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2
votes
0answers
229 views

Tracking arm where some points disappear

I am trying my hand at some VFX with Blender, and I'm trying to make a digital arm move with my own. I drew lots of dots on my arm and hand with a dry erase marker and now I'm tracking them. Some of ...
0
votes
0answers
106 views

How to know what vertices need split according to normals?

I'm trying to implement addon that will show the real vertex count. But i can't understand how to decide what vertices to count and which not to count. I create new mesh, triangulate it and then do <...
3
votes
1answer
5k views

Hotkey to change select mode? [duplicate]

I toggle between Vertex, Edge, and Face Select mode constantly. In a speed modeling session, this adds a lot of clicks. I couldn't find any place to set a hotkey to change this setting. Is there one?
0
votes
2answers
972 views

Unity fbx export has resulted in a destroyed looking mesh

Ok so I'm making an unturned mod and I made the gun model in blender and exported it into unity as an fbx. Now when I exported it and opened it in Unity, the model looked destroyed and many faces of ...
2
votes
1answer
439 views

real vertex count addon

Are there any addons to get the REAL vertex count? e.g. if I have flat shading (which is default in blender tho) I will get way more vertices then blender shows on top of the window, and if I have UV ...
7
votes
1answer
3k views

How can I use vector mapping to control the Anisotropic shader?

Is it possible to use the Anisotropic shader with texture vector mapping, as with the other nodes? I don't see the "vector" input in that node... So there seems to be no way to plug the UV (or ...
0
votes
1answer
470 views

Ortho Viewport is rendering some hidden/covert Edges in Edit Mode [duplicate]

For some reason, part of the Edges that are behind Geometry, still get drawn in the scene. The object neither has XRay enabled nor is "limit selection to visible" active. "Backface Culling" also ...
1
vote
1answer
1k views

Creating a corner bevel joining 3 edge bevels

How can I get a correct bevel on a corner joining three existing bevels? Is there something to do before creating the edge bevels? The whole object in an earlier state: See also my previous question....
3
votes
2answers
555 views

How to set the 3D-View clip with an API command?

In a project I noticed a part of my 3D object is clipped. It is easy to correct that in the properties panel (N), View, Clip, End. I copied the underlying Python command via the scripting Info window:...
8
votes
1answer
584 views

How do I change the Copyright information on a rendered file before rendering?

I was looking at one of my render outputs (from blender render) and when I looked in more info (on OSX), I saw something that caught my eye. How do I make it so that I can change that text in Blender ...
2
votes
1answer
104 views

Background is not blending well

In the Introduction to Camera Tracking tutorial by Blender Guru, in the first 40 minutes, he gives an introduction to Camera Tracking and then shows how to make a hole in a road. He did this in ...
0
votes
1answer
961 views

How to uninstall sensei format?

I saw a tutorial on youtube that told something about the sensei format. I was totally unknown to this and wanted to try out what it was. So, I downloaded the addon and installed it, but when I wanted ...
0
votes
2answers
3k views

split object into equal halves

i've made a mistake - modeled a complex (consisting of a number of meshes) object without a mirror modifier. and now i came to unwrapping and decided to use mirror modifier. but stuck. i don't know ...
0
votes
0answers
57 views

Bug where clip speed is faster than all other clips from the same source video

I believe I am encountering a bug. I took two takes of a video I made and edited the video together using mostly just one of those takes with only soft cuts. The format is AVCHD 1080p30. I also ...
1
vote
1answer
534 views

UV map contains massive distortion

This is a specific issue with this model. I have tried to UV unwrap it, yet it is not un-wraping neatly at all. The object is a flat map looking rectangle with a few tears in it. Obviously, I want it ...
1
vote
1answer
519 views

Speeding up hair editing

The first time I saw the hair system in blender, I was able to style it in the particle editing view without much of a problem. That was on a cheap laptop. Now I'm working on a system with two bridged ...
2
votes
1answer
417 views

High to low poly count

I am trying to display a model from Blender in SceneKit. Exporting with .DAE (COLLADA). However, the CPU goes up to 100%+. The model is 122MB so i tried to lower ...
3
votes
1answer
207 views

How to select the other vertices/edges after rip/rip fill

If I select vertices or edges and use rip (same for rip fill) Blender creates copies of them and choses one set which is then selected and can be translated. How do I select the other set instead? ...
2
votes
2answers
6k views

line segments with edges into a curve

I want to give these line segments a continuous cylinder shape, like a Spaghetti noodle. My aim is to make this path visible in render mode. At the moment you are not able to see it in render mode ...
0
votes
2answers
362 views

How to create white volumetric clouds in a dark scene?

I am trying to create a scene which has a black background and the only ways to create volumetric clouds that i've seen results in ones which look believeable in light scenes but in dark ones they ...
4
votes
1answer
740 views

Hard surface modeling on cylinder

So, I want to add some details to cylinder and I've been struggling with this for awhile and can't find a proper way to do this. First method on the image is with autosmooth and this is basicly what ...
0
votes
1answer
303 views

Uneven shading in render but not preview (Cycles)

I am working on an animation of a product in blender using the Cycles renderer. The preview looks good, but the render shows uneven shading in an area. The only reason I can figure for that area ...
0
votes
0answers
258 views

Do subsurface modifiers need to be applied if an image texture is used as an object's materials?

My guess is yes, but there may be a better way to do this so I'm asking. I have been trying to bake the appearance of rendered objects onto their materials like this tutorial, which adds a bit about ...
0
votes
0answers
339 views

Blender crashed after saving rendered image?

After saving a rendered image blender crashed the whole PC. I've tried a lot of versions, 2.76 or 2.77 or daily build. The scene did not crash as often when saving images rendered with fewer samples, ...
0
votes
0answers
214 views

Animation Body Rig Mesh is Messed Up

So I was animating a scene for minecraft. The character rig was completely fine the entire time. Right when I got done animating I even previewed the animation and everything was fine and there was no ...
0
votes
1answer
473 views

Subtract an array object

I am working on micro patterns. I want to subtract an array object from a cylinder using Boolean modifier. It is simply subtracting squares from a cylinder. Can someone please simply guide me through ...
1
vote
1answer
285 views

Cycles to external renderer

I have a model in Cycles, I am trying to use Mitsuba Renderer and just about everything goes wrong so far. I can give more precise problems I get, but there are just so many of them. Does it work out-...
3
votes
1answer
1k views

Control speed of particles on a Curve Guide?

I am trying to control the speed of the particles that I have set up with a Curve guide. I have changed the settings for Drag and Damp along with Timestep and none of these affect the speed. Also I ...
1
vote
0answers
97 views

How can I make renders more similar? (Xna, blend4web)

I’m testing with Xna’s models, but there are differences between blender(blend4web) and Xna. How can I render same or almost same figure? Difference shaders make this gap? I want to know how can I ...
1
vote
0answers
79 views

How to bake shadows into an OBJ that already has an MTL? And then re-export it as OBJ

I have an .OBJ with .MTL exported from https://ephtracy.github.io/ I import it into Blender. What are the steps to bake shadows onto the existing material and export it again as an .OBJ + .MTL (baked)...
6
votes
1answer
2k views

How do you bake several materials onto one object in Cycles Render?

I am able to bake objects with one material, but when there is more than one, an error comes up: No active image found in material "blah-blah". Most ...
2
votes
0answers
148 views

How to connect specific vertices from different objects in order to simulate as one?

This is a tough nut to crack, I´ve been trying to simulate a cloth which in every corner has a circular cut with a "metal clamp" in order for the cloth to be connected to a static fixture. However ...
0
votes
0answers
277 views

Sun and other lighting isn't working in blender render

I am trying to add lighting to this scene but whenever I put a sun, etc, the sun does nothing. Please help.
1
vote
1answer
6k views

How to apply textures with alpha channel?

I am doing the Introduction to Camera Tracking tutorial by Blender Guru and at some point he is applying a texture to create cracks in the road (around the hole, see image below). As you can see ...
1
vote
0answers
2k views

import .PDF 3d file

I have a .PDF file containing a 3d model of a building, I want to open this in blender, I found this plugin but everytime I try to open the PDF it says unknown file.
5
votes
3answers
5k views

No audio playback in VSE but rendered file has audio

I can not get audio to play out of my speakers whilst using Blender 2.77a in the Video Sequence Editor. However when I rendered out a file (mp4) it contains the audio and can be played back on VLC. ...
1
vote
1answer
128 views

Imported eye glasses twice one I can see through the other is opaque. Why?

In the same file on the same level in the same viewport, importing the same object (a pair of glasses, OBJ) one has transparency the other doesn't seem to be able to go transparent even tho the ...
2
votes
0answers
58 views

Wooden floor material rendering green [duplicate]

Can anyone give me a tip how to achieve homogenous color of the wooden floor? What am i doing wrong? Parts of the wooden floor are brown, then other parts (behind the bed on the right side)are green......
7
votes
2answers
821 views

How do I use the compositor to render with different color management profiles?

I'm using several scenes to render several images at the same time with the File Output nodes in the compositor. I have different Color Management settings in my scenes. Yet when I render my images ...
6
votes
1answer
2k views

Applying per-vertex colors to new Bmesh

I'm having trouble applying vertex colors through Python to a mesh. The mesh is imported from a file which has vertex info, face info (vertex indices), and a list of colors that corresponds to each ...
1
vote
0answers
53 views

Recover camera Pose from animation Path

I have a camera object, let's say Cam1, following a path defined by a BezierCurve. The bezierCurve is defined as a constraint for the camera, and the camera follows it over 240 frames in an animation. ...
1
vote
1answer
2k views

Importing .fbx results in triangulation

What causes a Quad mesh to be triangulated when importing it in blender and how can I avoid it? (note: the .fbx export was done in 3ds Max with correct settings)
1
vote
1answer
296 views

Rocky mistake with key frame in timeline

it looks like that i made a mistake with the timeline. I have deleted objects from the file, left the one that i wish to work on, which i did (worked) and even saved the file. Today I have opened the ...
4
votes
0answers
118 views

Time-sequential option in Stereo Mode is missing

I'm trying to render an active-shutter or time-sequential 3D video with Blender 2.77a. I enabled Stereo 3D mode on the 'render layers' tab under Views, but under the Render tab under the Output ...
0
votes
1answer
2k views

How to change camera view size [duplicate]

beginner here. Somehow I managed to reduce the camera view to this little square. How can I make it so the bounds are bigger? I've tried changing render dimensions, focal length and camera sensor ...
0
votes
1answer
441 views

Stopping a character fall in Blender Game Engine

I came up with a really easy way to script climbing a ladder in Game Engine. It basically just involves colliding with the ladder (which toggles a "Climbable" boolean) and then when you hold up or ...
1
vote
1answer
55 views

Selecting Specific Vertices to Edit

Is there any way to choose certain vertices to edit and move? I want to work in Wireframe View and move only certain vertices. For example, I only want to work with the vertices shown in the above ...
-2
votes
2answers
763 views

Any way to simplify the interface?

As an aspiring game developer, but mainly a programmer, I don't really have the time nor the need to spend a few hundred hours getting cozy with all the features Blender has to offer. So far I've ...
2
votes
2answers
2k views

cut intersect edges

i want to create a hexagon. (1) create a plane (2) copy it and rotate z (3) the desired output i google a hour for solutions, only found the knife tool. but its a lot of work to knife 8 faces, and ...
3
votes
1answer
1k views

Get proxies to follow rig generated by manuel bastioni

I have a model I generated that has a rig. I added a couple pieces of clothing and want it to adjust when I move the bones and shape keys. I'm not sure how this should work at all. Here's a screenshot:...

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