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4 views

Is there a way I can setup my default view of Shading or Sculpting window?

Is there a possibility to change my default view of let's say Shading window in Blender, so that I don't have to adjust it in every project (Size of the windows, types of the windows etc) Thanks in ...
0
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0answers
5 views

How would you make a 'long exposure' effect like this reference?

https://www.youtube.com/watch?v=rZfg0G1yTWk I'm trying to make an echo effect and then feathering the edges of the object so it becomes a frozen smear.
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0answers
14 views

Cant not Limit IK Bone Rotation of bone

I Need help with the rig The image is when i using the boneIK to control finger ,The thumb2 work alright,but the thumb1 rotation out of where it should . Does IK limit rotation just work when theres ...
0
votes
0answers
3 views

How to suck particles

How do I get the particles from the emitter get sucked into an object. Like a black hole effect.
0
votes
1answer
105 views

Knee deforming when applying armature to character

I'm fairly new to Blender and rigging, and I'm having an issue. After I'm done doing an armature for a character, making sure everything is aligned properly, I applied the armature via automatic ...
0
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0answers
4 views

How to create objects fast for each frame?

I am creating 50-100 new objects per frame, and it is very slow. I don't know which step is the slowest. My method: Create objects. Hide all objects at frame 0. Set keyframe for obejcts to appear for ...
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0answers
5 views

Is there any way to create a light that does what world lighting does? ie. Diffuse "non-directional" scene lighting?

I find world lighting helpful for giving objects a bit of slight illumination from all angles. Eg. Designing 3D icons/buttons. In this application, I am using world lighting with a flat white color, ...
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0answers
2 views

Connect neighbor vertices into a polygons? Geometry nodes 3.x

Is there a way to connect vertices (separate points) into a mesh grid inside the geometry nodes? What I basically need is to get this: from this:
2
votes
1answer
15 views

How change mesh form with an armature bone

I want to change the shape by moving the bone along the x axis. how to do it? meaning: when bone x = 0.000. it's a basic shape when bone x = 1.000. i want to change shape and save it to this state of ...
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0answers
6 views

What could be causing this viewport shading issue?

How it looks: It does appear only under certain angles: but it also appears on darkly shaded faces. This is in edit mode with no materials in the default solid shading mode. I am also 100% that I ...
1
vote
1answer
33 views

Python code for a generic die

I am newbie of Blender and I never used the python interface. I would like to write a little program to make a generic die. The generic die is build with a clever idea: to flatten N equally ...
0
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0answers
4 views

How to change the focus of an area light?

I use an area light to project an image texture onto a wall. the image should also be visible on an object in the foreground. so the light must be placed in front of the object. Now I want the image ...
0
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0answers
3 views

Eevee viewport blur isn't the same with render resulting

I have this problem, and I don't know how to fix it. I use depth of field with F-stop at 0.3 and a focus distance of 1.7 m. In the viewport, it's perfect, but when I render it, I can see everything. ...
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0answers
4 views

Sculpting brushes are lagging after a while of sculpting

I just imported a character from ZBrush to Blender and after a while of sculpting I encountered a problem: the brushes started to lagg like 1/2 sec and the thing is that the character has around 2.6 ...
0
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0answers
5 views

Random spin rotation on particles?

I want to make a rain of bullets, however, while with particles I can get a good spread, I cant make them spin in random directions. I tried keyframing the original, but now they all spin in the same ...
0
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2answers
894 views

rotation in only a single axis

i have a plane and it is rotated in the x axis and i want to rotate the object in y axis 90 while keeping the x axis rotation as previous but when ever i am rotating the plane in the y axis it is also ...
0
votes
1answer
6 views

How to get rid of Pincushion Distoriont of Projector?

According to this tutorial the solution to the distortion is to use the node setup in screenshot 2. However, the nodes completely mess up the image. Is there any other solution to get the edges ...
2
votes
2answers
21 views

My images are rendered as file, not PNG. How to open the files in video editing?

I rendered over 1000 images and it took over 3 hours. But due to an Insufficient storage space, the images are saved as file, not PNG. I can open and see the images, but I cannot open in blender in ...
0
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0answers
5 views

How can I apply rigid body to multi-part object using array modifier?

I made apple. It has two parts, stem and body. I used array modifier to make copies of the apple (because rigid body doesn't works with array modifier). Then, converted it to mesh and tried to "...
0
votes
4answers
359 views

How to increase this camera viewport size?

How can I increase the size of the viewport(I don't know the exact name of it) The frame in the middle. I tried several methods, but I failed. Only I can do is just zoom in and out, but that's not ...
0
votes
1answer
18 views

How to blender two materials on the same object together

Hey so im working with multiple materials on the same mesh. The materials have normals that don't really line up. (I'm using some textures I got from a CC3 export, and the normals don't seamlessly ...
1
vote
2answers
1k views

Slow performance in viewport even in wireframe mode

This is my first question here. I have been looking but haven't found a proper answer. Hope someone can put me on the right track. I have painfully built a scene, with a lot of problems because I ...
1
vote
0answers
14 views

Calling an operator with bpy.ops and setting a property that is inside a property group

I know that one can override an operator's properties when executing it with bpy.ops.my_operator(my_prop=value) eg ...
2
votes
1answer
11 views

How to make nodes semi-transparent

In https://docs.blender.org/manual/en/3.0/compositing/types/converter/id_mask.html the viewer node seems to be semi-transparent, letting background link visible. How to set it ?
1
vote
1answer
16 views

How to twist material

The material on the trunk of the tree looks repetitive and unnatural. I'm thinking maybe I can twist the material along the trunk so the repetitive pattern doesn't show on one side. Any idea on how I ...
1
vote
1answer
681 views

2D- Bounding box around human model with sub meshes and armature

Mast is the entire model, It has sub meshes as can been seen from the figure, like eyes, clothes, but belonging to the same human model. I need to get the mesh of all of that together, so as to draw a ...
2
votes
2answers
16 views

Single hotkey for multiple options

From time to time, after pressing a hotkey button corresponding to an action (eg. V for "Set handle type" in edit Bezier curve mode), I get to choose from ...
5
votes
3answers
127 views

What Shader Node Is It?

When a shader node's label is one of its settings instead of the node's name, is there any way to tell (other than familiarity) what node it is? In the above graphic I have three Math nodes, two set ...
4
votes
2answers
2k views

Mark bevel edges after solidify

I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender? Best, JD
0
votes
1answer
25 views

How do you access the updated pose location data for posed objects through python scripting?

I want to be able to access the posed xyz location data for objects parented to an armature. I can do this for bones: ...
1
vote
0answers
14 views

Displacement in viewport looks NOTHING like render? Adaptive or not makes no diff

I have an appended procedural texture with displacement that looks great in the viewport. As soon as I render it, it looks like utter trash. It doesn't even resemble the planar version of the ...
2
votes
1answer
128 views

Tips for anime style swift movement and teleportion effects for blender 2.9

I'm trying to figure out how to do anime style swift movements or teleportation like effects but what I do have is either laggy as all hell or effects the background and other objects. I would rather ...
1
vote
0answers
8 views

v3.0 not using dual GPU's, 2.82 does (same exact file)

I've always used 2 GPU's in blender and it's always rendered 2 tiles at a time. Not anymore... I recently updated to blender 3.0, after about a year of not using it at all. On rendering my first image ...
1
vote
1answer
23 views

How do I render with cycles with the same bloom effects as Eevee?

I want to render an animation in cycles it has a lot of bloom for the neon effects and most of the bloom is just gone in cycles.
0
votes
0answers
13 views

Any resources which teach to create Procedural Floral or flower patterns using nodes?

I am looking for any resources teaching how to make floral black & white procedural patters in blender, using nodes.. Something like this:
1
vote
0answers
7 views

How should I texture paint on my model after I already UV Mapped and created a texture material with a texture atlas?

I used the texture atlas technique to UV map and create the textures for my model. However, now I want to just texture paint pixel like eyes and nose onto the models face(stylistic choice). Could ...
0
votes
1answer
107 views

See-through faces, but just in game and probably not because of normals?

I modelled and animated some low poly game characters with Blender and when I import them in Visual Studio MonoGame there are some parts of the modells see-through as you can see in the picture. I ...
5
votes
2answers
903 views

How to Switch Cloth Object Ready for Sewing Simulation into Printable Template

I'm making sewing patterns in blender, i.e. several pieces of flat fabric. Typically I create each piece as part of the same mesh object, and join them with edges so that the cloth simulator will sew ...
0
votes
2answers
50 views

Geometry nodes 3.0 controlling values for individual instances using proximity object [duplicate]

I have created a system of entirely procedurally generated flowers which involves a spaghetti of groups within groups and instances within instances. The part that I am having trouble with is ...
0
votes
1answer
366 views

One side of my mesh is completely dark and isn't being affected by lighting

I'm following the Blender Guru Tutorial for the anvil and I'm currently stuck on why this issue is occurring. I had added the HDR lighting to my render when I noticed that one side of my anvil was ...
0
votes
0answers
10 views

OpenEXR animations and Adobe Premiere Pro?

I'm experimenting with rendering my Blender animations as OpenEXR MultiLayer image sequences (this video piqued my interest: https://www.youtube.com/watch?v=-UjJqwwMJc8). The problem is that I do my ...
0
votes
0answers
10 views

Is UPBGE completely free? [closed]

Currently I am working on a game in UPBGE. Can I publish my game without any cost at is their any royalty? Can you please tell!
0
votes
1answer
9 views

Particle Lifetime Info doesn't work on metaballs

I am working on an animation of water droplets moving upward ("evaporating"). I am trying to animate material transparency based on particle lifetime. Here's my node setup: It works when ...
1
vote
1answer
141 views

Noise Texture does not work with my mesh

I'm new to Blender and following along with the Blender Guru's tutorial series for beginners, where you make a doughnut and coffee. I've been doing everything He does step by step. In Part 4 Level 2 ...
3
votes
1answer
341 views

Is there a way of having Blender reset the 'origin to geometery' automatically?

At the moment, when I resize or modify an object, I manually click Set Origin -> Origin to Geometry to recentre the manipulators in the object's bounds. Like so: My desire is to have the origin ...
4
votes
2answers
275 views

In Blender 3.0, how can we control instance properties (scale, etc.) by proximity?

I've been looking at tutorials and various node tree screenshots, but since the 3.0 release many aspects of Geometry Nodes have changed, making those sources largely irrelevant. In 3.0, how can we use ...
1
vote
0answers
12 views

How do i simulate an object on a string, with the string being simulated, and can collide with something else?

I want to simulate the string being attached to one stationary point and attached to a bigger object, which can collide with other objects? I've tried so many different methods but I still can't find ...
2
votes
0answers
16 views

How to create standing water with a Mantaflow fluid sim?

I've been trying to work with smaller-scale Mantaflow simulations. In this case, I have a small amount of water dripping from a pipe/faucet, and I want it to form a puddle on the plane under the pipe. ...
0
votes
2answers
32 views

How to make the Black pattern repeated on the ring? Resolved

The black color pattern only shows on the front and back. What method could make it shown on the left and right sides? The black part is made with a colorramp node and controlled by a vector map in ...
0
votes
0answers
12 views

How can I leave light spotlight on ground making other portion transparent?

I know how leave shadow on ground making other portion transparent, but leaving light, I couldn't find. Thanks.

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