All Questions

Filter by
Sorted by
Tagged with
0 votes
0 answers
9 views

Reducing number of support structures for an abstract sculpture [closed]

New to 3D printing and modeling. I have a design I would like to print but am having issues with the number of supports the Creality Slicer is adding in automatically. We are using an Ender 3 Pro with ...
  • 1
0 votes
1 answer
14 views

Copy a texture from BlendDataTextures via Python

How to copy a texture from bpy.data.textures ...
  • 3,582
0 votes
0 answers
13 views

Automate preinstalled Add-On action (3D-Print Toolbox)

I've been using the 3D Print Toolbox Add-on in Blender to check for and fix non manifold edges and would like to automate the actions on a list of STL files. Right now I do the following: Import an ...
  • 101
0 votes
0 answers
9 views

How can I mirror a mask on the same object?

There is a imported human body 3D object, format is STL. In sculpt mode, I draw a mask,then Smooth Mask/Invert Mask, so I can get a custom shape. If it is possible mirror this mask to the other side ...
1 vote
1 answer
36 views

Randomly Tilting a Texture

Some background: I'm recreating the Solar System in Blender. Up till this point, I've been using real maps of the planets to create them. The problem I'm running into is that the farther out we go in ...
-2 votes
0 answers
20 views

I have Blender .blend model that when imported to Sketchfab does not show materials. Other .blend models do and I do not know the difference [closed]

I am running Blender 3.4.1 on a MAC OSX 13.2.1. I like to use Sketchfab as a simple sharing site as well as some EZ post editing. I had a good run of using File sav-copy a Blender project (the ...
0 votes
0 answers
10 views

How do I constrain rotation to the shoulders when arms are rotating on a character rig? [closed]

I am attempting to a rig a driver, driving a car animation. I am using the launch control addon and have rigged the steering wheel such that it rotates with the wheels. I have then rigged a pair of ...
0 votes
0 answers
21 views

Liquid simulation not working properly

I am doing this project where the liquid is to fill this cup: No matter what setting I choose, the flow is always the same: These are exactly the settings I use: Maybe I did something wrong with my ...
0 votes
1 answer
28 views

How do you bake texture maps for a material with mixed shaders?

For example, say that I have some mystery material that has two or more Principled BSDF shaders mixed together with Mix Shader ...
0 votes
2 answers
34 views

Remove reflection from materials without roughness. Leave reflections on materials with roughness

I will give a simple example. There is a glass bottle, a ceramic cup, and a mirror on the table. The bottle and the cup have a low roughness of .07. The mirror has zero roughness.I want to leave all ...
0 votes
0 answers
14 views

Two armatures have the same location and are across the room from one another [closed]

I tried setting the 3d cursor to world origin and stuff but they're still misaligned I don't understand how.
1 vote
0 answers
69 views

How to get a similar hair effect

I'm trying to recreate this and no matter how much I mess with the particle system's settings(which include Brownian, shape & clumping), I can't get this soft fluffy effect. Maybe I'm just using ...
  • 158
0 votes
0 answers
9 views

Used material isn't reflected in the baked texture

this is my first time making clothing in blender (I'm very new to blender), and I made this with materials from blenderkit. However, as I bake the material into texture, the result won't reflect the ...
  • 1
0 votes
0 answers
43 views

How would you recreate gothic windows

I would like to know, how someone would recreate these gothic windows as seen in the picture. My guess would be that geometry nodes would be quite useful, but I don't understand how to use them for ...
0 votes
1 answer
21 views

Fix color of normal map

I have some normal maps that are white/gray in color instead of the normal blue/purple color. I know this isn't completely Blender related since I'll probably use something like Photoshop to fix the ...
  • 39
0 votes
0 answers
18 views

How to delete animation keyframes from shaders parameters?

Does any body know how to clear animation from shader nodes (for example, animation from roughness,or transparency and so on) My aim is to iterate all nodes of one material firstly and clear them from ...
0 votes
1 answer
33 views

Feather Texture Cylinder Vortex edge

How do I make it so its not just a hard edge of the vortex coming in, I know it has to do with the gradient node but I cant get it to work for me
0 votes
0 answers
16 views

How can I bring Color from a material into geo nodes and use it as a filter?

First time posting here. I've been scratching my head on how to do this for some time now, and I can't seem to figure it out. I'm looking to create a detailed texture(Solid black and white) in shading ...
0 votes
1 answer
18 views

How to Change colour of an object

I have tried creating a standard intro but while using materials it's not showing the result in color I have chosen instead it results in gray color only.
  • 1
0 votes
0 answers
9 views

how to match original video envirment with 3d rendered video file [closed]

How to match original video clip envirment with the edited 3d video clip, since when you edit or reder video from 3d port the lights, color and envirment changes, or how to render 3d animation video ...
2 votes
1 answer
57 views

How can I create a sine wave on a bezier curve?

I've been playing with Geometry Nodes in an attempt to re-create a rippled wave effect which will follow a bezier curve. I want to be able to control the amplitude of the wave and the frequency. I've ...
  • 77
0 votes
0 answers
13 views

Floor tiles seem to be merged

So I have this floor I'm trying to create, and I just created a single Square, which I then tiled and duplicated but the corners of the original square aren't beveled from each other. How can I fix? I ...
0 votes
0 answers
9 views

Error texture-baking

When I bake a copy of my composition, the photos placed in the original element are deleted, at the time of baking, the images of the original object are eliminated
0 votes
0 answers
16 views

GPU with Cycle render [closed]

please help. I have the following system: 16GB DDR4-2933MHz, 2x8G NVIDIA(R) GeForce RTX(TM) 2060 6GB GDDR6. So far, it is proving impossible to use Cycle render with GPU; both Blender and the ...
1 vote
1 answer
24 views

How to assign a material to multiple faces with python? [duplicate]

How to assign a material to multiple faces with python? As shown in the following image, there is a cube, I subdivide one big face into 49 small faces, then I assign the green material to the 49 small ...
  • 137
0 votes
0 answers
23 views

Nearest neighbour filtering for reference image node (version 3.4)

I started Blender today with the goal of making low-poly models with pixel art/low res textures. It's just like everyone warned; very overwhelming! A tutorial video I was watching inserted a high ...
  • 1
0 votes
0 answers
15 views

Deleting model from scene

I'm trying to make a script that opens the .obj files from a folder one by one and performs a boolean operation based on an .stl file called rail.stl. Then I want this script to transform the .obj ...
  • 1
0 votes
0 answers
15 views

Is Blender 3.4 unable to open or save blend files with a different extension than .blend?

I'm using 2.93 on a regular bases, our unity workflow relies on the fact that we rename .blend files to .uniblend in order to avoid unity to import them while still being visible in Unity explorer. ...
  • 113
-4 votes
0 answers
23 views

How to bake glossy buttons and migrate to Unity? [closed]

I tried to bake a color map. Everything is transferred except for these buttons, they just have black color. Even in the blender itself. Also, the roughness map also failed. Does anyone knows how to ...
0 votes
0 answers
28 views

How to control Instances' size and rotation along curve?

I have this curve in geometry nodes. I have the triangles along the curve in random positions. I'd like the instances to be aligned on the mesh normals with their Z axis. I also would like the ...
  • 41
0 votes
1 answer
21 views

How to fix bad topology?

I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
1 vote
0 answers
17 views

solidify modifier material offset error

I used the material offset of Solidify to create this donut with glowing edges. base color material bloom material I'm using two materials, one for the base color of the donut and the other to ...
4 votes
1 answer
63 views

How to toggle switch using geometry proximity?

I want to create an assembly line/conveyor belt using Geometry Nodes, by attaching objects to a curve and following along it. I want to place an Empty or invisible objects along the path, so that when ...
  • 43
1 vote
0 answers
18 views

how could I align each stitch to follow the path of the curve and point in the direction of normals? [duplicate]

I'm trying to make a stitch generator but I have the problem: how could I align each stitch to follow the path of the curve and point in the direction of normals? adding a normal and euler to vector ...
  • 11
0 votes
0 answers
10 views

Time-scale an animation in Blender 2.49

How can I time-scale an animation in older Blender v2.49? In the newer versions there is the ...
  • 101
0 votes
0 answers
11 views

Glossy render works in 2.8, but not in 3.2.2

A year or two ago I made a setup where I can make whatever scene I want, which will be rendered like an environment map onto a texture, by rendering the gloss of a mesh. The reason I did it this way ...
0 votes
0 answers
10 views

FBX from blender to Unreal, ERROR: Nearly Zero Tangent and Nearly Zero Bi-Normal

Whenever my model have import to Unreal the following error will pop-up I have checked the normal, uv unwrap and even redo it. Yet, the problem still persist. the following are my blender file with ...
  • 193
0 votes
0 answers
8 views

Make hollow 3d prints and holes [closed]

I'm new to Blender. I designed a flute-like instrument to 3D print. It's got a bunch of pipes coming off of it. It looks good until I import it into Cura. Cura keeps plugging the holes of the ...
1 vote
1 answer
20 views

Custom video transitions

I want to make custom video transition like page turn effect in blender video editor, how to to do it? like making album where one page turn and you can see the next page
0 votes
0 answers
11 views

Creating interactive grass with wiggle bones and geonodes?

I thought I would try making interactive grass with wiggle bones. I can scatter the grass with the bones using geonodes but is it possible to apply the geonodes with the armatures so each bone can act ...
  • 1
1 vote
1 answer
31 views

How to remove those vertices?

I'm new on Blender and I was following a tutorial to make a bottle, but I probably did a wrong shortcut and I ended up with unnecessary vertices giving this shape of houses/mountains, and I can't ...
  • 13
0 votes
0 answers
22 views

Geometry Nodes: UV unwrap

Forgive me if this question is already asked. I'm trying to find a good way to UV unwrap procedural created meshes. Windows for instance, but I just can find the right way. Hopefully someone can help ...
  • 1
1 vote
1 answer
17 views

Extruding an object removes edge loops

I am trying to create a road. The road object is currently conformed to a terrain object but it is flat on the z axis. I want to extrude the road on the z axis then bevel the top outside edges a bit ...
0 votes
1 answer
13 views

Is there a way to delete a Material by name from a Python script?

I have a script in which I read an FBX File in and replace the input material with a Blender material. The old FBX material remains in the scene tough until the file is closed. I have the name of the ...
  • 330
1 vote
1 answer
26 views

Lights/emission not showing through glass

I have copied this tutorial for transparent glass at 6:17 - 7:04, and for emission/light, 10:30 - 10:50. As you can see from the following screebshots, I copied these transparent glass and emission ...
2 votes
2 answers
431 views

How to model an irregular pentagon pattern?

Has anyone an idea on how to model this kind of irregular pentagon pattern? I am using a displacement map, but it's very resource intensive and doesn't look quite accurate.
0 votes
1 answer
29 views

Blender And use of SGA texture

Hello Forum people I have a combination of three textures here, I understand two of them, one is a diffuse color map and the other is a Normal map, but the Blue one here is titled SGA. I think it's a ...
0 votes
0 answers
17 views

Blender and FBX file. Different results

I have different results in FBX, I thinks this is because stretch bones, while bones without stretch are working fine. Also I'm using "Better FBX Exporter" is there any solution to that? ...
1 vote
0 answers
13 views

Mask brush in Texture Paint missing stencil

Hi I'm hoping this will be simple, but i couldn't find a thread about this exact issue. I'm just trying to use the 'mask brush' option next to the other brushes in Texture Paint (NOT sculpting) just ...
  • 11
0 votes
0 answers
14 views

High to Low poly cylinder waviness/artifacting when baking

Getting these wavy lines in my mesh after baking a cylinder from high poly to low poly. I've done some research on how normals/baking work. It looks like i need to split the normals or something? That ...
  • 821

15 30 50 per page