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15
votes
4answers
35k views

How to properly hook up various maps types together in cycles?

Okay so I have been using a software called MindTex 2 to create maps for use with Blender Cycles (or internal). The maps I have here are: Please note in the examples, and blend file I don't actually ...
18
votes
3answers
23k views

How to properly denoise renderings?

Since the Denoise feature was added to Blender I only use the default setting with it and it really does the work. But sometimes the denoise is noticable on some of my renders. How can I overcome the ...
8
votes
3answers
7k views

Why does an object with a glossy shader render in black?

When I apply a glossy shader to the material of my text, the text becomes just black. Why? I have lamp and everything, but the problem persists. The text is red before I add the glossy shader. I'm ...
12
votes
1answer
9k views

Why can't I transform faces, edges, or vertices without transforming the whole object? [duplicate]

My problem is that I sometimes lose the ability to independently translate or otherwise transform any parts of a single mesh. If I try, for example, to just translate several faces, edges, or vertices,...
111
votes
4answers
167k views

How can I make a camera the active one?

I have multiple cameras in a scene. What I want to do is to change which one is active. This way I can view the scene from different angles. How would I do this?
19
votes
3answers
84k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
7
votes
1answer
4k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
20
votes
4answers
11k views

How do I avoid rendering glitches from overlapping faces? [duplicate]

For instance, here I have two cubes that are offset only on the x-axis. When I render them (using Blender's internal renderer), the overlapping faces interfere with each other and the result looks ...
32
votes
6answers
74k views

How can I reset my menus?

I accidentally opened too many menus (or windows) and I want to reset them to default. It is really annoying, and effecting my animation. Thanks
8
votes
2answers
6k views

Why does my material panel look different?

Complete beginner here. I'm trying to follow this tutorial on Anisotropic shaders, but my property panel looks nothing like the property panel in the tutorial. For example, when creating a material, ...
18
votes
1answer
4k views

Black artifacts when looking through many transparent objects?

Using v2.73, cycles and a very simple scene: an array of cubes, no big deal. If I set the shader's material to transparent, the cubes in the foreground do become transparent but those far away in the ...
59
votes
4answers
27k views

When should N-Gons be used, and when shouldn't they?

Support for N-Gons (polygons consisting of more than 4 vertices) has been in Blender for a while now, but many of us still may not know when to use them, and how to do so effectively. In what ...
75
votes
2answers
114k views

How to close/open a view panel

I can't find a way to close a view panel, in particular the horizontal at the bottom, is pretty useless to me at this moment.
9
votes
3answers
6k views

How do I get the Glare node to output transparent instead of Black background

This is what I have so far: http://imgur.com/a/ZnFOt The rendered image has a transparent background, but the glare filter creates an output with a black background, so after merging the two ...
5
votes
1answer
3k views

Blender render crash when using subsurf modifiers.

Essentially, my problem is that i am trying to render a scene, however, blender crashes on me early during the render. I only have about 14 total objects in the scene. (It's not that complex) I tried ...
3
votes
1answer
4k views

One Object won't Show up in Final Render even though it shows up in the Preview Render [duplicate]

I have a model of a building with a sidewalk around it. Both show up when I switch to rendering mode in both Blender Render and Cycles Render mode. But: when I hit F12 for a final proper render, ...
55
votes
8answers
62k views

Where does console output go

I'm trying to debug a Python script by placing a print("foo=" + foo) statement in my code. But where does the output appear? It doesn't appear on the Python ...
106
votes
3answers
237k views

How to recenter an object's origin?

So, I'm working creating a lamp... yes, newbie here. After modeling for a bit, I noticed that my point of origin was no longer the center of my object: How to I reset an object origin point to the ...
30
votes
3answers
25k views

How can I make a material only apply to a side of a plane?

How could a one-sided material be achieved with the Cycles renderer? I would like to create a plane that is completely transparent from one side, and a mirror from the other side. It would be cool ...
170
votes
4answers
397k views

Change pivot or local origin of an object

How can I change the local origin of an object, without changing the object location in the world space. This is the object located at position (0,0,0) in the world space This is the same object ...
73
votes
4answers
183k views

How would you cut a shape out of an object using another object?

Coming from SketchUp one of the tools I miss most is the circle draw tool which lets you draw a circle on any face and then you could extrude it in/out. The only tool that I know of that comes close ...
43
votes
3answers
130k views

Object not visible in render

I have a model which you can see here (camera perspective). In the second image, you can see how the render turned out. I'm at my wit's end trying to figure our why it's not showing up in the render....
5
votes
1answer
6k views

Cycles not rendering image or movie clip used as background in the viewport

First time I've used cycles rendering engine. I'm using a movie clip as the background in short animation. Selected RBGA under Property Tab, and Transparent under Film Tab. It looks good and ...
12
votes
3answers
12k views

Why is part of my model not being rendered?

Why is the selected object displaying in the 3D view, but not rendering? In object mode, it shows up: However, it does not show up in render mode: Why is this so and what causes it to hide in ...
34
votes
2answers
11k views

How to animate morphing a rectangular plane into a sphere

How to make a grid-to-sphere animation like this?
44
votes
4answers
93k views

Cannot find Background Images feature in Blender 2.8

Cannot find Background Images feature to add in a photo in Blender 2.8 Where is it?
16
votes
2answers
11k views

Emboss text onto curved surface

I am fairly new to blender and I am trying to do something which I am assuming is fairly straight forward with no success. All I'm looking to do is emboss some text onto the curved part of a yogurt ...
0
votes
1answer
528 views

Merge around a face

So, I'm working on a control station that has buttons. It is a one-mesh creation, that means, I don't want to create buttons and things like that separated from the main mesh, but as you can see, I ...
49
votes
5answers
22k views

How to pass command line arguments to a Blender Python script?

Let's say we have a Python script my_script.py that does some data processing with Blender. This script accepts some arguments (e.g. ...
45
votes
3answers
45k views

How to make a model cast shadows onto the world texture/background?

In most of my models, I usually end up setting a world background using an HDRI image of some kind or another. This has always been really useful for lighting in general or as a background for my ...
32
votes
4answers
43k views

What is the best way to unwrap a sphere?

After reading How to get perfect UV sphere Mercator projection? It seems that there is no perfect solution for getting rid of the stretch at the poles of UV spheres. According to What is the ...
21
votes
4answers
26k views

Save all render passes to EXR image?

I am having an issue with EXR file export that I did not encounter in previous versions of Blender. I used to be able to render a render layer with all its passes and get all the passes included with ...
44
votes
2answers
17k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
27
votes
1answer
9k views

How do texture coordinates work?

How exactly to texture coordinates work? I know they are represented by vectors, but how does a vector store texture mapping information? How does each type of texture coordinates work and what are ...
21
votes
1answer
76k views

Rendered image looks pixelated

When I hit F12 to render an image and zoom in it is quickly pixelated. How can I render a higher res display? I have looked through the settings and couldn't find a solution.
19
votes
1answer
32k views

I only get four video output options

Even when I start a brand new file in Blender, I only get four video output file options: AVI raw, AVI JPEG, Frame Server, FFMpeg Video. I am running version 2.78.5 (I'm using the beta so that I can ...
10
votes
1answer
19k views

How can I setup a Material in Cycles for Z-Transparency?

After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
10
votes
1answer
4k views

How can you smooth the edge between two materials?

I have created this with cycles: But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
18
votes
1answer
7k views

Create an interface which is similar to the material list box

How can I make a Interface which is similar to the Material-Interface within Blender via Python? It should look like these. Could you guide me to the right direction? I don't think it's in bpy.ops, ...
29
votes
7answers
132k views

How to make all faces flip to the right/consistent direction?

What's happening is that I have tried to flip the normals, inside and out, but there are always faces which have to be flipped! Normals recalculated Inside View If I flip them again, all faces get ...
27
votes
3answers
17k views

Cycles: Shadeless “Shadow-catcher” Material for Rendering onto Footage

I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'. Essentially I want a shader that is shadeless—like an emitter—but ...
14
votes
4answers
31k views

How to curve my mesh

I'd like to curve my object, but I'm considering two options. The first one is to make the object up with lots of vertices, like a sphere can be. The second is to apply some kind of modifier curve to ...
22
votes
3answers
22k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
22
votes
3answers
5k views

What are the technical differences between F12 render and viewport preview?

What are the technical differences between F12 render and viewport preview render, if any? This is all the documentation I could find about Cycles viewport rendering: interactive rendering can be ...
18
votes
2answers
25k views

Why did the texture I painted in texture paint mode disappear?

I was following a tutorial on how to use the Texture Paint feature on blender so I could paint on a terrain I am modeling. I was successful to paint the whole terrain with beautiful, exuberant ...
9
votes
2answers
6k views

Which object should be selected when selected to active is check for texture baking?

Which object should be selected when selected to active is checked for baking, the one I'm baking to or from? I can never remember which one.
4
votes
1answer
2k views

Torus object stretched in array curve modifier

I have a chain object. And i have a curve it follows. I got it to work for following curve, but chain object is not circles but both parts are more like stretched circles (ovals). Object i made with 2 ...
31
votes
1answer
39k views

How can I duplicate a mesh along a curve?

I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
2
votes
2answers
1k views

My objects are semi-transparent, and not one behind the other in the compositor

I have multiple scenes each with different objects. I want to combine all these scenes in the compositor but when they render, all the objects from each scene overlap each other and are all ...
16
votes
3answers
7k views

How to properly render smoke on a transparent background?

When rendering volumes with Film > Transparent enabled, the alpha appears to be the wrong type (premultiplied/straight). In the 3D view it works as expected: This is a known bug. Is there any way to ...

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