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Troubles with simulation nodes. (Shaders not preserved, attributes not working)

I'm trying to make a simple smoke effect using geometry nodes I have a set up where I have a loop that creates 5 instances of smoke particles. I try to attach two attributes (ParticleAge) and (...
Brigham Peterson's user avatar
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0 answers
3 views

motion blur not affecting certain armatured object even in motion in EEVEE (demo video attached)

I'm working on animating character rigs, but i've noticed that some rigged character won't appear to have motion blur even when it's moving. At first i thought it was a material issue, but when i ...
dividezero's user avatar
1 vote
1 answer
6 views

Every object is is_property_readonly in python

When I create a cube, have it select and run the script import bpy selection = bpy.context.selected_objects print(bool(selection[0].is_property_readonly)) it ...
Lala_Ghost's user avatar
0 votes
1 answer
16 views

How to align the camera precisely to an image plane

I have an image plane and a camera of the exact same dimensions. I would like to precisely align the edges of the camera view to the edges of the plane. How do I do this?
HullBreaker's user avatar
0 votes
0 answers
5 views

Sharp edges when merging vertices

When we merge vertices by distance, there's an option called sharp edges which creates sharp edges based on the custom normals data. I want to create a button using python, which when pressed, should ...
Arshad MJ's user avatar
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0 answers
9 views

Blender 4.1 right click moving changes, how to revert it to how it was on previous versions?

Previously, when you had Select with mouse button set to Right button, you could pick any object/vertex/edge/face and just move the one you clicked on, but now they changed it so that if you select ...
Seven Nine's user avatar
0 votes
1 answer
11 views

X-ray mode not working in certain workspaces

I have a strange problem and I don't know where I'm going wrong I'm sure I'm missing something rather obvious but it's driving me mad. X-ray mode appears to not work in material and render preview ...
Ten's user avatar
  • 176
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0 answers
11 views

Environment map affecting only one object in blender

I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
N03's user avatar
  • 381
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0 answers
10 views

Is there a way to join all the mesh created by "Cell Fracture" add-on?

I want to keyframe the visibility of the meshes, it is easier to do it if it is joined as 1 object.
Lucci's user avatar
  • 37
-1 votes
0 answers
18 views

Command runs successfully, but not the expected outcome

I have a script that's intended to add a material to the bottom face of a room's 3D mesh. I was able to create a floor object and set its material correctly, but I also have to apply cube UV ...
Hilla Shahrabani's user avatar
1 vote
0 answers
11 views

Console output in a panel or pop-up window?

I have a script that shows the absolute paths of each image in the scene. I can see it in the console but... is possible to see that info in a pop up window with bpy.types.panel or something similar?
Víctor GV's user avatar
0 votes
1 answer
13 views

How to run animation of a single object on click trigger in blender?

I am developing a blender environment of a restaurant with multiple objects like fridge, curtains etc. Each of them have some animations on them. I want to play a single animation like of a fridge ...
Harsh Joshi's user avatar
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0 answers
10 views

Attaching Clothing to Character Mesh

I'm having an issue where this big jacket won't work with the character rig. I've tried many tutorials on data transferring or attaching clothing (usually for more skin tight clothing) but the mesh ...
rafael's user avatar
  • 9
-4 votes
0 answers
21 views

Can you help me make an American Shorthair kitten? [closed]

Thanks you so much for! This will help you!
Evander Evett's user avatar
-2 votes
0 answers
40 views

Why does my model look like this now? [closed]

Previously did a Boolean Slice on the object at the bottom but I cancelled it. Yet it looks like this now. Plus whenever I increase the amount of bevels it just gets even worse. How to resolve?
M. Aditya Rahmanto's user avatar
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0 answers
14 views

Scripting: Animating Bones Using X,Y Data from CSV File

I'm pretty new to this and I'm working on a project where I need to animate bones in Blender using real life positional data from a CSV file. The CSV file contains X and Y coordinates for hundreds of ...
jsnbrown2305's user avatar
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0 answers
6 views

how to have surface deform ignore masks on character mesh?

I have character libraries that include a complete character mesh in addition to cloths that use Surface Deform -- instead of armature parenting -- that give less distortion (character mesh showing ...
james_t's user avatar
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0 votes
0 answers
10 views

Strange shading of faces [duplicate]

I'm really new into this - manipulating OBJ or STL files for printing, I've noticed if i transform faces too much or add manually new faces (two edges or 3 vertices) - those gets "strange" ...
Bri.H.'s user avatar
  • 101
0 votes
1 answer
21 views

Screw modifier not mirroring the object I'm drawing

Why is this happening? I'm trying to model this chess piece with the screw modifier but for some reason this happens:
Someo one's user avatar
0 votes
0 answers
22 views

Agx Log color transform is bad in Belender 4.1.1 cycles

I have a problem with Blender 4.1.1 Agx Log color space transform render No, i didn't touch the ocio config file The problem i have is this: I set the out put colorspace to AGX log like just the ...
Benedek Gergely Taubel's user avatar
0 votes
1 answer
16 views

Can you bake part of a normal map?

I'm just now learning about baking different maps from an online course but I came across an instance where a new part was added to an avatar but that part didn't have a normal map. Can you bake a ...
Cepheron Kalle's user avatar
-1 votes
0 answers
16 views

Is it possible to remove a certain object from a baked texture without resulting to manual image manipulation?

Let's say i got this low polygon model of a house with a baked texture that i got from the original model with the house and the furniture as different objects, and i want to remove a piece of ...
henny's user avatar
  • 1
0 votes
2 answers
15 views

Using independently two values of two object that share the same material

I have two different objects that share exactly the same material, so same nodes. I have let's say one emission node, is it possible to get different values for both objects while still keeping the ...
infinitynoobie's user avatar
0 votes
0 answers
26 views

How can I fix the number of repeating unit issue in geometry nodes?

I am trying to generate a crystal structure wich is basically a repetitipn of objects in a set manner. I am using the nodes as attached: As shown in the images below, in this setup what I am aiming ...
Furkan Işık's user avatar
0 votes
1 answer
21 views

Color transform

I have a problem with blender's color transform. The problem is that i want to export the animation in AGX Log in Multilayer exr But the the out put is always linear rec 709
Benedek Gergely Taubel's user avatar
0 votes
0 answers
12 views

Unable to visualize dxf floor plan [closed]

As a new user, I am trying to import a house floor plan (2 levels). I was given two 2-D plans in dwg format and I have converted them into dxf. When I import the dxf file into Blender, I get a ...
Michel Bilello's user avatar
0 votes
1 answer
8 views

What rigify bones should I map a mocap .bvh armature onto for retargeting?

I am trying to write a script that retargets a mocap .bvh file onto my rigify armature. Ideally I would just rename the bones in the .bvh armature to match my rig and change the action in the action ...
James's user avatar
  • 101
0 votes
1 answer
20 views

Why is this happening with the Bevel tool?

Can someone please explain what I'm doing wrong here? The outer bevel's are fine, but the inner is creating a triangle. When I tried adding more sub dividers it becomes 'blocked', deforming the bevel, ...
Caz's user avatar
  • 3
-1 votes
0 answers
13 views

Have to make a 3D for a project similar to the attached image. Any wildest idea of how to make that [closed]

Need some tips on how to make a 3d of somthing similar to the reference image attached, have to make a staircase for a project in this free form shape.
Aum Patel's user avatar
0 votes
1 answer
12 views

Get a list of Vertex Groups filtered by name in Python

For Vertex Group there is a filter by name. Is there any way to get the filtered result in Python? Because object.vertex_groups provides a list of all vertex groups, not just the filtered ones.
Vadim Tss's user avatar
1 vote
1 answer
20 views

Where is the Auto Smooth Option in Blender 4.1+?

I can't see the Auto Smooth option when I have a mesh selected in Blender 4.1. Where is it now? How can I find it? done
SYED's user avatar
  • 11
0 votes
0 answers
12 views

Separate mesh so that faces of the same body remain together

Say I have a lot of objects in the same mesh, one inside the other: And with face orientation view: I would like to separate the bodies in the mesh. I know I could go to edit mode, select all and ...
man-teiv's user avatar
  • 210
0 votes
0 answers
8 views

IK Legs: Pole Rotate in Circle

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar
0 votes
1 answer
25 views

How can I keep space between geometry node instances made on curve whose control points are moved by empties?

I need to do "Array" and "Curve" modifier type thing by geometry node. Curve needs to be moved by empties. And the result is the 1st picture and problem is when I move empties ...
Yokomizo's user avatar
  • 403
2 votes
1 answer
72 views

Geometry Nodes: Deleting instances on the ends of a curve

I have this nodes set up that creates instances of an object along a curve to make corrugated pipes that don't deform like the ones made with an array. It also uses the curve to make and interior pipe ...
Cornivius's user avatar
  • 1,104
-1 votes
0 answers
12 views

UIlist. Get the filtered list after using the default filter_by_name [duplicate]

I have a Collection Property that is displayed in a UIList. I enter text for the filter. As a result, only items that contain the entered text remain. How do I get this resulting filtered list? Full ...
Vadim Tss's user avatar
1 vote
0 answers
14 views

Fix Particles not intersect with each other Non overlapping

I have to create a scene with some particles, but I encounter difficulties... The particles are intersecting each other. I have attached here the .blend file: https://drive.google.com/file/d/...
diniulian's user avatar
  • 930
2 votes
1 answer
121 views

Animating an object entering, pausing and then exiting a bottle

I'm new to animation and feel like I may have taken on more than I can handle. In this animation, I have an object that enters a bottle and gets stuck inside (with the cap of the bottle closed). Then, ...
Der8's user avatar
  • 411
1 vote
0 answers
69 views

Add egdes parallel

I want to add 2 parallel edges besides of each existing edge, except start and end. please, can someone help me to create a geometry node setup for this. not like the Fillet curve.
Azam Rehman's user avatar
2 votes
2 answers
291 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
blender breath's user avatar
0 votes
1 answer
15 views

blender4.1 gltf animation export settings problem [closed]

glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
lu-x's user avatar
  • 3
0 votes
0 answers
9 views

parent rig deletes after save

I have a rigged model where the entire rig is fine except a piece of the face. When I animate the rig, the teeth are never parented. When I do parent the teeth to the rig it works fine, so I'll save ...
Mugen Animations's user avatar
0 votes
0 answers
13 views

How can I create a custom geometry node that runs a Python script? [duplicate]

I'd like to create a completely custom geometry node (not a node group) that for example, takes some input string, reverses it using a Python script, and then returns the output as a string in that ...
J S's user avatar
  • 1
0 votes
0 answers
12 views

Editing video - Navigation will not drag past 9h42min

Keyboard navigation works - Page up will navigate to the next video sequence The moment I click on the timeline, the navigation jumps all the way back to 9hr42 min I can drag the navigation anywhere ...
nakamura949's user avatar
1 vote
2 answers
34 views

Strange shading errors for seemingly normal topology in cycles

This model seems to have normal topology (all quads and there are no n-gons) My first thought would be the very narrow quad at the front of the boat, but making the front wider didn't do anything. I ...
Chickenguy5's user avatar
0 votes
1 answer
13 views

Transform modal Map modified trough addon keymap?

I'm making an addon that has some remapping of the key configurations. How would you guys edit the transform modal map trough code? I want Y axis to be overriden by Space and ⇧ Shift + Space These are ...
GabrielJST's user avatar
0 votes
0 answers
13 views

Syncing Cached Cloth Simulation with Geometry Nodes Animation

I currently have a simple scene of a few cubes individually moving right to a certain spot, animated using geometry nodes via their indexes. I also have a cached cloth sim of a curtain pulled to the ...
Tosbile's user avatar
0 votes
1 answer
31 views

How can I cut a hole in this without it becoming non manifold?

I am trying to 3d print a tube. I need to cut out this circle out of my tube but every time I delete the face it is coming up as non manifold. I used the knife project tool to apply the vertices you ...
miilkk turk's user avatar
0 votes
0 answers
13 views

my soft body object is phasing through collision object [closed]

I am following a tutorial, and followed the exact instructions. I baked the simulation (laggy pc) and it looks like this (the outline is the soft body): Extra details: i have tried both thickening the ...
 Lily's user avatar
  • 23
0 votes
0 answers
16 views

Geometry nodes: Scale instances based on distance

How can I calculate the distance between these instances (circles) and then control the scale based on that distance ?
YASIN IMGIN's user avatar

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