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4
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318 views

Blender 2.8 Grease Pencil disable x-ray

How can I disable the X-Ray effect of grease pencil (aka Annotations), so that what I write on a face of a mesh cannot be seen when that face is hidden? Is it possible?
4
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0answers
134 views

Any ideas for “slow parent” alternative in new depsgraph?

Alright, so I noticed that slow parenting doesn't work in new depsgraph And I really need something like slow parenting to create a trailing/delay kind of motion for a bendy bone Do you guys know ...
4
votes
1answer
3k views

Moving the 3D cursor while in Blender 2.8's Grease Pencil Draw Mode

Does anyone know if it's possible to move the 3D cursor when you're in the Draw Mode of Blender 2.8? I'd like to be able to draw and move the 3D cursor to change where the drawing is done in depth, ...
4
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0answers
128 views

Is is possible to get boids data to animation nodes signalling when they are 'attacking'?

I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
4
votes
1answer
127 views

Blender Viewport Issues

I am new to 3D modelling so I know my hardware is not up to snuff, but I am running a 13 inch Macbook Air with a 1.6 GHz Intel Core i5, and an integrated graphics card with 121.12 GB of space and 8 GB ...
4
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0answers
86 views

Compositor File Output Node overwrite?

In the Output tab of Render settings, you can set the output options for rendered animation. One of the options is to have new renders overwrite the previous ones or not. The File Output node in the ...
4
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0answers
106 views

Filmic color management and masks

I recently had the problem of having to mask (rotoscope) some footage in the movie clip editor and render out some elements to put in there. For rendering those 3D elements, I wanted to use the filmic ...
4
votes
0answers
98 views

Why does Select-All in Face-Select mode also select isolated edges?

Blender v2.79. Let's say I have to extrude all faces of this planar construction containing two edges not included in faces, and one isolated vertex: In this object, there are not hidden ...
4
votes
1answer
211 views

ATOM : setup blender python environment in my IDE

Anyone using atom here for developing blender addon etc ? How can i setup the blender environment (autocomplete, lib access etc) in Atom ? Tried to googling it but can't found any help. Some tutorial ...
4
votes
1answer
99 views

Maintain equal rotation on multiple objects

I am making a model with gears. I want to be able to turn any gear and have the others follow. Using constraints or drives only one gear will rotate (and the other will follow). Is there anything I ...
4
votes
0answers
983 views

“Unsupported channel layout” Error, when trying to render with AAC-Audio

I try to render a Video with Blender's video editor. Under Output I set FFmpeg video as file format. Under Render I set Container...
4
votes
1answer
74 views

Edges don't “stick” to Object in Edit Mode

Whenever I enter edit mode, these lines supposedly are the edges to edit. But they look to be very squared and detached instead of sticking on the object. Why is this happening?
4
votes
0answers
3k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
4
votes
1answer
536 views

Hair partially disappearing in render after combing

I got a weird problem. Patches of hair on a rug for a bathroom scene are disappering in my render, but only if I entered particle edit Mode and combed the hair before. So, I start out setting up my ...
4
votes
0answers
60 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
4
votes
0answers
673 views

A working guidance for building blender as bpy python module?

There are informations on how to build a bpy python module from blender source but, it does not work (for me) using Ubuntu x64 16.04LTS. We need a working guidance !? Building it up with: https://...
4
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0answers
191 views

Planetary Clouds

Is it possible to create a planetary-volumetric style clouds on the faces of a sphere? Every attempt I try always comes out to look too 2d when approaching the image closely. I tried the volume output ...
4
votes
0answers
183 views

Squish Controller that Can Move up and down a Limb

I have a rubber chicken character. Its neck is getting grabbed and stretched many times. What I would like to generate for this, is a Squish controller that allows me to set where Squishing on the ...
4
votes
0answers
259 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
4
votes
0answers
161 views

How do I colour a fluid simulation in Cycles based on velocity?

I want to assign a gradient to the water simulations I have. I want to do this by the velocity in the current voxel, so the fastest moving areas will be red and the slowest blue. How would this be ...
4
votes
0answers
5k views

How can I achieve a Japanese style cell animation toon shader look in Blender?

Here are my examples. Edit// Here is a video showing what I want exactly, how "shaders" and "renderer" should work. https://www.youtube.com/watch?v=XQLgn9-xqQc notice how easy it is to set the ...
4
votes
0answers
314 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
votes
0answers
1k views

How can I disable click to move (grab)?

When I select an object by clicking right or left mouse button, the objects moving with my cursor. I'm new to Blender, not sure if this is a normal default. I tried to disable translate under 3D View, ...
4
votes
0answers
293 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
4
votes
0answers
369 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
4
votes
0answers
130 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
4
votes
0answers
238 views

Level of Detail of Particles System?

First, the GIF above is a 60-frame sequence with a 1080x1920 size that uses a freestyle to render the outline. This scene is a lot of polygon counts using the full shot model because the characters ...
4
votes
1answer
221 views

Get same bump from a photo to a model

I've been tinkering with this for a while but can't seem to find a good answer to my problem. I need to recreate the Activity Center from Fisher Price photo-realistically and I'm not sure how to go ...
4
votes
1answer
1k views

What is “Set normals from faces”?

If you are in the mesh Edit mode, you can find a button called Set normals from faces in the Tool Shelf, Shading tab, Normals section. The Blender manual seems to have no information about this ...
4
votes
0answers
495 views

Nvidia GPU not showing as Compute Device for Cycles

I have a question concerning my GPU Cycles Compute Device. I am running MacBook Pro 10.12.5 with a NVIDIA GeForce GT 650 M. I have done my research a bit and stumbled upon a confusing area. I ...
4
votes
0answers
1k views

ACES workflow in Blender

Q.: What is the correct way to import ACES 2065-1 encoded EXR files into Blender whilst keeping the look identical to what I saw when exporting from Davinci Resolve? In both application I select the ...
4
votes
0answers
2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
4
votes
0answers
180 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
4
votes
1answer
541 views

How can I effectively import and texture a large height mapped terrain mesh?

I am looking for advice on how to handle a large terrain mesh that I am importing from an existing file format through a custom add-on I am writing. Currently, I import heights from a height map file ...
4
votes
0answers
416 views

Viewport widgets with draw handler

Is it possible to create viewport widgets with draw handler? I have an operator which produces simple mesh geometry, I use operator redo properties panel to edit the result as shown in animation ...
4
votes
0answers
827 views

Controll cube with arduino + mpu6050

So i have an arduino with an mpu6050 attached to it. It is currently set up to send the raw data from the imu sensor to my computer. I would like to use this data to control a cube in blender with ...
4
votes
2answers
390 views

How to set attributes in a Blender registered class dynamically?

Is it possible to set an attribute in a class dynamically? That is I don’t want to have the attribute (e.g. could be a property) defined in the body of the class directly, I want it to be defined ...
4
votes
0answers
260 views

How to light liquid on fire?

I'm trying to simulate liquid being lit on fire, but only the fluid works when I simulate both domains (the fire domain is on the second layer). I tried to find a tutorial for this, but wasn't able ...
4
votes
0answers
64 views

how to retrieve movie clip details with a script?

I primarily use blender as a video sequence editor for existing movie clips. Generally I want to remove a few frames and then render the movie with the same output format as the movie clip that I am ...
4
votes
0answers
967 views

Render on Tesla K80

I'm trying to render on a Tesla K80, but it doesn't work. blender --debug-cycles outputs ...
4
votes
0answers
1k views

How to convert image pixel values from 8bit to 32bit properly? - answered.. but why byte image buffer is stored with non-linear color values?

I'm testing code from this question: `` import bpy ...
4
votes
0answers
105 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
4
votes
3answers
1k views

How to properly create hollow text letter suitable for 3D print?

I am doing this project, where the objective is to print some hollow letters. I get to the following result with the spets that I took, where the objective is to make the letter 5 mm thick, with walls ...
4
votes
0answers
598 views

Import and render raw volumetric data

Is it possible in Blender to import and render raw volumetric data (outcome of fluid simulator)? I have a set of 3d arrays of floats in C/C++ and I used to render it frame by frame with OpenGL using ...
4
votes
0answers
250 views

How does 'Align Active Camera to Selected' decide where to place the camera?

Thanks to this answer, I'm using bpy.ops.view3d.camera_to_view_selected() to automatically place a camera so that it frames the selected object for rendering. But ...
4
votes
0answers
201 views

Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?

(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
4
votes
0answers
391 views

Can I render ambisonic b-Format audio?

Im looking for a way to render spatialized sound to 1st order ambisonic b-format. I assumed the 4ch option in scene audio settings was the key. But that just seems to render a quad speaker setup? The ...
4
votes
1answer
187 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
4
votes
0answers
4k views

Adaptive subdivision missing in my 2.78

OK I might be doing it wrong, but I installed 2.78 and I cant find Adaptive subdivision, help?
4
votes
1answer
610 views

How can I add a 'sewing spring' edge between two separate mesh objects to sew them together?

I'm making sewing patterns in blender, i.e. several pieces of flat fabric. Typically I create each piece as part of the same mesh object, and join them with edges so that the cloth simulator will sew ...

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