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Fixing my characters hair, is there any alternative to upping the transparent bounces?

I imported my character from daz using diffeomorphic. It seems that unless the number of transparent bounces is set to at least 32 the hair has black artifacts. The problem with that is even if I ...
mojojojo's user avatar
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0 answers
4 views

How do you reuse an operator with different variables? "Object has no attribute" error when I try

I'm trying to add buttons to install/uninstall various dependencies for my add-on. I don't want to make a new operator for each button, so I need a way to pass in the dependency. Looking at How ...
Dr. Cyanide's user avatar
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0 answers
5 views

How do you organize your parts to an object? Do I use Emptys? If so, is there a good tutorial?

I was wondering how you guys organize your objects in Blender. For example, a door contains a door knob, hinges, door frame and door. Do you put all of those objects into one collection and assign an ...
Avixxxia's user avatar
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0 answers
4 views

How to make an VFX Breakdown for a making of video

I'm currently completing my Bachelorthesis in which I made a commercial with some visual effects (Motion Tracking and Full 3d Scenes). As a part of my delivery I have to submit a summary of my thesis ...
Marius's user avatar
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12 views

Smooth normals look bad when deforming the mesh

I will show the problem using a hand model as an example. I have a hand model that is trying to "save polygons" (not low poly). And to make such a model look good, I smoothed out its normals....
ChalkTraveler's user avatar
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0 answers
10 views

No module named 'ezdxf'

I'm writing an add-on in vscode to export some geometries as dxf files. When I try to import ezdxf, i get an ModuleNotFoundError: No module named 'ezdxf'. I have ezdxf installed on my computer and can ...
JarodH99's user avatar
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0 answers
8 views

seperating model into parts

New to blender and trying to cut up some STL files. I have found videos on the bisect tool and that has worked for some things. However, I have some more complicated shapes to cut out, ideally ...
diggerydoom's user avatar
1 vote
0 answers
5 views

Runtime error when rendering animation with a frame_change_pre hanlder defined

To visualize time dependent data I make use of handlers. The idea is to change the geometry every time I change the time. A minimal working example is shown here: ...
SimonCan's user avatar
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11 views

Help with creating jet countermeasure effect and smoke trail

Reference Video Video of what I have Blend File I am trying to create a jet flare/countermeasure effect in blender I have 2 issues. One is that the particles clumping up after a few frames as shown in ...
SaloKing's user avatar
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9 views

i was editing a mesh and these weird white lines showed up and i dont know what to do

the weird streaks are under the mouth and I don't know where it came from in the picture it shows just under the mouth these white streaks that showed up out of nowhere
9 Oo's user avatar
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0 answers
6 views

Texture paint is not exported in gltf model

I have a model with texture painting with it. I want to export it and i checked the texture configuration in the export. I also saved my image texture in the same file. But why when i try to import my ...
Yustina Yasin's user avatar
1 vote
0 answers
19 views

Bend/kink a long square like a ribbon

I have an request for assistance. It's a bit embarrassing as it might be for you a simple question but I am not a native English speaker so I don't know on what specific terms to search either. The ...
kaax_'s user avatar
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0 answers
16 views

Why cant i get this decal to wrap around my object [duplicate]

sorry if this is obvious but I'm still new to 3D. why is my decal or label getting cut off or mirrored at the halfway point of the cylinder/jar? it cuts off if I check remove backface is the options . ...
M.Ali's user avatar
  • 1
-1 votes
0 answers
11 views

Cycles rendering OpenExr as white blank image [closed]

I rendered a lot of projects using Cycles in .png format and now wanted to try using and OpenExr format but all of my renders are coming out as blank white images, whole animation came like that. In ...
human3dfly's user avatar
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0 answers
11 views

Relative Quaternion rotations in Blender Python

I'm trying to calculate the relative/local rotation between two Quaternions q1 and q2. The Quaternion represent a rotation in ...
David B's user avatar
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0 answers
14 views

edge ware for odd shape

I've asked this for a square sticker effect 2 years ago, but now I'm making a sticker for another Rubik's Cube that isn't in the shape of a square. Each sticker is shaped oddly. I've tried this on a ...
AlexWillis21's user avatar
0 votes
1 answer
8 views

How to make hair stick to character's head and follow rig?

I finally figured this out just now after struggling for 2 days, and it was tricky for me to find the answers online so I thought I'd just make this post and answer it myself so that any other noobs ...
SkyeBD's user avatar
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0 answers
12 views

Can I create a swirl effect in Blender like in After Effects? [duplicate]

I want to add a swirl effect to the rendered result in the Compositing tab, like in the attached image. Is this possible? I know how to create a swirling texture in the shader editor, but I want to ...
user195292's user avatar
0 votes
0 answers
13 views

Dji Mini 3 pro animation

I have a question. I downloaded a free 3d model of DJI Mini 3 Pro and I wanted to spin the wings... but I don't know why I can't. I'm still on early beginer level and in this case I have some lines (...
Mateusz Marcinkowski's user avatar
0 votes
0 answers
9 views

I want to create a custom asset library with different .blend objects and save it as a combined asset to use in a differrnt scene [closed]

I want to create a custom asset library with different .blend objects and save it as a combined asset to use in a different scene ...
AASIM MIRZA's user avatar
0 votes
0 answers
8 views

Error exporting animated rig and mesh as .glb after updating from blender 3.2.1 to 4.0.2 [closed]

I've just updated an old file to the latest version of blender that I have installed so I don't have to go back and forth anymore and I'm getting an error when trying to export the rig and mesh. ...
tranceplant's user avatar
-2 votes
0 answers
17 views

Rigging Hands Holding Phones for AirDrop-like Interaction

I'm working on a project where I need to rig two hands, each holding a phone, and position them as if one phone is scanning the other (like an AirDrop interaction). Does anyone have any tutorials or ...
Aimad Alachal's user avatar
0 votes
0 answers
17 views

Faces of model in Unreal Engine the appear transparent but in Blender the face orientation is correct

This model was imported from Blender to Unreal Engine 5. In Blender the face normals are in right direction and face orientation is also correct but when imported to unreal engine the faces are ...
Shahinsha E's user avatar
0 votes
0 answers
7 views

Can you export shapekeys without the mesh in GLB?

I am exporting shapekeys and animation data from Blender to GLB format. However, the shapekeys are dependent on the mesh, causing the GLB file size to become too large. Is there a way to export only ...
Heewon Ahn's user avatar
0 votes
1 answer
22 views

Geo Nodes - Deform Object to Curve

I have found the setup to imitate the curve modifier with geometry nodes. And sofar it works great. I have however one problem. The curve modifier keeps "looping" the object around the curve,...
STRGnine's user avatar
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0 answers
9 views

The edges of the baked low-poly normal map are not smooth and are jagged

I am trying to bake a normal map of a sculpted body model on retopologized low poly model. Unlike to tutorial video on youtube(https://www.youtube.com/watch?v=Zxl38NpPWdo&list=...
user192921's user avatar
0 votes
0 answers
7 views

Different rotation directions caused by view orientation

I use pyhton "bpy.ops.transform.rotate()" to rotate the right angled pipe I made Set my transform orientation to Normal and Axis to Z. When I change my perspective from small to large, I ...
mengyuanlan's user avatar
0 votes
0 answers
5 views

Use simulated rain in a busy scene without slowing down the system

I want to use an add-on called dynamic rain that simulates rain with particles. But these particles make the scene very heavy. Until the cpu was used up to 95% and the system was very slow and even ...
یاسین قنادان's user avatar
0 votes
0 answers
6 views

my mesh is warping a bunch after rigging

ive never rigged anything before so if there's anything glaringly wrong with this lmk. theres a bunch of warping when im posing so i feel like i did something majorly wrong. i followed this tutorial. ...
gloopx9000's user avatar
0 votes
0 answers
15 views

Geometry Node not working

So, I've recently installed Blender 4.2 and geometry nodes aren't working. I don't know much in geometry nodes or how to use them so maybe if someone can help me add water droplets on my can.
Samarth Bhardwaj's user avatar
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0 answers
9 views

How can I recreate the bending from a deform modifier with a rig?

I want to rig a cube in a way so it bends and twists the same way as it does with a simple deform modifier so that I can use it outside of blender but I only know very simple rigging and cant work out ...
Murray Du Preez's user avatar
0 votes
0 answers
6 views

USD Referencing

In other software, a USD file can be referenced such that when the external USD is updated, then the software can pull in the changes. Does Blender support this yet?
Anson Savage's user avatar
  • 3,412
0 votes
0 answers
24 views

I'm trying to view the liquid in my glass bottle, but the glass is too reflective

Here is what I'm looking at when I'm in the shader. I have liquid in the bottle but I can't see it. Not sure what I'm missing I tried turning off glossy, flipped normals and some other things but ...
Avixxxia's user avatar
1 vote
0 answers
13 views

Viewport Shading preview different than Render

I'm a complete newbie at Blender, trying to teach myself with web tutorials, and I'm completely stumped on this issue. The material shading render preview shows the effect I'm looking for, metallic ...
DrawbotDesign's user avatar
0 votes
0 answers
19 views

Geometrynode voxelizing scale issue

I'm trying to using geometry nodes to voxelize a model at a small scale. There is an abrupt cutoff around the scale of 0.005m at which the nodes no longer render the full model, but only portions of ...
misterMeows's user avatar
0 votes
2 answers
29 views

Why does unwrapping my cylindrical pushpin look weird?

Hey all I have what I believe is a fairly basic question but can't for the life of me figure out what I'm doing wrong. I'm creating a 3D model of a pushpin, extruded from a cylinder. I have it ...
Adam L.'s user avatar
0 votes
1 answer
16 views

How can I fix this edge distortion problem on a hollow cylinder?

This may be a silly question but I'm just starting out, I am just playing around with shapes as I want to make some 3d art. To cut to the chase I want to cut a cross section of a cylinder similar to ...
Count Hermaeus's user avatar
0 votes
0 answers
4 views

0 libraries and 1 linked data-blocks are missing

The warning appears when opening my rig file, or opening a file where the rig is linked. In the rig itseslf there's no orphaned data, or driver errors, or missing files. So i cannot figure out what it ...
Jack Conradsen's user avatar
0 votes
0 answers
12 views

How do I rig this hip belt

I have no idea how to automate these belts that go diagonally around the hips to move properly when the left leg moves. The belts are supposed to stay inside the loops of the thigh bag but it keeps ...
SpanishCarmine's user avatar
1 vote
0 answers
10 views

Is it safe to use a Blender Object as a Python dict key in a background bpy script?

From the Blender Gotchas page I know that Object references are invalidated on Undo/Redo, but what about background script execution where no Undo is performed? Can I safely use a ...
Rush's user avatar
  • 11
0 votes
0 answers
26 views

Create procedural triangles based on a given angle and length using geometry nodes

Create procedural triangles based on a given angle and length using geometry nodes. I'm trying to create triangles given the angle and the length using geometry nodes but when I check the angle with ...
Rick T's user avatar
  • 4,543
0 votes
0 answers
5 views

How to assign weights for my model to avoid weird mesh deformation?

I made a 3D model of player for my Unity game. In Unity some animations looks terrifying an recently i noticed that it also looks bad in Blender. I know how to use Weight Paint mode but i don't know ...
Lancelot's user avatar
0 votes
0 answers
20 views

How can I align textures of 2 objects?

I have a wall and a door with same dimensions but different UVs so it doesn't line up when put next to each other. I'm trying to move the UVs up and down but that is hard to align. Is there a better ...
CJ 2000's user avatar
  • 11
0 votes
0 answers
11 views

No power settings in Eevee (4.2) [closed]

Can anyone help - has the lighting system changed somehow in Eevee Next in Blender? I can't find the power parameter for light sources anywhere - unfortunately, I haven't been able to google it either....
Alan Tandelov's user avatar
1 vote
0 answers
28 views

How do you Combine Multiple Transformations into one Transformation Matrix with Geometry Nodes?

Stupid Question here, I want to combine multiple transformations into one total transformation. In my example, I have two Object Info nodes whose transformations, I ...
Obfuscate's user avatar
  • 712
0 votes
0 answers
14 views

Fluids flowing the wrong way in Global [closed]

In both 4.1 and 4.2 liquid flows along the X axis and not the Z axis. I have set it to global. If I move an object it moves in the correct axis. G, Z moves it in the Z axis and G, X in the X axis. I ...
Thomas Buarøy's user avatar
1 vote
0 answers
14 views

Vibrating liquid

I'm trying to re-create this scene: From the following showreel between seconds 12 and 14. https://youtu.be/W37A0YmkXTc?si=Nt8fJqB4K2mgIDts In real life this looks like what happens when there is a ...
MrBlindMouse's user avatar
1 vote
1 answer
20 views

How to lock the always on top subinterface when run a operator

Open a always on top subinterface Run a operator modal ...
X Y's user avatar
  • 6,248
0 votes
0 answers
27 views

Why is this material super black in Cycles but works in EEVEE? [closed]

I am working on a simple tutorial scene, but the material for the background card renders perfect black in Cycles (screenshot shows viewport in render mode). However, it works fine in EEVEE. Why is ...
nacht faust's user avatar
0 votes
0 answers
8 views

Material Preview Display Freezing Blender 4.2.0 Mac OS 12.7.5 [closed]

I just started using Blender over the weekend. I’ve created a 3D trapezoidal shape with bevels (started with cube, then Applied All Transforms), and Blender is freezing (beach ball) when I try to ...
MacApprentice's user avatar

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