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My won't move after adding Rigacar add-ons [closed]

After adding my downloaded rigacar add-ons to my car. And hit play the car stays still whiles the camera alone moves.
Lil Fairy's user avatar
0 votes
1 answer
18 views

Coloring volumes based on original point attributes

I have a grid point field as a result of cfd simulation. Each point has its own col attribute. I am trying to convert this field into a volume and color the volume based on the original attributes in ...
Jiří Honzák's user avatar
0 votes
0 answers
10 views

How to Apply alpha/texture to the entire object

I am trying to apply this alpha/texture to my object without manually painting with the brush, as in some areas it comes out with larger dimensions or undesired shapes at the corners. I have attempted ...
Qatawneh Razvan's user avatar
0 votes
0 answers
6 views

Rigacar Not generating rig and showing an error [closed]

I made a custom car in blender and want to rig it using Rigacar addon but at the time of generating the rig, the addon is giving some errors(attached Below) and is not generating the rig. I am using ...
SR-MA's user avatar
  • 1
0 votes
1 answer
13 views

MeasureIt giving error on rendering

All worked perfectly until I press render on MeasureIt tab. Here's the error ...
MD RAFI's user avatar
0 votes
0 answers
23 views

How can I match the radius of the curve to the point's scale when the points are moving?

As you can see, when the points aren't moving, the radius of the control point matches the scale of points, but when points are moving, the position of scale is offset, How can I match the radius of ...
T s's user avatar
  • 1
0 votes
1 answer
31 views

Camera Distorts Mesh

Seeking help on below. I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh. I have tried to: Delete the camera and added a new one I ...
Red's user avatar
  • 13
0 votes
0 answers
11 views

How to identify colliding faces/objects in the scene?

I have multiple objects in a scene I'm working on. Some of these objects are entering each other, I have to move my view to find where I need to make adjustments. Instead of having to keep changing my ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
4 views

Is it possible to "apply" a grease pencil mask?

I would like to commit the changes made by a grease pencil mask to the affected grease pencil layer. The reason this is important is that I have a mask that is getting skewed by an armature animation, ...
Michael Macha's user avatar
0 votes
2 answers
71 views

Geometry node paved path

I need to make a paved path. For that I need to offset a bezier curve multiple time and for each curve I want to instance paving stone on it but the shortest curve need to have less paving stone on it ...
croustib4t's user avatar
0 votes
1 answer
12 views

texture expends after beveling the corners

texture expends after beveling the corners, does someone knows how to fix it? thanks a lot
Meiying Lu's user avatar
3 votes
1 answer
114 views

Indent Guideline in Text Editor

Does the text editor have a feature that shows the indentation of the code? If it does, that would be nice to know.
Riki maru's user avatar
  • 152
0 votes
1 answer
37 views

The stings of my cactus look weird with a weird shading but only in cycles?

Why do they have those black noisy spots ? I have created a vertex group from the cactus vertices and assigned a particle system to those. For the particle System i have created a little cone that i ...
flolopi's user avatar
1 vote
1 answer
14 views

Part of a Mesh Not Being Included in Bones

beginner here. Seeking help on below. I'm having issue on the top part of my mesh not being included in the armature/bone. This is the view when I'm not doing any movement: But when I try to rotate ...
Red's user avatar
  • 13
0 votes
0 answers
17 views

4.0 substitute for `SpaceUVEditor.pixel_snap_mode`?

I got a plugin that does not work on 3.6 or 4.0, I'm getting the error: ...
Abel Gutiérrez's user avatar
1 vote
0 answers
47 views

How to get backface state for faces in view?

Is this value somewhere? I can only calculate faces that are not aligned to a view. But this method is not accurate. Here is my simple method to select faces that not aligned to view ...
APEC's user avatar
  • 570
1 vote
1 answer
26 views

Python API - run commands before / after .execute of the operator with file selection

I can start an operator with file selection by adding "INVOK_DEFAULT" to it's call, e.g. ...
FamousSnake's user avatar
0 votes
0 answers
10 views

OBJ File exporting with missing geometry

I'm new to Blender and I've recently done one of my first exports of an obj file on a house candle model I've created. After exporting, I see holes in my mesh and various other unwanted artifacts. It ...
Kyle Kenworthy's user avatar
2 votes
1 answer
20 views

Iterate through list of files & run script

I created a script that runs on an individual file, but I want to automate it to run on a long list of files. Essentially, I want to automate this: Import file from list Various script steps Export ...
MikeSmo's user avatar
  • 21
0 votes
0 answers
13 views

UV unwrap and Baking two Image Textures

I am very new to blender. I have two image textures. I want to blend both image over a surface and baked it so that I can Import it in Gazebo with all the details. I have attached the output I want ...
RAKESH YADAV's user avatar
-2 votes
0 answers
28 views

Whats wrong with my model? [closed]

I'm trying to make a MD model, and the model would either look like a monstrosity or the full model wouldn't load in.
ZenoIAm's user avatar
0 votes
0 answers
21 views

How do I fix object collision points?

I'm having an issue where my object stops before it collides with its intended point, it is almost like it's running into the mesh, but it's not and I'm not sure how to fix it.
ThreeZeroSeven Productions's user avatar
0 votes
0 answers
17 views

AnimAll: Why when I press insert key in the animation workspace, my timeline don't show any keyframe

My blender version is 4.0.1, I had also try before blender 3.6 but both of them also not shown the keyframe at timeline. I had tried press I and scroll up the timeline but still can't see the ...
TT Cheah's user avatar
1 vote
1 answer
22 views

Deforming a mesh with a rigged hand

I always wondered how to deform an object being grabbed , i usually use a shrinkwrap modifier for more simple collision, but it do not works very well for more complex cases...I also tried cloth ...
ShuLien022's user avatar
0 votes
1 answer
48 views

Trouble Applying Animations Sequentially using Action Editor - T-Pose Not Responding as Expected

I am currently experiencing a strange problem with the Action Editor in Blender 4.0.2. I have a skinned T-Pose character and two skinless animations: Idle, and Walk, all Mixamo downloads; I want to ...
user3350's user avatar
0 votes
0 answers
10 views

Unwrapping causes object stacking issues, affecting coloring/materials

When I unwrap in Blender (image with the orange plane), I encounter an issue where my objects are stacking on top of each other. Upon importing into Clip Studio (image with the pink G-pen), I am ...
Christopher Noonan's user avatar
1 vote
1 answer
47 views

all the body moves except the head

The head I created in the nomad program (iPad) I made the bone but the head that I made doesn't movie. How do I solve that?
bngor ksa's user avatar
0 votes
0 answers
4 views

unexplained crash when adding a subdivision modifier to this cloth simulation [closed]

I'm trying to make a simple pillow using a cloth object and collision object, but whenever I add a subdivision modifier to the cloth physics object, the program crashes. I've heard enabling GPU ...
oTTer's user avatar
  • 1
0 votes
0 answers
5 views

how do you stop an object from blender that was attached to a rig (also from blender) into unity from deforming?

I have created a hand like object that was attached to a rig parented to a monkey like thing. I created this all in blender but when I imported this all into unity, If I move the hand it deforms a lot....
Imholding Cheese's user avatar
1 vote
1 answer
15 views

Weird deformation when scaling mirrored cylinder

I'm modelling a character, so far so good. The only problem is in the body part, which is just supposed to be a cloth robe or alike. The whole thing is mirrored so it gets symmetrical, but when trying ...
Caue's user avatar
  • 13
0 votes
2 answers
40 views

Why are my faces warped with strange artifacts?

My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped. How do I fix this issue? https://...
Aeryes's user avatar
  • 111
0 votes
1 answer
41 views

Easiest way to create gloves?

I'm trying to create gloves for my character and decided to use simple solution - high poly cylinder and shrinkwrap modifier and it looks ok, but I have a problem with fingers: I suppose this is ...
Сергей's user avatar
0 votes
0 answers
48 views

Geometry Nodes: rotate instances which intersect with reference object (points and meshes)

The past months I received valuable feedback, coaching and knowhow on my first Geometry Nodes question on this forum (How to align object on normal vector between vertex and line) The past weeks I ...
Yosri Sem's user avatar
0 votes
1 answer
26 views

where is stored the data of the projects? [closed]

good evening. I am developing a little program with Python, and I need the coordinates of every vertex in a project written somewhere, since making it manual would take a lot of time. Since blender (...
Emilio Canuto's user avatar
0 votes
2 answers
39 views

Geometry nodes not rendering

I'm following this tutorial: https://www.youtube.com/watch?v=R3C34FkF9nw Everything shows clearly through the viewport, but when I try to render, only the original mesh (a plane) shows. I'm not sure ...
Pequeño Botón's user avatar
0 votes
0 answers
8 views

Same sculpting curve on multiple brushes?

I've looked around the internet, but couldn't find anything about this.. Is there any way to use the same sculpting curve for multiple brushes? I'd like to first draw sharp along a curve to make a ...
Paul Heissenberger's user avatar
1 vote
1 answer
26 views

Issues with Proportional Editing and X-Axis Mirror in Blender

Hello Blender Community, I'm encountering a peculiar issue with proportional editing and X-axis mirroring in Blender. When I enable X-axis mirroring (not the mirror modifier, but the X-axis mirror ...
Rino Bruno Scremin's user avatar
0 votes
1 answer
98 views

Geometry nodes, how to rotate a face?

this grid is a combination of doors and windows. is there a way to rotate these faces similar to the picture below? 001 002
Pooya heydari's user avatar
1 vote
1 answer
30 views

I have added the rigid body modification but the problem occurs when the animation starts, why?

I have created a pulley system that would fall when more mass is added but when the animation starts it flies off in another direction other than just falling down. How do I fix this problem? This is ...
Tyler R's user avatar
  • 19
0 votes
0 answers
32 views

How to calculate pose bone values (pose_bone.matrix_basis)?

I tried to write own importer for custom model, but have some troubles with it: i don't understand how values of pose's B-bone are calculated. I have a skeleton with 2 bones: parent bone - A, and ...
SWR's user avatar
  • 1
1 vote
1 answer
31 views

How do I setup my camera to render the same as my viewport?

When I look through my camera view (or render a frame) it comes out with my wireframe lines being fuzzy and broken up (see below). While I am trying to fix this specific issue, my real question is ...
Seph Reed's user avatar
  • 264
0 votes
0 answers
23 views

Bool Tool diffrence not working

Im trying to bool difference on this cube to make hole in shape of cylinder but the only thing i get in cut in shape of it. It works the other way around, it means when im trying to cuta cylinder with ...
Patryk Laskowski's user avatar
0 votes
0 answers
35 views

Very thin edge lines in Edit mode

Why are my edge lines very thin in Blender 4.0.1.? Sometimes I can't even select them from a certain angle, and some vertex dots are invisible and I can't select them as well. In the end, I need to ...
retr0's user avatar
  • 182
0 votes
0 answers
23 views

Why I'm not able to see the loaded sequence movie clip while compositing..? It shows only black and white checks

Why I'm not able to see the loaded sequence movie clip while compositing? It shows only black and white
Rajdeepa Seal's user avatar
0 votes
0 answers
35 views

How to Set Handles Correctly for Bezier Curves

I'm toying with Blender's bezier curves and I'm trying to make the following spline: I believe I've coded everything correctly, but it seems like I'm not setting the handles correctly. The curve ...
fny's user avatar
  • 101
1 vote
1 answer
10 views

How to add a driver to a shape key and modify the fcurves through Blender python?

My question is how do I reference a the fcurve modifier on a shape key driver in Python? I have the following code at the moment: ...
John Smith's user avatar
0 votes
0 answers
25 views

How could I link these nails to the animation?

I have no clue how to ask this but I feel like its pretty important and I'm not sure how you do it in blender. The picture says a lot, I want the nails on the head moving with the figure which is only ...
Andrej r0bida's user avatar
0 votes
0 answers
16 views

Lowering polycount of OSRS enviroment to use in Roblox studio

I am a first time blender user attempting to port the location of Lumbridge from Oldschool Runescape into Roblox Studio. There's a tool: https://github.com/ConnorDY/OSRS-Environment-Exporter that ...
Andy R's user avatar
  • 1
0 votes
0 answers
25 views

Can I edit a mesh without loosing the UVs [closed]

can I edit a mesh without losing the UVs? I need the same UVs, without changing the polycount, but I want to reposition a few vertices. I need the same UVs because I need it for a game and the mesh ...
Photonic's user avatar
2 votes
1 answer
128 views

How to increase the number of polygons while maintaining mesh curvature in Blender

I have a need to increase the number of polygons in this mesh, maintaining mesh curvature: I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result: The ...
Max's user avatar
  • 23

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