All Questions

32
votes
0answers
1k views

Custom trackpad pan/zoom/rotate behavior add-on

I'm trying to write an addon to customize the trackpad panning, zoomimg, and rotating gestures, but can't find a way to read the actual trackpad parameters for position and so on. The properties in ...
13
votes
0answers
492 views

Property Panel Custom Popup Menu when user presses hotkey over an input field

is it possible to trigger this kind of menu: in the property panel when I press a hotkey over a button/input field? I want to specifically,when the user presses a specific hotkey when over an input ...
12
votes
0answers
294 views

How to make a dynamically expanding menu in Blender?

Say we want to navigate a tree structure without knowing all the data ahead of time, is it possible to do this in Blender? For example, a menu which dynamically loaded a directory hierarchy from the ...
9
votes
0answers
2k views

How to create macro/record actions while modeling

I'd like to record my actions and create a macro. I've tried allready two things: 1) copying actions from Info panel and pasting them to text aditor. Then adding the lines: ...
8
votes
0answers
83 views

Generated Previews - low-resolution and dark shading fix?

(2.79 - Blender Internal) Generated Previews is very handy feature for previewing assets when importing / linking, I would just like to know if there is a way to: Make thumbnails lighter to match ...
8
votes
0answers
190 views

Blender on Windows is skipping python script. (brenda on windows)

We've been using Brenda for quite some time now for rendering architectural stills. Since our editing stations are doing nothing at night, I started making a desktop app that allows you to pick jobs ...
7
votes
0answers
94 views

how to configure facility wide configuration files

We'd like to integrate Blender into our pipeline. With other software packages, we usually have cascading configurations: facility (eg configuring temp folders and common plugins) project (eg project ...
7
votes
0answers
134 views

Problem with sculpting, using graphics monitor

So I have this graphics drawing monitor Huion Kamvas, that I'm trying to use with the blender sculpting, and I am getting this weird issue. Whenever I try to put the first stroke on my object, ...
7
votes
0answers
203 views

How to call original operator from operator's override?

I would like to amend functionality of an existing operator with a condition check and then "proceed" with the original operator (if condition check allows it). It is essentially what is done in ...
7
votes
0answers
950 views

Using a video from the Video Sequence Editor in the Movie clip editor?

So what I want to do is track a video that I have edited in NLE, but when I click on the movie icon whilst in the Motion Tracking layout, the list is blank.
6
votes
0answers
1k views

How to get actual rendering progress and estimation from render_stats python handler?

There is render_stats bpy handler It seem like it is invoked every time rendering engine prints to console smth like ...
6
votes
0answers
1k views

How does blender calculate poseBone.matrix?

How does blender calculate a poseBone.matrix through the hierarchy chain? A bone's final matrix is a transformation matrix which defines the bone in armature-space in the current pose (M1). I want to ...
5
votes
0answers
129 views

Can blender put its render passes together back?

I'm stuck with a simple task. I need to tweak some render passes of the image, and then put them back to the combined composited image. For Cycles I use this scheme from the manual: and it works as ...
5
votes
0answers
57 views

How do you avoid dependency cycle between two soft bodies?

How do you setup two softbodies with collisions without getting a dependency cycle ? A depends on B through Softbody Collision B depends on A through Softbody Collision Those two objects interact ...
5
votes
0answers
52 views

How does “Flip Normals” affect Face Corner Data?

I use the "Normal Edit" and "Data Transfer" functions a lot, therefore I'm working with custom Normals with Face Corner Normals that differ from the Vertex Normals. The Pink lines represent the Face ...
5
votes
0answers
493 views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
5
votes
0answers
327 views

Rig a strand with multiple control points?

I am trying to figure out the most optimal way to rig things like hair strands, cables, tentacles, etc. I am looking to make a strand that is moved with a controller at the tip, but then has multiple ...
5
votes
0answers
321 views

PyOpenGL and VBO Indexes

Long story short, I'm trying to do a modal handler that draws using OpenGL into the viewport. Immediate mode through BGL works fine, but is dog slow. I tried using VBOs through BGL but there seems to ...
5
votes
0answers
338 views

Viewport widgets with draw handler

Is it possible to create viewport widgets with draw handler? I have an operator which produces simple mesh geometry, I use operator redo properties panel to edit the result as shown in animation ...
5
votes
0answers
85 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
5
votes
0answers
327 views

Can I render ambisonic b-Format audio?

Im looking for a way to render spatialized sound to 1st order ambisonic b-format. I assumed the 4ch option in scene audio settings was the key. But that just seems to render a quad speaker setup? The ...
5
votes
0answers
729 views

Import fbx animation

So I have a .fbx file with a model and a ton of animations for it as separate .fbx files but when I import the .fbx animation file into the scene currently with the .fbx model it imports a new ...
5
votes
0answers
79 views

Is there a way to get a unique value per dupli group instance?

Given a number of dupligroups, is there a way to get a unique random value for each one in a cycles shader? Using the object info node won't work, as each instance consists of multiple objects. I'd ...
5
votes
0answers
161 views

Killing Blender processes

So I'm currently using Java's ProcessBuilder to run Blender Python scripts for rendering in the background and that's working fine. However, I would also like to abort Blender at any time, and unless ...
5
votes
0answers
330 views

Animation showing last frame when played?

To make this simple I have a .blend that you can look at. I have simple logic: 1) When the prop "Active" is true, our object is visible. When false, invisible. 2) When Spacebar is hit, "Active" ...
5
votes
0answers
366 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when i try to zoom into the image to paint the details...it appears very low res... Is there any way to make it ...
5
votes
0answers
533 views

Setting bouncing curve in graph editor

Is it possible to modify the bouncing and elatic curves in the graph editor ? For example, modifying the number of bounces, the amplitude, ... ?
5
votes
0answers
801 views

help with exporting game as .exe

I've been working on a game with levels. I know how to use scenes and transferring to scenes for the levels but it's getting laggy and slow. I know I can just do 'Start Game From File'. That will ...
5
votes
0answers
593 views

Constrained depth of sculpting

In Sculpt mode, I need to fix Adding/Substracting of the object to a minimum/maximum depth, that I've predetermined. I need the whole mesh to be smooth, as if I used normal brush but with a Layer, ...
5
votes
0answers
383 views

Save screenshot (bge) without writing to disk

This is a little odd but I need to save a screen-shot as an array (numpy array for eg) without writing to disk. The idea here is to create and then call the array once per frame in an external script ...
4
votes
0answers
17 views

Move along track in blender game engine

I have a problem with making a game like Sonic Rivals. As you see in the game Sonic tracking his way from down to up and from right to left. In the game, I'm just pressing right and left and Sonic ...
4
votes
0answers
93 views

Is is possible to get boids data to animation nodes signalling when they are 'attacking'?

I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
4
votes
0answers
78 views

Filmic color management and masks

I recently had the problem of having to mask (rotoscope) some footage in the movie clip editor and render out some elements to put in there. For rendering those 3D elements, I wanted to use the filmic ...
4
votes
0answers
73 views

Why does Select-All in Face-Select mode also select isolated edges?

Blender v2.79. Let's say I have to extrude all faces of this planar construction containing two edges not included in faces, and one isolated vertex: In this object, there are not hidden ...
4
votes
0answers
136 views

ATOM : setup blender python environment in my IDE

Anyone using atom here for developing blender addon etc ? How can i setup the blender environment (autocomplete, lib access etc) in Atom ? Tried to googling it but can't found any help. Some tutorial ...
4
votes
0answers
71 views

Maintain equal rotation on multiple objects

I am making a model with gears. I want to be able to turn any gear and have the others follow. Using constraints or drives only one gear will rotate (and the other will follow). Is there anything I ...
4
votes
0answers
667 views

“Unsupported channel layout” Error, when trying to render with AAC-Audio

I try to render a Video with Blender's video editor. Under Output I set FFmpeg video as file format. Under Render I set Container...
4
votes
0answers
45 views

when i enter edit mode, the edges don't stick on the object itself

Whenever I enter edit mode, these lines supposedly are the edges to edit. But they look to be very squared and detached instead of sticking on the object. Why is this happening?
4
votes
0answers
2k views

How can I bake a normal map with smooth, beveled, edges, when the low poly has sharp ~90° edges?

Background I have been trying to solve a seemingly simple problem with normal map baking in Blender 2.9 since last weekend. I wanted to make sure that I read and researched as much as possible before ...
4
votes
0answers
381 views

PythonScript to load data as colored point-cloud

Background I want to render 3D points with color information for scientific visualization. I have several hundred thousands of points up to 2 million. For each point I have [xyz] coordinates and two ...
4
votes
0answers
51 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
4
votes
0answers
81 views

Planetary Clouds

Is it possible to create a planetary-volumetric style clouds on the faces of a sphere? Every attempt I try always comes out to look too 2d when approaching the image closely. I tried the volume output ...
4
votes
0answers
214 views

Unable to export per vertex data to wavefront

I am trying to reconstruct a cube with normals that look like in the very first animation in the "Introducing normals" part of this article. If I start out with the default cube, smooth the faces and ...
4
votes
0answers
48 views

Is it possible to use Alembic in BGE?

I am thinking to make some cool looping animation, bake it into Alembic and have it working as BGE demoscene animation (looping). But is it possible to use Alembic animation in BGE?
4
votes
0answers
253 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
votes
0answers
765 views

How can I disable click to move (grab)?

When I select an object by clicking right or left mouse button, the objects moving with my cursor. I'm new to Blender, not sure if this is a normal default. I tried to disable translate under 3D View, ...
4
votes
0answers
213 views

Using Particle systems on an Array Modifier's Cap

I'm new to Stack Exchange, but I've been using blender casually for the past year, or so I'm currently working on a city, for the purpose of learning and fun. To save myself from building a lot of ...
4
votes
0answers
74 views

Render only Nodes that Change

When compositing with Blender, oftentimes I'll end up with a large node graph, with most of the nodes not changing at all. However, whenever I add another node, even if it's not connected to the rest ...
4
votes
0answers
274 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
4
votes
0answers
98 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...

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