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Is there a way to hide in-scene lights in reflections?

I have a scene with lights that are placed in camera view. The lights themselves don't show up in the camera, but their reflections show up in the windows of the scene. Example: Is there an easy ...
user1071914's user avatar
0 votes
0 answers
14 views

Compositor Not Applying in Render

I have a clip with a greenscreen I'd like to key out with the Compositor. However, when I go to render, it just renders the original footage without the keying applied. I've been reading forums and ...
DillaVanilla's user avatar
0 votes
0 answers
33 views

Creating Distinct Tree Crown Zones of Different Sizes with Geometry Nodes

I need help creating a procedural geometry nodes tree with splines. I want to distribute three "crown zones" of different sizes, from the biggest to smallest, like the tree on the left. Can ...
Boxon's user avatar
  • 1
0 votes
1 answer
27 views

How do I vertex snap to loose geometry?

It used to be easy to snap to loose vertices, but ever since a few versions of blender ago, it is essentially impossible: This behavior is consistent in both solid and wire frame mode, with little if ...
Rekov's user avatar
  • 2,532
0 votes
0 answers
13 views

Diffuse Bake Image Is Clear?

I am trying to bake a diffuse texture in cycles for a planet I made in order to import it into Unity. I have followed several youtube videos, but nothing seems to work. It says that the bake was ...
JCoder's user avatar
  • 1
0 votes
0 answers
11 views

How to composite frames after rendering has completed?

I am trying to render an 8,112 frame animation at 4K 60FPS with Blender, using the compositor to add some post-process effects such as chromatic aberration. When I begin rendering, it renders and ...
Kane Mattsuki's user avatar
2 votes
1 answer
31 views

How can I add a library override to a non-API custom property from a linked file with Python?

The question regards setting custom properties of a linked file via Python. Because when setting the property like ...
iclemens's user avatar
  • 117
0 votes
0 answers
13 views

Save an image of an area by it's index [duplicate]

General Question: Is there a way to capture a raw image, so no overlay or gizmo, of an area within Blender only by its index? I would need a script that writes the pixels of the area to an image ...
Erasers45-Studios's user avatar
1 vote
1 answer
117 views

Peeling Effect: geometry nodes

How to make a Peeling Effect on geometry nodes for any geometry without using paint tools? In fact, I would like to make a geometry node like the image below, with cracks and peeling (curled in and ...
bilo's user avatar
  • 203
1 vote
1 answer
38 views

How can I make multiple active rigid bodies not intersect?

I'm trying to have these active rigid bodies fall into the jar. Though they land on the jar just fine, they intersect each other. How can I have them not intersect? Here is the file: https://www....
Autumn's user avatar
  • 131
0 votes
1 answer
23 views

geometry nodes hair refusing to render / set hair curve profile doesn't work

Trying to make grass that looks like carpet. I can't figure out how to add bulk to the geometry nodes hair curves so that it will render. The set hair curve radius modifier just wont show up at any ...
osdihcs's user avatar
1 vote
1 answer
13 views

How make empty editable in Library Overrides?

For some reason than I make Library Override for my linked collection, I can't edit empty, it says Disabled: Can't edit this property from a system override data-block Why is that? Isn't that it is ...
Crantisz's user avatar
  • 36.1k
0 votes
0 answers
22 views

How to change Pivot position when applying Curve Modifier?

I've been having problems with my object pivots, every time I apply Curve Modifiers, the pivot randomize its position. This really complicates my animation process, is there a way to center the pivot ...
Andrés Contreras's user avatar
2 votes
1 answer
21 views

How to animate alternating color loop?

I am trying to do something very simple: have an object turn red, blue, red, blue, forever like a police light. It doesn't have to glow. I am using Blender 3.x and Blender 4.x. I've googled the heck ...
MultiTool's user avatar
3 votes
2 answers
247 views

Extrude mesh based on proximity to faces

I am learning Geo Nodes and trying to understand this: Why is the extrusion uniform and not based on the empty controller's position and different faces? I expected to see that the greater the ...
N03's user avatar
  • 485
0 votes
0 answers
31 views

Everything keeps moving to the opposite of what I have selected

For example, I have a simple cereal box shape with 6 sides. If I click on the front face to extrude it, the back face is what actually moves. If I click on the left face, the right face is what ...
F Butler's user avatar
0 votes
1 answer
21 views

How do I adjust import and export settings for wavefront .obj files in blender 4.1?

I am enjoying learning Blender, but need to import and export Wavefront .obj files. They swap the y and z axis compared to normal coordinate systems, for example if I export something from cloud ...
Paulus's user avatar
  • 103
1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
0 votes
1 answer
16 views

The car rig bones are too big and I don't know how to scale them properly

Hello, I tried to rig my car by watching some videos, I re-named the wheels, body, I applied Scale and Rotation transformation, the car is facing -Y axis , I am using the fixed car rig addon and yet I ...
A101's user avatar
  • 1
0 votes
0 answers
21 views

How does Blender use the CPU? [closed]

I'm looking to invest into building a new PC. I've already picked out on a 4000-series GPU, and for CPU, I am unsure of where to go. My budget has left me with either Ryzen 5 7600X or i7-12700K. But I ...
Silver Saber's user avatar
0 votes
1 answer
39 views

Why does my object get bad shading as I keep subdividing it

I have a sphere Object A which I initially subdivided 10 times, then the same sphere I subdivided again, and then 3rd time same sphere subdivided again. And I then it has this shading which doesn't ...
blender breath's user avatar
0 votes
1 answer
21 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
1 vote
1 answer
44 views

Rotate bones in edit mode without affecting animation

I'm animating a model that was ripped from a video game right now, but all of the bones on the model have the incorrect rotation. This appears to be a glitch with the model-ripping tool I used. ...
devvoid's user avatar
  • 15
3 votes
2 answers
374 views

I copy the mesh with the same material and scale it, the scaled one looks different

The one in red circle is original source, and I scaled the one in yellow circle. How can i fix this issue?
Lucci's user avatar
  • 129
2 votes
1 answer
36 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
atek's user avatar
  • 10.1k
4 votes
1 answer
135 views

'noise value' in geometry nodes

I have this nodes setup in geometry nodes - using instance on points : I got as expected : but now , I want to generate 'noise' rather than 'random' but I can't find something like 'noise value'. ...
andio's user avatar
  • 2,428
1 vote
0 answers
30 views

Creating a full, complete and an autonomous duplicate

I have an Area Light with some nodes enabled and some of these nodes have Drivers on them that are tethered to a parented object’s properties and vice versa. How can I duplicate this light an the ...
ThetaJones's user avatar
1 vote
1 answer
18 views

Odd issue when rigging

I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
ENunn's user avatar
  • 31
1 vote
1 answer
22 views

I'm trying to achieve this kinda grainy color mixing material texture

Specifically really love the way that the colors blend softly and have a kind of cloudy grainy mix to them. But also theres some variety and randomness to them that I can't really achieve with a color ...
Joe Bowers's user avatar
0 votes
1 answer
74 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
taptaptaptap's user avatar
0 votes
0 answers
26 views

4.1.0 Custom Normals In Cycles Have Weird Shadow Artifacts / Look Checkered

So, I have some custom split normals set up for a tuft of fur on a body. I used a data transfer and a vertex proximity weight modifier to blend the normals and make them appear seamless. Here is what ...
Zoid's user avatar
  • 11
2 votes
1 answer
43 views

Need help with creating space between books (Geometry Nodes)

I need you guys help with creating space between the tilted books. In my geometry nodes, it does create the "correct" amount of space when the books are rotated to screen left, but not ...
Mayor of Duck's user avatar
3 votes
2 answers
300 views

Make procedural pixelated shadow

I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here). Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
Figre's user avatar
  • 33
0 votes
1 answer
17 views

Rigged 2D characters not animated when rendering the scene

I have made those 2D puppets with grease pencil objects, and animated them. It works perfectly fine in 3D view. But when I start rendering the scene, some of the puppets appear in there T pose without ...
PICOCHE Antoine's user avatar
0 votes
0 answers
13 views

There is a problem while Extruding [duplicate]

While extruding a plane (which is a import image as plane) I am having texture issues. there is also no option opened for back culling or anything like that. but for the people curious about the ...
S-ata-N's user avatar
0 votes
1 answer
13 views

How can I adjust the position of a Mixamo character so that when he stands up his feet stay on the floor?

I imported a "kneel" animation cycle from Mixamo, and the problem is that the hip bone remains in a static position, therefore when he kneels, from an objective viewpoint, his legs come up ...
Eric Eaklor's user avatar
0 votes
1 answer
13 views

How do I Transfer Keyframe Animation to Different Model?

When I copied and paste the key frames to another model the rotation of the bones don’t match up. Any idea on how to fix this?
Tessa Froese's user avatar
0 votes
0 answers
27 views

Help With Model consisting of individual Components [duplicate]

Wow. the mods are really toxic here. 2nd time my question is closed. I have very little experience with Blender and just need this model to do a movie for fun. The problem is the gap that exists at ...
user22745407's user avatar
0 votes
0 answers
14 views

How do I get a moving rigid body to collide with a cloth?

I have a UV sphere with collisions and rigid body and a cloth with collisions, cloth and rigid body. I want the UV Sphere to collide with the cloth and cause ripples and normal cloth behaviour, but ...
3Dd.ie's user avatar
  • 25
3 votes
1 answer
37 views

How do I create an asset but hide the dependencies upon importing?

I recently watched this blender tutorial to make a tree and I'm trying to make that tree and its leaves particles an asset. With what I've tried so far, when I import the asset, it brings in tree and ...
ahainen's user avatar
  • 133
2 votes
1 answer
54 views

Can I disable the alpha channel in the UV editor?

I have a material using an RGBA .tga image file as the texture, where the RGB values are used as both the Base Color and the Emission Color and the Alpha value is ...
Lawton's user avatar
  • 323
1 vote
0 answers
18 views

Accuracy issue when exporting from Blender to Sketchfab [closed]

Example of model mesh in Blender viewport Example of model mesh in Sketchfab viewport I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
Dan Smithson's user avatar
1 vote
0 answers
36 views

Is there a way to restart a modified addon without restarting blender? [closed]

This was answered 10 Years ago. Unfortunately, it doesnt work anymore. It should be a simple console command: bpy.ops.script.reload() However, it only reloads the <...
rhavin's user avatar
  • 111
0 votes
0 answers
29 views

Geometry Nodes conform array to curve - stretches when using multiple curves

I followed Erindale's Curve Deform tutorial (https://youtu.be/uv0E_FQLQYI?si=9VAH5HPmUdYv3C_y) which shows you how to deform an object along a curve (as the name suggests). I'm trying to extend it so ...
CWoody00's user avatar
0 votes
1 answer
9 views

Why isn't my mirror modifier working when importing my fbx file into Unreal Engine?

For some reason when i'm importing my model of a knife as an fbx file into Unreal Engine it's halved. I used a mirror modifier when i modeled the knife and i made sure to both apply it and check the &...
AboutTripod48's user avatar
0 votes
2 answers
32 views

Artifacts when using Weighted normals - Solved

I got these artifacts in the corners (incorrect normals ?) every time I make topology like that. It's a low poly mesh with Weighted Normals modifier. If I export the mesh to Zbrush, save as fbx and ...
Lisa Patrikeyevna's user avatar
0 votes
0 answers
29 views

What can I do to make my scene more realistic? [closed]

Does adding Displace modifier helps with improving realism?
Lucci's user avatar
  • 129
0 votes
0 answers
23 views

How to remove shadows between two transparent objects

I have an asset for a cross road (as well as others with the same problem). The asphalt section is one mesh and the lines are another. In rendered view, the proximity of the two faces are so close, it ...
Default_dx's user avatar
0 votes
0 answers
14 views

Having an issue with Cascadeur to Blender Bridge using a Daz Model

I am trying to bring an animation from Cascadeur to Blender using the Cascadeur to Blender Add On Bridge. I began by bringing a Daz Model into Blender (4.1) using the Daz to Blender Bridge. I opened ...
Heather's user avatar
  • 11
0 votes
0 answers
14 views

Adding an export button one stop shop [closed]

I want to add a custom button under File->export->"One stop export" This should export obj, gltf, fbx files for me to C:\temp location. How to even start with this?
Sudhir Rao's user avatar

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