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Proportional height editing on a curved object?

Trying to figure out to proportionally scale a circular extrude along the Z axis so that the height of the curve gradually increases and slopes upward. As if one were traveling up a mountain incline. ...
SamSax's user avatar
  • 21
0 votes
0 answers
5 views

Blender Freezes while rotating in viewport (Spoiler: sadly it is not Auto Save)

I have very basic scenes and complexity - also my PC is not slow. Still, sometimes (not always) when I rotate in the viewport to view my scene, it fully freezes for 5-10 seconds. Than everything works ...
Shoe Off Head's user avatar
0 votes
0 answers
19 views

geometry nodes, why are the points locked in the (0,0,0) position?

As you can see in the images, the points are not in the same position as the mesh
Alexander Wind's user avatar
0 votes
0 answers
4 views

Editing Image Texture from Blenderkit in Photoshop

I’d like to edit a texture I found on Blenderkit. Is there a way to export or direct to where the texture image is in my computer so I can edit it on Photoshop? Thanks a lot
orangeshower's user avatar
2 votes
1 answer
11 views

How to select a bunch of meshes at once

I have one mesh character, I just want to remove the hair, so I go to edit mode, move the cursor into the hair and press L, but it only selects part of the hair not the full hair, My question is, is ...
Games nr's user avatar
  • 319
-1 votes
0 answers
14 views

is there any way I can recreate this slushy animation in blender? [closed]

https://www.youtube.com/watch?app=desktop&v=B3J13n_0fkg Can I recreate this animation in blender?
Mason Heilman's user avatar
0 votes
1 answer
24 views

How to add a falloff to noise textures?

I am trying to generate a custom landscape with geometry nodes on a particular shape(part of another landscape) while keeping the perimeter area so that I can merge them seamlessy. However I can't ...
ShadowGames's user avatar
1 vote
0 answers
9 views

How to hide collision shape lines in viewport?

I don't know what I'm missing, it should be totally simple and I found nothing about how to hide the collision shapes in viewport. (For some objects I chose a simple collision shape that doesn't ...
audi02's user avatar
  • 197
0 votes
0 answers
16 views

How to paint the edges of a mesh/outline its topology AND have it show after rendering?

Is there anyway to paint the edges of a mesh? I'd like to be able to see the outlined edges and vertices of a mesh outside of edit mode. This question is verbatim what I'm asking, but the wireframe ...
mike's user avatar
  • 1
0 votes
0 answers
15 views

Minimal object add-on UI with sub-meshes

I finally have this working UI, after exploring many rabbit-holes, so wanted to share it in the hope of improving its performance. Follow-up to this question (yes, last Christmas!). Background ...
koober's user avatar
  • 51
0 votes
1 answer
20 views

Wireframe modifier fails on some shapes. Why?

I have a wireframe modifier on a mutating shape. I have an animation for it, and -- sometimes -- it just doesn't create a wireframe at all. I believe it may have something to do with tiny pockets, ...
Seph Reed's user avatar
  • 264
0 votes
0 answers
6 views

Is it possible to update image texture by using image buffer pointer?

I want to know if it is possible to pass bpy.data.images["image"].as_pointer() to a C function to update image pixels directly, instead of using ...
VSB's user avatar
  • 503
0 votes
0 answers
14 views

I've ran into an issue with filling

I was modelling my old camera when i saw that after filling faces mesh gets weird shading and vertices stick to edges.
sss's user avatar
  • 1
0 votes
0 answers
11 views

principled bsdf clear coat

I really want to know why I can not use clear coat in my Blender. I think my principled BSDF looks little different. I searched everywhere but I can't find.
yeseul's user avatar
  • 1
0 votes
0 answers
7 views

What is the purpose of context's `tree_type` in comparison with `tree.bl_idname`?

What is the difference between context.space_data.edit_tree.bl_idname and context.space_data.tree_type ?
ugorek's user avatar
  • 1,366
0 votes
0 answers
7 views

UPBGE error. Why can't I run my script via Logic Node Editor?

Why does an error occur when running a script using a "Run Python Code" node? For some reason, in the error description my script is called a module
Давид Сировский's user avatar
1 vote
0 answers
11 views

Python: Access preset of curve bevel custom profile

Is there a way to use Python in order to select one of the presets for profiles of curve bevels?
Peter Hilgers's user avatar
-1 votes
0 answers
12 views

My won't move after adding Rigacar add-ons [closed]

After adding my downloaded rigacar add-ons to my car. And hit play the car stays still whiles the camera alone moves.
Lil Fairy's user avatar
0 votes
1 answer
16 views

Coloring volumes based on original point attributes

I have a grid point field as a result of cfd simulation. Each point has its own col attribute. I am trying to convert this field into a volume and color the volume based on the original attributes in ...
Jiří Honzák's user avatar
0 votes
0 answers
10 views

How to Apply alpha/texture to the entire object

I am trying to apply this alpha/texture to my object without manually painting with the brush, as in some areas it comes out with larger dimensions or undesired shapes at the corners. I have attempted ...
Qatawneh Razvan's user avatar
0 votes
0 answers
6 views

Rigacar Not generating rig and showing an error [closed]

I made a custom car in blender and want to rig it using Rigacar addon but at the time of generating the rig, the addon is giving some errors(attached Below) and is not generating the rig. I am using ...
SR-MA's user avatar
  • 1
0 votes
1 answer
11 views

MeasureIt giving error on rendering

All worked perfectly until I press render on MeasureIt tab. Here's the error ...
MD RAFI's user avatar
0 votes
0 answers
15 views

How can I match the radius of the curve to the point's scale when the points are moving?

As you can see, when the points aren't moving, the radius of the control point matches the scale of points, but when points are moving, the position of scale is offset, How can I match the radius of ...
T s's user avatar
  • 1
0 votes
1 answer
26 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Red's user avatar
  • 13
0 votes
0 answers
9 views

How to identify colliding faces/objects in the scene?

I have multiple objects in a scene I'm working on. Some of these objects are entering each other, I have to move my view to find where I need to make adjustments. Instead of having to keep changing my ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
4 views

Is it possible to "apply" a grease pencil mask?

I would like to commit the changes made by a grease pencil mask to the affected grease pencil layer. The reason this is important is that I have a mask that is getting skewed by an armature animation, ...
Michael Macha's user avatar
0 votes
2 answers
59 views

Geometry node paved path

I need to make a paved path. For that I need to offset a bezier curve multiple time and for each curve I want to instance paving stone on it but the shortest curve need to have less paving stone on it ...
croustib4t's user avatar
0 votes
1 answer
9 views

texture expends after beveling the corners

texture expends after beveling the corners, does someone knows how to fix it? thanks a lot
Meiying Lu's user avatar
2 votes
1 answer
45 views

Indent Guideline in Text Editor

Does the text editor have a feature that shows the indentation of the code? If it does, that would be nice to know.
Riki maru's user avatar
  • 142
0 votes
1 answer
32 views

The stings of my cactus look weird with a weird shading but only in cycles?

Why do they have those black noisy spots ? I have created a vertex group from the cactus vertices and assigned a particle system to those. For the particle System i have created a little cone that i ...
flolopi's user avatar
1 vote
1 answer
14 views

Part of a Mesh Not Being Included in Bones

beginner here. Seeking help on below. I'm having issue on the top part of my mesh not being included in the armature/bone. This is the view when I'm not doing any movement: But when I try to rotate ...
Red's user avatar
  • 13
0 votes
0 answers
17 views

4.0 substitute for `SpaceUVEditor.pixel_snap_mode`?

I got a plugin that does not work on 3.6 or 4.0, I'm getting the error: ...
Abel Gutiérrez's user avatar
1 vote
0 answers
33 views

How to get backface state for faces in view?

Is this value somewhere? I can only calculate faces that are not aligned to a view. But this method is not accurate. Here is my simple method to select faces that not aligned to view ...
APEC's user avatar
  • 570
1 vote
1 answer
18 views

Python API - run commands before / after .execute of the operator with file selection

I can start an operator with file selection by adding "INVOK_DEFAULT" to it's call, e.g. ...
FamousSnake's user avatar
0 votes
0 answers
10 views

OBJ File exporting with missing geometry

I'm new to Blender and I've recently done one of my first exports of an obj file on a house candle model I've created. After exporting, I see holes in my mesh and various other unwanted artifacts. It ...
Kyle Kenworthy's user avatar
2 votes
1 answer
13 views

Iterate through list of files & run script

I created a script that runs on an individual file, but I want to automate it to run on a long list of files. Essentially, I want to automate this: Import file from list Various script steps Export ...
MikeSmo's user avatar
  • 21
0 votes
0 answers
13 views

UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
-2 votes
0 answers
28 views

Whats wrong with my model? [closed]

I'm trying to make a MD model, and the model would either look like a monstrosity or the full model wouldn't load in.
ZenoIAm's user avatar
0 votes
0 answers
15 views

How do I fix object collision points?

I'm having an issue where my object stops before it collides with its intended point, it is almost like it's running into the mesh, but it's not and I'm not sure how to fix it.
ThreeZeroSeven Productions's user avatar
0 votes
0 answers
17 views

AnimAll: Why when I press insert key in the animation workspace, my timeline don't show any keyframe

My blender version is 4.0.1, I had also try before blender 3.6 but both of them also not shown the keyframe at timeline. I had tried press I and scroll up the timeline but still can't see the ...
TT Cheah's user avatar
1 vote
1 answer
18 views

Deforming a mesh with a rigged hand

I always wondered how to deform an object being grabbed , i usually use a shrinkwrap modifier for more simple collision, but it do not works very well for more complex cases...I also tried cloth ...
ShuLien022's user avatar
0 votes
1 answer
41 views

Trouble Applying Animations Sequentially using Action Editor - T-Pose Not Responding as Expected

I am currently experiencing a strange problem with the Action Editor in Blender 4.0.2. I have a skinned T-Pose character and two skinless animations: Idle, and Walk, all Mixamo downloads; I want to ...
user3350's user avatar
0 votes
0 answers
10 views

Unwrapping causes object stacking issues, affecting coloring/materials

When I unwrap in Blender (image with the orange plane), I encounter an issue where my objects are stacking on top of each other. Upon importing into Clip Studio (image with the pink G-pen), I am ...
Christopher Noonan's user avatar
1 vote
1 answer
42 views

all the body moves except the head

The head I created in the nomad program (iPad) I made the bone but the head that I made doesn't movie. How do I solve that?
bngor ksa's user avatar
0 votes
0 answers
4 views

unexplained crash when adding a subdivision modifier to this cloth simulation [closed]

I'm trying to make a simple pillow using a cloth object and collision object, but whenever I add a subdivision modifier to the cloth physics object, the program crashes. I've heard enabling GPU ...
oTTer's user avatar
  • 1
0 votes
0 answers
5 views

how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
1 vote
1 answer
14 views

Weird deformation when scaling mirrored cylinder

I'm modelling a character, so far so good. The only problem is in the body part, which is just supposed to be a cloth robe or alike. The whole thing is mirrored so it gets symmetrical, but when trying ...
Caue's user avatar
  • 13
0 votes
2 answers
39 views

Why are my faces warped with strange artifacts?

My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped. How do I fix this issue? https://...
Aeryes's user avatar
  • 111
0 votes
1 answer
37 views

Easiest way to create gloves?

I'm trying to create gloves for my character and decided to use simple solution - high poly cylinder and shrinkwrap modifier and it looks ok, but I have a problem with fingers: I suppose this is ...
Сергей's user avatar
0 votes
0 answers
40 views

Geometry Nodes: rotate instances which intersect with reference object (points and meshes)

The past months I received valuable feedback, coaching and knowhow on my first Geometry Nodes question on this forum (How to align object on normal vector between vertex and line) The past weeks I ...
Yosri Sem's user avatar

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