of the Rendered image

I made a cup with some texture but when i render it i have noise in a particular region. No matter what render settings i keep the problem still persists. I am attaching the blender file and the ...
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votes
0answers
33 views

How to smooth out these 2 perpindicular edges

How can I smoothen out this perpendicular edge to multiple smoothed out edges to give it this curve? Current Goal I tried beveling but that didn't seem to work.

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