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1answer
2k views

Creating a scene with huge amount of geometry

I'm fascinated by the beautiful images Lee Griggs is able to create with Maya modelling and Arnold rendering.. e.g: I'm attempting to reproduce his effect in Blender. My first stab at it is adding a ...
2
votes
2answers
347 views

Better practices with subdivisions surface modifier

I'm learning blender with help of the wiki, and other articles around the web(including blenderguru and blender artists). I'm trying to make a model for a character that I've sketched, but Im having ...
5
votes
1answer
1k views

How do I animate influence of follow path

I Have been using blender to make/modify objects for 3D printing and now I thought I would try some animation. I am trying to start the camera moving along a path starting at frame 40. From frame 1 ...
3
votes
1answer
513 views

Is there a way to render an animation that looks like as if it is rendered with the OpenGL lights (View-port lights)?

The view-port lighting is very useful for me for viewing objects and I like its lighting system, which made me wanting to replicate it into my animation renders. For example, I would use this when I ...
1
vote
1answer
1k views

How to make a moving arrow? [duplicate]

I want to create an animation where a arrow points from the red circle to the blue circle. My standard approch would be, to start with a cube on frame 1, deform the cube to a rectangle in frame 2, ...
14
votes
1answer
6k views

Why does Blender 2.70 not stay in Orthographic view when rotating from, say, Front Ortho view?

I've just upgraded to 2.70 and now when I'm in Front Ortho view (or Back Ortho, Right Ortho, etc) and rotate out of it into User view, it switches out of Orthographic mode into Perspective. Blender 2....
1
vote
0answers
17 views

After rendering with OpenGL it's always rendering with OpenGL with v2.69 [duplicate]

Just once switched to OpenGL rendering, but after that changing to Blender Render or Cycles really doesn't help. Even after quitting Blender and then re-starting it and reopening the scene, it's still ...
1
vote
0answers
549 views

Textures messed up after exporting!

Whenever I try to export this model as any format(.blend, .3ds, .fbx) and try to open it on any other program other than blender, the textures get messed up but when i open it in Blender, the textures ...
1
vote
2answers
996 views

Not rendering in object mode [duplicate]

I'm completely new at blender and yesterday I followed a tutorial and everything turned out fine, not a single problem. So I wanted to try and make something myself, now the only problem is, when I ...
7
votes
1answer
2k views

How to mask animated objects so they aren't visible past a certain area?

I am animating objects that will be rendered with video footage in the compositor. My difficulty is how to apply a mask so that the objects disappear when they expand past a certain point. Objects ...
5
votes
1answer
2k views

How to use an animation for one object on another object?

I've animated the location of a text object, and now I want to use that same animation on many other text objects at arbitrary times. How can I do this?
4
votes
0answers
628 views

When using multiple actions, the animation length property seems to be shared by all actions. How do I fix this?

I am working with multiple actions for my model's animations. One of my actions is a basic "standing still" action that just gives the character slight movements while at rest.. this action only ...
2
votes
1answer
604 views

Why are objects appearing as a “ghostly” image after rendering?

I'm fairly new to Blender, but I hope there's a simple solution to this issue. In Cycles I'm trying to make a composite of (soon-to-be) animated objects and video footage. I've used nodes to apply ...
1
vote
1answer
356 views

What is the best Blender Python API reference?

I keep happening across information that seems blatantly wrong, and it makes me wonder if error messages are terrible or if it's the documentation. Here's an example: However, while the script ...
4
votes
1answer
500 views

Is there a way to have faces with equal thickness?

When I extrude a face in an angle, the thickness is different according to the angle that the face is extruded. Is there a way to have faces with same thickness? Here is what I mean - The blue lines ...
0
votes
0answers
27 views

How to switch data display in UI of 2.7 back to 2.6 style? [duplicate]

is there a way to make 2.7x version of blender to display numbers-data in fields like x/y/z etc. like in 2.6x version of blender? Make all data appeal at center, not like in 2.7 new style, when for ...
0
votes
1answer
247 views

Change image levels quickly

I have an image with a few shades of grey in it. I need to change some of those shades into white. Is there anything more efficient than going through each pixel one by one and check its RGB values? ...
5
votes
2answers
2k views

How to model rounded extrusions

I am trying to create sci-fi doors similar to those that Dan Brown creates below: I have tried a few methods, the closest I can get to the image is using a solidify modifier and then making edge ...
4
votes
2answers
6k views

How do i Parent a mesh to an armature that is not in rest Pose?

This is a simple character mesh: http://www.pasteall.org/blend/31247 The mesh has no modifiers. Scale and Rotation have been applied. The Armature's Rest Pose is the T-Pose. The Armature has been ...
0
votes
1answer
837 views

Why does blender select random faces in edit mode? (Ubuntu) [closed]

I am following this tutorial to model a basic human male https://www.youtube.com/watch?v=h9l9Eq4eX-I every time I try to select a face in edit mode it selects a different face either three faces away ...
3
votes
0answers
162 views

How to create toggle buttons in blender GUI from dynamic list of items? [duplicate]

I would like to export selected Armature actions through blender export file gui. So the user would be allowed to select the actions from the list in the GUI (shown in the image) after the File->...
3
votes
2answers
387 views

Two stage collapse using rigid body physics?

I have long wanted to make a two-part destruction using RBP, namely, an object is struck and breaks into two pieces which fall, hit the ground, and then each break into multiple smaller objects. My ...
5
votes
1answer
543 views

Hair Paricle System not rendering properly on plane

My scene involves a plane that has several modifiers: Subdivide, set to six. Array, set to -1 Y axis Array, set to +1 X axis Displace with a basic cloud texture I tried following Andrew Price's ...
1
vote
0answers
62 views

Vertex Position is different between my own renderer and Blender's internal render [closed]

I used Blender for my project using a real photo and CG. So, I made my custom projection matrix for Blender, using it's camera source code. Here is my custom projection code for blender scene: ...
2
votes
1answer
324 views

Is it possible to use a frames marker name and append it to the file name upon export?

I am batch rendering files and it would really help me if I could add the marker name of the frame being rendered to the name of the output file. So for example my marker is called 'front_view' and ...
7
votes
2answers
2k views

Render object twice with different materials

I am rendering a transparent material with a lot of inter-refractions, which works pretty fine. I now want to add some raytraced mirror to the same object but I am only interested in the mirroring of ...
1
vote
1answer
721 views

Vertex Groups assignment from Makehuman mesh

I have imported a mesh from Makehuman, and I started creating and assigning vertex groups using the "c" key and choosing the vertices. The problem is that many vertices are missed from the selection ...
0
votes
1answer
847 views

indexerror: bpy_prop_collection[index]: index 0 out of range, size 0

I'm trying to run the below script. But for some reason I receive this error saying ...
6
votes
1answer
3k views

How do I get a cycles render that is similar to the default OpenGL viewport render?

I want the whites to be "white" and not grey, and the shadows to not be so dark. Is this just a matter of setting up appropriate lightning? Or is there a shortcut to getting the viewport results (but ...
1
vote
1answer
71 views

Do something after user moves a marker

I'd like to update a list of markers [name,frame] everytime the user moves or deletes a marker. Yet, I couldn't find a solution using Handlers, but I have the feeling that it is possible... The user'...
4
votes
1answer
500 views

Trouble getting windowmanager properties to save it's contents with blend file

I'd like the contents of this custom editor panel to persist with the file. I can't seem to get my PropertyGroup or even a ...
1
vote
1answer
782 views

Export .obj with normalized UV coordinates

I want export .obj files from Blender. I export them with normals and UV Coordinates. I then import them into an OpenGl application. In UV Editor i am able to display the coordinates of the cursor ...
3
votes
1answer
429 views

3D Sound - no rolloff?

I'm trying to use the rolloff effect in 3D sound, but am having trouble. I have a near sensor which is triggering properly, but no matter where the character stands in my scene, there is no rolloff to ...
3
votes
3answers
8k views

Is OpenCL possible within Blender either via cycles or internal?

I have the Radeon R9 280X video card and was wondering if there was anyway at all to enable GPU rendering with this card? I know Nvidia has CUDA cores and that works. That's good and all, BUT I don't ...
10
votes
1answer
3k views

Why should texture resolutions be powers of 2?

It's often said that texture dimensions should be square powers of two (512x512, 1024x1024, 2048x2048...), but what is the purpose of this really? I've given this advice myself and do it whenever I ...
0
votes
2answers
522 views

How to set color on triangle of a mesh [duplicate]

I am working on a model and facing some problems. The problem is that some of the triangles have different color and i want to make it same color as the whole model is. In the image you will see that ...
0
votes
0answers
158 views

Dead bmesh loaded from operator in edit_mode

I'm trying to make an operator for my algorithm that worked fine runned just from script main function, but bmesh in edit mode loaded from operator is dead... So i just can't do anything with it. ...
3
votes
1answer
452 views

Bake displacement to alpha channel

I'm trying to make efficient use of texture maps in my code and it would be ideal to bake the displacement of my mesh to the alpha channel of a normalmap. Is this possible (with the BI engine)? Is ...
10
votes
1answer
20k views

How do I make objects ignore certain Light sources? [duplicate]

I have a scene which has a spot light as the main light source. To get the scene as bright as I want, I have to set the value for the strength to be quite high, something like 5000. The problem is, ...
1
vote
1answer
1k views

Dynamic menu creation : how to get the selection?

I think it's a stupid question and the answer may be right in front of my nose. I create a menu populated by the text_blocks of the Text Editor, asking which text I want. Then.... how do I process ...
2
votes
2answers
339 views

Mirror without deleting or adding new material

I modified and existing rig and I want the left side to mirror the changes I did on the right side. Is there a way to do this without deleting half the character?
0
votes
1answer
411 views

How to cut mesh by curved surface [duplicate]

I need the "extra" from the roof to be removed. For some reason I can't make this work with booleans. Thank you.
2
votes
0answers
438 views

How to get the location of head bone relative to parent's head bone

In my python script I want to get the location of the head of the bone, in the parent's local matrix. This means that the equation: ...
0
votes
0answers
25 views

Adding a new edge loop doesn't work on some parts [duplicate]

Sometimes i try to add a new edge loop but than it doesn't go all the way around. Does anybody know what I am doing wrong? I am using a Mirror modifier. And sometimes i like to delete a line by using ...
1
vote
1answer
268 views

How do I give a texture a dark halo?

I have an image with an alpha channel that I am using for a texture. Right now I just use its alpha channel (that's the only thing checked in the influence panel). I'd like to give it a "halo"/...
1
vote
0answers
603 views

Is there a way to display the geometry of the Subd. surf. modifier together with the original geometry?

Is there a way to display the geometry of the Subdivision surface modifier together with the original geometry in solid view in edit mode? Lets assume that the image below is a screenshot from that ...
1
vote
1answer
3k views

GPU/CUDA volume and SSS support

As my fedora repos are way behind and still on blender 2.69, I've gone and compiled the latest myself. Everything seems to work and is quite recent. I can even bake CPU SSS, which is great. However I ...
0
votes
1answer
2k views

How to color a perfect reflective material in cycles?

This is maybe a funny question, but when I color a reflective material, I just change the color of the "glossy" shader, but when it comes to darker colors, I'm lost, because the gradient from dark to ...
2
votes
1answer
1k views

Problem rendering a video (Cycles / Node Editor / VSE)

I am trying to import a video to use as a background. I used cycles render but the video doesn't show up. I uploaded the video using video editor, then added the scene then added alpha over to the ...
2
votes
0answers
938 views

Using matlab coordinates in Blender

I am new to Blender and I could really use some help. The idea was to record a movement and animate a 3d character in Blender, but the problem is I didn't get a bvh file or any other mocap data file ...

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