All Questions
117,459
questions
0
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0
answers
2
views
How do you access a list of a users Quick Favorites?
I am trying to add my quick favorites to a separate panel, but I can't find any way to access the list of Quick Favorites. I've read it's in user preferences, but I can't find how to target that or ...
0
votes
0
answers
2
views
Move point along multiple curve
I have converted mesh edges to curves using geometry nodes.
I want to create points at random locations on those curves and move them around.
The problem is that the splines are separate, so when they ...
2
votes
1
answer
316
views
Export displacement texture from displace modifier
I used a displace modifier and created a texture for it. How do I export that texture? Thanks.
0
votes
1
answer
2k
views
Exported OBJ to Procreate is imported with UV coordinate overlapping
A very simple 3D blender model. Two cubes. I use a Boolean difference to create what is basically a square donut. Exporting that file as an obj to be used in Procreate. I’ve merged, checked for ...
0
votes
2
answers
3k
views
How to get location of origin of all objects in selection useing geometry nodes. 3.0
So what I am trying to do is displace an array of points based on location of another object. The nodes work well, when I "call" each object seperatly using "Object info node". But ...
0
votes
2
answers
3k
views
Bump and Displacement Fails to Render in the FINAL Render
I've got a interesting problem where my render is set to displace and bump in the material settings, and when set to the cycles engine, renders just fine with all my textures including bump and ...
0
votes
0
answers
8
views
How to fix this strange texture bug on my foliage? [closed]
i am trying to do a scene render here of a jungle. All of my assets here are from Call of Duty, and the render is supposed to be a loading screen for Call of Duty. After importing and texturing all of ...
2
votes
1
answer
20
views
How to extrude a profile along multiple curves keeping tilt equal between instances and sane normals?
Context
I need to create something like this:
But geometry should be fine, tips should be normal to the shape tangents and bases shoud not be rotated they should form hex pattern like in the example.
...
0
votes
0
answers
11
views
grab tool doesn't grab except in a few spots [closed]
I am new to blender. I am trying to learn how to sculpt. But my grab tool only seems to grab a few seemingly preselected vertices. So, when I am trying to create a head and place where the skull ...
1
vote
2
answers
7k
views
Problem in importing .svg files to blender
I am aware that this looks like a repost (and it probably is) but I just cannot seem to fix my problem with the post I have found on the topic.
Here is my goal and the problem:
I am trying to ...
0
votes
1
answer
30
views
How can I get this character's body parts to align with the intended animation?
I have a model with some body parts/bones that aren't behaving correctly. This character has several scorpion legs that should be folded up against his back when he's in robot mode. The legs on the ...
0
votes
1
answer
794
views
Can't texture hair made with geometry nodes
I'm playing around using the new Geometry nodes for hair but I can't seem to apply a texture to them.
I can apply a texture to the parent object but it doesn't affect the curves child. I also tried ...
0
votes
0
answers
8
views
Blender is importing single objects as a collection of surface names instead of whole objects -- why?
It didn't work this way the first time I used Blender. The screen shot shows a single object called "light cycle." The first time I imported this .OBJ file its name appeared in the ...
0
votes
0
answers
6
views
Alpha channel still blocking grease pencil layer (4.2.1)
I need some help, if possible.
I have a png image created with PS and imported as plane with alpha channel (Cycles).
I also have a grease pencil layer used to paint vegetation on the scene.
Problem is:...
1
vote
1
answer
316
views
rolling a Circular mesh plane
ok, take 2.
I need a circular plane subdivided with parallel subdivisions. (My initial attempt I was hoping I could transform a rectangular plane somehow.)
The end result I need is going from a disc ...
4
votes
2
answers
408
views
Simulate Minecraft Redstone | Where to start?
I am trying to simulate Minecraft redstone's behavior to create videos teaching computational redstone concepts with the convenience of Blender.
My first step is redstone dust, but I have already hit ...
1
vote
1
answer
621
views
Blender 2.8.2 Hair simulation - Pin hair to itself
I'm attempting to create a braid that I can enable Hair Dynamics for to simulate it as opposed to animating by hand. So far I've managed to create a braid with three hairs, each with simple children:
...
0
votes
1
answer
13
views
How do I Fix this blue color and ramdomized coloring on donut icing
I am currently learning blender as a beginner with blender guru tutorial and I came up with an issue with random color on incing on second donut and also there is some other issue also persist with ...
0
votes
0
answers
12
views
geometry nodes collection
Question:
How can I make each object inside a collection unique? Assign each object its own index and add an additional index to its copy?
The collection is connected to Instance on Points.
Details:
...
0
votes
1
answer
266
views
Grease Pencil thickness inconsistency causing line boil/flickering/shimmering on camera move
I work only in grease pencil and have a possible anti-aliasing issue (I attempted to increase the grease pencil anti-aliasing past 1 to 10 to 100, while it looks different than 0 it is pointless past ...
0
votes
1
answer
7
views
Changing specific color using color drop
I have been texture painting an object on a UV map. The problem is that now when I see the final result, I’m not happy with some of the colors that I have been using.
Is there some Way that I Can ...
0
votes
1
answer
2k
views
removing head from character mesh using another head mesh
I have a mesh of a character body with a head. I also have another mesh with just the head (and part of the neck):
I would like to "cut off" the head of the character body (bottom mesh) so ...
0
votes
0
answers
9
views
weird strips while trying to put material on a bottle
I am trying to put a plastic material on a simple bottle, but for some reason it gets these weird strips going. Its a very simple model, contains a mesh inside that is supposed to be liquid. Its the ...
2
votes
1
answer
926
views
How to create glowing light bulbs in Eevee?
I would like to model hanging spherical bulbs like these in Eevee:
I thought I could follow this tutorial to make transparent spheres, then put a point light inside and it might come out reasonably:
...
0
votes
1
answer
12
views
Is an IK control bone for an arm that also controls hand/wrist rotation possible?
I was thinking it would be cool to have a single bone control both the arm's direction and the rotation of the wrist like so:
The issue is that the control bone cannot follow the direction of the arm ...
4
votes
3
answers
15k
views
Blender 3.0 Geometry Nodes: Rotate instance to face Normals
I'm using Blender 3.0Beta, I want to align instances rotation along with the source mesh normals, I've seen people using align rotation to vector node, but it's been removed.
How do I make it so the ...
0
votes
1
answer
2k
views
How to make a 2D eye attach with 3D model's face, then add a rig to the eyes so they are able to move around the face?
I'm trying to make 2D eyes on my model character's face. How do I stick on face and how to rig eyes on face. You know, moving up and down and side and move anywhere around on the face. Please answer ...
1
vote
0
answers
17
views
Alternative to now read-only bmesh.loops[loop_index].normal on Blender 4.1 for game objects importer add-on
I'm dealing with a 3D game asset importer add-on. Blender 4.1's Bmesh deprecations broke the way this add-on assigns the original asset's normals data to a new Blender mesh object, and I'm not ...
0
votes
1
answer
18
views
how to fill that holes in blender 3d modeling
I need the easiest method to fill these holes. I tried using Ctrl+F, but when I export the model for 3D printing, the slicer doesn’t recognize the edit.
0
votes
1
answer
17
views
Issue with texture painting
I have multiple walls that I'm trying to texture paint. Each has its own material assigned to it. But they use the same image texture. when I go to texture paint one it affects all materials using the ...
0
votes
2
answers
439
views
Put picture from imported pic as vertex paint and engrave / extrude the shape from other object
What we have:
We imported image as a plane from PNG. Originally white presented on this import supposed to be transparent but after import it appears white.
What we need:
How to embed the image from ...
1
vote
1
answer
19
views
How to raise multiple edges with linear falloff ending exactly on a particular edge [duplicate]
I'm starting from here:
And I want to get there:
There must be an easy way to do it but I can't find it...
I dissolved the two middle edges and the four under to make a big brick. Then I moved the ...
0
votes
0
answers
21
views
please help me extrude along normals blender 4.2
I can't do it like the picture
this is mine
8
votes
5
answers
25k
views
Straighten edges not on axis
I have some edges that are not on the x, y or z axis. What is a simple way to straighten them? For example, I can scale and then use Shift+Z to straighten on the x and y axis.
Any shortcuts other ...
0
votes
0
answers
14
views
How to make a brush bend against the paper using Hair system?
I managed to create hair in the shape of a pointy tip using the edit mode, but when I try to do the brush bending , it doesn't keep its shape.
I need it to be rigid when I do the simulation, giving a ...
0
votes
1
answer
29
views
Cryptomatte from Blender to Nuke using custom fileout not working
my 3d scene :
In the render layer, I turn on Cryptomatte for object and material and this is my setup in the compositor (I render out the fileout node as CRIP02.exr - multilayer EXR) :
I also save ...
0
votes
0
answers
21
views
Any way i can make a mouth/eyes like a ring
This is how I want it to look like.
1
vote
1
answer
515
views
Blender 2.93 Denoising Strength settings
In the Blender Documentation there seems to be several settings for tweaking the denoising (see image)
However, inside Blender, the only options are choosing which denoiser, and the amount of samples ...
0
votes
1
answer
19
views
Display editable material values in property view
First off: I'm sorry if this has been asked before, it most definitely has, but after an hour of searching and experimenting I have to accept I seem to lack the jargon to properly search for it...
...
0
votes
0
answers
10
views
Material Preview Shader Issue
I am using Blender for basic architectural visualization. I have been using it form 2.8 version. There is a strange problem with 4.2.1, I see strange patterns in all the materials, even simple ...
0
votes
0
answers
35
views
Is it possible to use low level python API to apply modifiers without slowing a loop?
I have a script adding several thousand objects into a blender scene.
After reading this post here:
https://blender.stackexchange.com/a/7360/124395
I have rewritten my code, such that it doesn't use ...
0
votes
1
answer
9
views
Blender rig creation doesn't work how I think it should (Rigify)
I am starting to learn character rigging and I created an amature for a character (Based of the human amature samples). When I generate a rig out of it I don't understand why the hands are staying at ...
0
votes
1
answer
396
views
Portions of my mesh seem to be locked in place and can't be moved, rotated or scaled. How do I fix this?
So I've been making a human model in blender from scratch. While I was working on the hands, I've suddenly been unable to move, rotate or scale the rest of the mesh. I've seen suggestions that the ...
-2
votes
0
answers
24
views
My procedual fries look underdone. What can i add to make this better?
I've been practicing my node based shading with this little fries basket. I'm almost happy with the result but i think I may have done some unnecessary things such as 3 different bump layers and they ...
-1
votes
0
answers
14
views
Properly fit a 3D-text into a box/mesh
does anyone have a good idea how to properly fit a 3D-Text into a box which is deformed in all axis?
This target box results out of another mesh, basically I want to fit a text properly into a ring ...
0
votes
2
answers
97
views
Stacked objects fading but shadow stays
I want to make a stack of objects fade away but in my stack of five rectangles fading goes well but after the third fade, the shadow of the faded objects doesn't go away. How can I make the shadows ...
0
votes
1
answer
6
views
Unable to export baked shape keys with animation as .fbx blender 4.0 and 4.2.1
I am attempting to export a .fbx file from blender to unreal that includes a character and their animations.
The problem:
upon export and reimport to blender or unreal the mesh, rig, morph targets/...
4
votes
1
answer
1k
views
How do I use dynamic paint to control hair density?
I tried using the dynamic paint modifier to control the hair density of an object but it didn't work out like I wanted it to.
First is set up a plane, gave it a few subdivisions and added a dynamic ...
2
votes
1
answer
1k
views
No playback buttons when animating in Graph Editor or Dope Sheet
The small playback buttons when viewing "Timeline" vanish when in the Graph Editor or the Dope Sheet. Is there a way (other than hotkeys) to bring that little strip of buttons back. There is room ...
1
vote
2
answers
685
views
How to apply existing facial blend shapes to beard
Does anyone know how I could attach a beard to a face/head so it's affected by morph targets (face expressions) of the character? I've tried to combine vertices of the beard with the face thinking ...