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3
votes
1answer
765 views

How to create squared glow?

There is this square glow effect that a very kind person did for me in Blender: The issue is, how does one do this effect? Is there an option to separate the glow? Or would one have to create ...
10
votes
2answers
677 views

Path for camera from motion equation

Is there any option in blender to define path as equation? I need to move camera by specific equation of motion. This equation is described as follows: ...
18
votes
3answers
41k views

Position all selected vertices to the same place [duplicate]

Can I position all selected vertices to the same place? I basically want to set all of their x positions to 0.
14
votes
4answers
29k views

Clean up vertices/edges with no faces

Is there anyway to cleanup vertices/edges in edit mode? I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges. Update for clarity: So I have a mesh like ...
1
vote
1answer
605 views

Manual voice syncing?

I wan't to animate based on an audio track by manually using key frames and shape keys. In the past I have used audio scrubbing. I would place my sound clip into the VSE and it would work perfectly. ...
147
votes
1answer
428k views

Splitting pieces of a mesh into a new object

I've just made a set of armor by using a male body mesh model I downloaded and selecting certain faces from the model and duplicating them to create viable armor pieces. Since the pieces are just ...
6
votes
2answers
254 views

Mix node as identity function

What is the difference between the following two node setups? I was hoping to use the mix shader as a scaler, but it's not behaving as I'd expect.. Here are the render results: The "direct" line is ...
68
votes
8answers
70k views

Where does console output go

I'm trying to debug a Python script by placing a print("foo=" + foo) statement in my code. But where does the output appear? It doesn't appear on the Python ...
2
votes
1answer
1k views

Problem with too many faces of object

I make my object complex so that i can paint real circle in part of his body but when i decimate it my circle look terrible. I don't know what to use to make this circle stabile and make my object ...
1
vote
2answers
3k views

How to blur video background?

I was wondering how to blur a video background (a person is talking and you wish to remove the background)? Should the compositor be used? Example video that you can use for testing: http://www....
1
vote
2answers
378 views

How do you restrict the left click rate in the game engine?

In my game I have an action performed whenever the left mouse button is pressed. Is there a way to restrict how fast the player can click? Right now the event will trigger as many times as they can ...
0
votes
1answer
167 views

Why does removing the dot from bl_idname break my addon? [duplicate]

I've made an export script, sorry to say much of it is copy paste coding. It was working fine, but now: There should be an extra menuitem 'Waveller' -- it was there and it was working, but it has ...
1
vote
2answers
1k views

Changing default text value in file dialogue

My mesh exporter opens up a file dialog, allowing the user to choose a folder. It then creates the folder if necessary, and populate it with data files. My problem is that there is default text in ...
1
vote
2answers
358 views

Enumerating vertices with their indices

This code... ...
20
votes
6answers
26k views

How to convert coordinates from vertex to world-space?

How do I convert from object-space to world-space? I suspect it is: vert_os = obj.vertices[foo] vert_ws = vert_os.getPositionFromMatrix(obj.matrixWorld) but ...
4
votes
1answer
2k views

custom color property in panel draw layout

I have my panel with draw definition. And want define color for BGL in panel. I know that Color class exists in blender, but how to use it? How to create custom color property for my panel?
4
votes
1answer
856 views

How to access vertex_color layer directly from inside BMVert

I want to access vertex colors directly from inside BMVerts, but I don't know how. I am able to access vertex colors indirect for inside BMFaces: ...
5
votes
1answer
8k views

How to iterate through all vertices of an object that contains multiple meshes?

I've learned that an object may contain multiple meshes. I want to export all vertices from all meshes. How do I iterate through them? Also, is there a simple way to know in advance the total count? ...
13
votes
2answers
9k views

How can I get a list of all objects named 'foo*'?

In my export script I wish to export all object named 'foo*' in one format, and all objects named 'bar*' in another format. I could write 2 separate exporters that operate on the selection (so I ...
7
votes
1answer
4k views

How does squared samples “make tweaking easier?”

According to the documentation, the new "squared samples" feature in the render settings can "make tweaking easier from an artists point of view," but it's not clear what this settings does, or how it ...
3
votes
1answer
2k views

How do you check for a specific game engine property with python? (2.7x only)

Instead of having several ray sensors each set to look for a specific property, I would like to have one ray sensor that looks at everything and have python decide what to do with what is hit based on ...
1
vote
2answers
782 views

Python script to determine XYZ of tip of cone

My scene contains a cone named 'MyCone' I'm trying to construct a Python script: get_XYZ_for_tip( 'MyCone' ) How could I go about doing this?
3
votes
2answers
5k views

Can Collada export vertex colors?

In order to demonstrate my problem, I created a simple scene with a cube and I used Vertex Paint to color one corner. When I export to COLLADA, I make sure that "Include Material Textures" is checked....
2
votes
1answer
51 views

Is it possible to copy a certain property of a certain material to other materials?

Assume that I have materials "Foo_1", "Foo_2", and "Foo_3". Let's just say, that material "Foo_1" with a alpha transparency value of 0.4 or something. Would it be possible for me to copy this ...
2
votes
1answer
621 views

Is it possible to render AO with the OpenGL render?

Is it possible to render AO with the openGL render? I know there is a technique called SSAO which is used in some video games, so it should be possible. How can I achieve this?
1
vote
1answer
237 views

How can I dynamically show objects properties in the UI with python?

I'd like to work on an Addon project to build facades from imported Curves. How can I dynamically display in the UI e.g. the spline's number of a curve and how many points it contains? I've tried ...
3
votes
1answer
783 views

Access active spline from Bezier Curve

I'm just starting to get familiar with bpy.types and application modules, but I didn't find an answer to this: Concerning A Bezier Curve with multiple splines, is there a python way in EDIT mode to ...
6
votes
3answers
5k views

Suppress output of Python operators (bpy.ops.*)

Every time the bpy.ops.remove_doubles() operator is used, it outputs to my terminal (where I called Blender from). How can I suppress this output? The code is: <...
7
votes
2answers
9k views

unexpected reactions in a quiet simple rigidbody physics simulation

Try the following scenario: scene: Add a cube; add a UVsphere; move sphere on X axis until less than half sphere intersects the cube. make a duplicate of sphere; apply boolean on cube (difference ...
2
votes
1answer
1k views

Blender baking problem

I'm following this article about texturing a model. I'm already in step 30 but when I baked my model, I get these holes between the neck and chest. What causes this? Edit: Even when not baking and ...
5
votes
1answer
220 views

Is it possible to do a radius constraint in Blender?

Is it possible to do a radius constraint in Blender? For example, consider 2 cubes, 1 unit apart, as the following; []--1 unit--[] If we move the box on the ...
6
votes
2answers
10k views

How to weld two objects along a common seam?

Using the knife project tool I have been able to scale my entire mesh to TWO resolutions, cut out (and delete) the ear from the low-resolution model, cut out the ear from the HIGH-resolution model (...
3
votes
1answer
708 views

Why does a cross effect in the Video Sequence Editor overwrite a multiply effect?

I have a problem in the VSE. I would like to have some nice dark corners in movie so I added a white image with black corners and then added a multiply effect. It works, but when I add 'fade to ...
42
votes
1answer
28k views

poll() failed, context incorrect? - Example: bpy.ops.view3d.background_image_add()

I keep on getting context errors in the Blender Python API. I don't understand the issue of the context in the API, how do I know which is the correct context? Thanks!
1
vote
1answer
735 views

Python Function to Discover Triangle Slope

I need to write a Python function that computes the direction a triangle slopes. More specifically, I need to be able to compute which way a marble would roll if placed on a triangle defined by three ...
7
votes
2answers
1k views

How to model component pieces of a geometric solid?

I'm trying to make a model of the first atomic bomb's high explosive lens configuration: The shape is a truncated icosahedron composed of extruded octagons and pentagons. Modeling a single solid ...
2
votes
4answers
6k views

How can I remove artifacts from a flat surface after using a boolean modifier?

I tried to model a simple keypad, I got this model after using a boolean modifier on an array of cylinders and a cube: The face of the cube had way too much edges and as suggested here Cutting hole ...
3
votes
2answers
1k views

Particles dispersion from one object to another

Is it possible to control particles that they would form one object and after some kind of particle dispersion they would form another object. For example from cube particle fly and form cylinder form....
14
votes
1answer
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
3
votes
2answers
1k views

Use Python to add multiple colors to a NURBS curve

I have a NURBS curve which has some thickness (since I set the Bevel Object to be a circle). I have a list of RGB values specifying what color the curve should be at each point along the NURBS curve. ...
2
votes
1answer
300 views

Sound Block Buttons

Not 100% sure this is what im looking for, but does anyone know where to find the sound block buttons? (for the most recent version of blender?) I do some animating and I want to sync mouth movements ...
2
votes
1answer
2k views

Particle systems with lamps as the object emitted

I'm currently using Blender 2.69. I was reading up on particle systems in Blender's wiki user manual and I noticed that according to the documentation that in addition to having other object ...
3
votes
1answer
1k views

Multiples animations in a single blend file

For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
1
vote
1answer
498 views

Use vertex path on one mesh to cut a hole in another mesh

I am attempting to prepare a mesh for an acoustic simulation that requires a maximum edge of 4mm, with 1mm resolution at the ears. The original mesh is @ 1mm res. I'm aware of two techniques: ...
3
votes
0answers
375 views

How to find RGB values from texel contained in an area?

With the Blender Python API, I am trying to get the RBG Values of all the texels from the ground object(the color checker in the following example), that are contained in the orthogonal projection of ...
0
votes
1answer
189 views

Trying to put color on part of object

I'm trying to make pokemon but I have some problem, i use circle select tool - C in edit mode to select part of object and then I put white color on that part but there are just some stains on the ...
6
votes
4answers
13k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
3
votes
1answer
338 views

Rigging convention for limb joint dominant axis?

Typically with bones you would use a dominant access for bending a limb (knee, elbow, finger etc). When the roll is set you can choose to use the X or ...
4
votes
2answers
4k views

How do I cite Blender builds/release correctly for Publications using Bibtex?

I am writing articles and would like to cite Blender correctly. How should I do this? EDIT If you run R, and type citation(), you would get the following ...
5
votes
2answers
7k views

High Poly Mesh UV Mapping

I am still in the learning stages of Mesh modeling, but I've just sculpted two well looking Mesh Sci-fi helmets and I wish to have them textured by a Friend. I tried to UV map both of them but they ...

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