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Blender Adjust Shape Keys And See Weird Shapes

I am having fun playing with VRChat models in Blender. I noticed that when I adjust some of the shape key, some weird shapes will form. It is like the skin is stretched. How can I fix this or avoid ...
Lao_Liu's user avatar
1 vote
0 answers
29 views

Why does my compositing screen look like a grid of quare shapes? [closed]

Why does my Compositor preview look like a grid of quare shapes, when you get closer and further away these signs only change to others. I tried to restart the computer and the Blender but everything ...
Zilorg's user avatar
  • 11
0 votes
1 answer
43 views

I can see through my low poly character's clothes

I make the suit by duplicate some faces of the body and add the solidify modifier to it. Somehow, I can see through it. How can I fix that? link to my blender file: https://drive.google.com/file/d/...
heeyoung abc's user avatar
0 votes
0 answers
39 views

I don't see the difference shading made in this marble

In the Donut tutorial, v4, Part 5 on Shading, the main thing is working in the Shading Workspace with the Shader Editor to make a PBR shader (Andrew, the instructor, calls it that at t = 13:26) for a ...
NewSites's user avatar
  • 263
0 votes
0 answers
26 views

Why is "Follow Active Quads" distorting neighboring faces?

I have seen basically no one discuss this at all. I'm trying to use follow active quads to unwrap this model in a pixel-perfect manner. Follow active quads has always worked for me before, however ...
Casini Loogi's user avatar
0 votes
0 answers
17 views

Strange Camera Shadow

So, I think I have narrowed down an issue I'm having with a procedural texture. When rendering and my camera is close to the model I get a magenta shadow from the camera, it follows the camera, and ...
EndZz's user avatar
  • 25
0 votes
1 answer
33 views

Console Window not displaying Japanese characters

I can't seem to get the Console Window to display these Japanese characters. I can copy/paste from the blender console window into Notepad and it will display the characters properly, but the console ...
wikid24's user avatar
0 votes
0 answers
21 views

Boolean modifier not showing in render [duplicate]

how it looks in blender (top) how it looks in the render (bottom)
Ud3x's user avatar
  • 11
3 votes
2 answers
64 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 31
0 votes
0 answers
23 views

How can I trigger Geometry Nodes with the keyboard?

I'm replicating PowerPoint with Geometry Nodes. I have a "slide" integer input. As I increase the number, a camera moves along a line. I do that using a simulation zone. See, I want the ...
Robin's user avatar
  • 3
0 votes
2 answers
44 views

How do I conditionally select an index within geometry nodes?

I would like to have a conditional fork in my geometry nodes logic, based off index. In programming it would be like if (index == 5) { ... }. How are conditional ...
Seph Reed's user avatar
  • 274
0 votes
0 answers
13 views

Human model problem after subdivision surface modifier [closed]

Blender file will show a figure I am working on. When i add a subdivision surface modifier to it I find that the area when the legs join the body is not working as I hope. What I am doing wrong? I am ...
SoldSandPiper's user avatar
0 votes
0 answers
8 views

Applying symmetry to mesh with shape keys

I added a shape key to a mesh via surface deform, but the shape key did not turn out to be symmetrical. Is there a way to make the shape key symmetrical without having to manually fix all the wrongly ...
Ethan's user avatar
  • 62
1 vote
2 answers
37 views

How to have duplicated meshes with different vertex groups in 3.0+

I have been working with 2.91 for a long time because I have a particular modeling/rigging method that involves duplicating meshes, and altering their vertex groups for use with different bones in a ...
Komissar's user avatar
3 votes
1 answer
462 views

Whenever I try joining two objects, it combines the modifiers too

I have one object that has the “screw” modifier. When I join it to another object it gives that object the screw modifier too. I even tried with the Boolean modifier, but it doesn’t let me move both ...
RonkStar's user avatar
-2 votes
0 answers
25 views

Can't sign in to Blender Community or DevTalk [closed]

My Blender ID works at Projects, but not at Community or DevTalk: At projects.blender.org: After clearing all Blender cookies: I can sign in with my e-mail address and password. After signing out ...
NewSites's user avatar
  • 263
0 votes
0 answers
7 views

When I try to open mds or mdm/mdx files i get error [closed]

I am trying to import RTCW files I have also tried to open Enemy Territory I can open mdc(head) file ok but when i try to open mds or mdm/mdx files it comes um with error 'editbone' object has no ...
Lawrence's user avatar
0 votes
2 answers
41 views

geometry node: mesh as curve profile

I'm learning about hair for games, I created some hair cards and to modify them I'm using the curve modifier. At first everything was fine, but soon the scene was a mess, full of curves and meshes. I ...
linkzandro's user avatar
1 vote
0 answers
13 views

bmesh smooth property isn't set

I want to select all sharp edges using a script. I tried something like what's suggested here: https://blender.stackexchange.com/a/41352/177165 which uses a bmesh edge's ...
danilo's user avatar
  • 13
0 votes
0 answers
13 views

Bizarre artifacting when baking diffuse selected to active

Getting this bizarre artifacting across my UV while trying to bake this candy cane spiral texture to them. I've used selected to active in the past to bake textures from existing meshes and it worked ...
Ryan Ratliff's user avatar
2 votes
2 answers
35 views

Fill edge loop with evenly spaced grid

I created a shape, starting from a circle mesh, now I'm left with the following Now what I'd like to do is fill the inside with a mesh, but the grid needs to be somewhat even, that's because I would ...
kacpr's user avatar
  • 153
1 vote
1 answer
11 views

Evaluation Time while modifying curve

I have a curve used to control the camera path with the Evaluation Time. If now I want to make small changes to the curve (even adjusting a single vertex) the whole Evaluation goes Off, forcing to ...
emablender's user avatar
0 votes
0 answers
14 views

Volumetric shader transparency direction

I am creating an object that I want to be transparent in a specific direction considering the object normals, but Blender gives me transparency considering only global parameters. I think it explains ...
Sumatra's user avatar
  • 56
0 votes
0 answers
71 views

Geometry Nodes - ignore local scale of the object

i am trying to create a setup that creates an object (a plane) at the camera's position. I am currently utilizing the "self Object" and "Object Info" node, to convert the object's ...
100drips's user avatar
0 votes
0 answers
19 views

Animating Pointcloud Color

I am trying to animate changing colors in a pointcloud in python but I'm not able to get the keyframing right. I'm not sure my setup is super ideal but I am using https://github.com/...
communist_legend's user avatar
0 votes
0 answers
18 views

Why do imported SVGs have weird scaling?

I have been experimenting with importing SVG files to use as Curves in Blender. However, when I import them using File → Import → Scalable Vector Graphics (.svg), ...
Lawton's user avatar
  • 101
1 vote
0 answers
25 views

How to bevel edges smooth and rounded?

I am trying to round edges but if I'm applying more segments it doesn't help.
Nigel's user avatar
  • 11
0 votes
1 answer
18 views

UV Image flip doesn't update in rendered mode

In the UV editor, I flipped my image by going to image > flip > horizontally, since it looked inverted on my object. I then adjusted my UV map to how I wanted them to be projected on the faces ...
Glooc's user avatar
  • 3
0 votes
2 answers
26 views

How to change the shape of the object so that it doesn't change in all keys in the animation?

I'm making animation and I need to pull a cylinder in the direction X there and when I go to edit mode and stretch the cylinder, it caused changing the object in all keyframes but I do not need this I ...
Racer Ghost's user avatar
0 votes
0 answers
21 views

Blender STL/OBJ Export not working after boolean modifier (difference)

I am working on a project in blender using the Sverchok-Nodes. After solidifying the structure I want to cut off the sides by using the boolean modifier (difference, exact). The cutting is working, ...
Jasch's user avatar
  • 1
0 votes
1 answer
44 views

How to make circular dependency work on two objects with modifiers + Geometry node

I made a geometry node to make skin of characters shrink whenever a tight clothing/accesoires is worn. Like this image down here. How it works: Arm Object: For this to work, I gave the Arm object a ...
DarkSoul's user avatar
  • 625
0 votes
0 answers
33 views

Cloth simulation is tearing during the character animation

I'm using Simply Cloth Pro add-on and trying to practice with cloth simulation. I took Mixamo animated characted and trying to dress him up. But when his leg is moving up the pants are tearing on his ...
Alex's user avatar
  • 1
3 votes
1 answer
78 views

Python API - access operator's class for builtin operators

Is it possible to access operator's class for builtin operators? For addons, I can either import them from addon's module ...
FamousSnake's user avatar
0 votes
0 answers
17 views

Import fbx model eyes are wrong

I need some help. I am trying import an fbx model into blender. But the problem is that its eyes are all wrong. The Backface culling is already turned off. So that isn't the problem and I have tried ...
SilverNight's user avatar
0 votes
0 answers
14 views

How to accurately measure time in a simulation

I want to measure the time of the simulation. Basically, we are running the simulation at 24 fps, so we think 24 frames is 1 second. However, there was a large error when we measured the time and fall ...
imagine020's user avatar
0 votes
0 answers
4 views

Blurry Render Issue with Detailed PNG Background in Blender's Video Sequence Editor

I'm working on a project in Blender's Video Sequence Editor where I have a transparent video of a spinning logo overlaid on top of a webpage mockup (PNG). The PNG is quite large and contains a lot of ...
leonardofed's user avatar
1 vote
1 answer
24 views

there is a gab in the donut icing however i increased the geometry and also the thickness with the solidfy and sub devesion modifires

i applied a subdivision modifier as well as solidify but when i used the proportion editing tool to move the vertices downward a gap was caused, and I tried to increase the thickness and that did ...
Dreamer2005's user avatar
2 votes
1 answer
66 views

Remove parts of object, which are inside of another object

I want to remove the inside parts to retopo this model (made in nomad) properly: The hair wrapping around the body is also inside the body: I want to remove the parts of the hair inside the body. ...
Aletheia -'s user avatar
1 vote
1 answer
26 views

Rotate locally with keyframes

When rotating the object locally on the Z axis, the rotation is correct if I do it manually, but if I add a keyframe at the beginning and another at the end, the interpolation does not respect the ...
aitor's user avatar
  • 439
0 votes
1 answer
12 views

Background from Animation not rendering

I just need help on rendering this animation, where the background picture just doesn't show up when rendering. Can someone help me? I'll send pictures.
MegaNoobyYT's user avatar
4 votes
1 answer
304 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
  • 43
1 vote
1 answer
16 views

What does accuracy mean under render audio?

I was exporting the audio of a VSE project, and under Render > Render audio... there's an Accuracy option that starts at 1024 by default. The hover box says it's ...
Francisco Skrobola's user avatar
-1 votes
0 answers
19 views

how to save my file in (fbx) [closed]

dears, I got a problem when I tried to save my file in (FBX) I need help plz. LINK: https://workupload.com/file/bJAQB8AsysQ NOTE: must of converted the website that convert Blender to FBX doesn't work ...
mansour's user avatar
0 votes
0 answers
11 views

Are Bullet and Mantaflow independent physics engines?

Are Bullet and Mantaflow independent physics engines? Or is Bullet responsible for some of Mantaflow's physics?
imagine020's user avatar
0 votes
0 answers
27 views

Does the Index node function as a for loop?

While attempting to recreate a Mesh Deform modifier that could function without a bind, I managed to create a setup that would deform a mesh properly when given specific vertex indices from the added ...
samuelbourland's user avatar
1 vote
0 answers
21 views

Instead of my primary view being the camera itself it is the icing of the donut. And if I try to render it since the icing is the camera it glitches.h [closed]

I fixed my original mistake, but then another one popped up. Instead of my primary view being the camera itself, it is the icing of the donut. How can I fix it?
Ud3x's user avatar
  • 11
0 votes
0 answers
17 views

Is there a way to randomly change the seed in Point Instance? [duplicate]

This created a Node group that was seeded so that the branches and leaves of the tree could be changed randomly However, using the RandomValue node did not result in random changes The image shows a ...
InamuraJIN's user avatar
0 votes
1 answer
26 views

Problem with vertices after joining two objects

I am relatively new to blender. I am trying to merge a rough lower torso to legs. I used a union Boolean modifier to join them. The topology where they connect is not great all around but one side is ...
Stengy02's user avatar
0 votes
2 answers
30 views

How to Set Selected Edge Bevel Weight in Blender 4.0

I have code that sets the bevel weight of selected edges in an object like this in Blender 3.3 LTS: ...
Christopher Gearhart's user avatar
0 votes
1 answer
6 views

Moving an EditBone along a local axis in Python

I'm attempting to write a script that helps automate rig creation for a specific type of armature, and the current minor issue I'm having is that I would like to create a pole target with as minimal ...
N-cognito's user avatar

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