All Questions

0
votes
1answer
21 views

Bone is lost in pose mode

In Object mode, all of finger rigs are visible, but in pose mode, I can not see a single finger rig. Even if I press ALT + H, I can not see bone. If you do not have an easy solution, is there a ...
0
votes
0answers
21 views

Weird Error with Blender 2.8 [on hold]

I got this error with Blender 2.8. Sometimes the screen blacks out and sometimes some weird colors pop out. The color changes with every rotation like a disco ball.
0
votes
1answer
19 views

VSE - A strip with a PNG/transp won't show as long as there's another one above it

As the screenshots show, each strip has a PNG image with transparency. blueoutline.png is above yellowball.png, each is using Alpha Over as a method of blending. What am I missing? Is this the reason:...
0
votes
2answers
35 views

Turn drawing into a Mesh?

I would like to ask if it is possible to make a drawing into a mesh. That would be very helpful. It can be a 2d plane formed like a cube or something. Here is what I mean:
1
vote
1answer
28 views

Finding a specific face/vertex/edge based on position value, not indices value

[Looking for answers possible via python] Hi everyone! I'm trying to select a face/vertex/edge based on location rather than selecting it based on its specific index. After the specific face/vertex/...
0
votes
1answer
31 views

Creating a mesh on any object, duplicating the mesh and editing faces

Id like to create an atomic model of a nanoparticle, a truncated octahedron to be precise. I know I can use the "set parent" function using small spheres to superimpose on an octahedron (itself ...
1
vote
2answers
30 views

Segfaut when going back to Object Mode, on unrelated data

I am writing an Addon. I have a list of Vectors: centers = [p.center for p in obj.data.polygons] In a later section of code, I do the following to a different ...
2
votes
1answer
36 views

How can I split a mesh?

I'm making a dog head and am trying to seperate where the mouth goes but can't figure it out. The entire head is solid. The part still needs to be connected to the head.
0
votes
0answers
24 views

Engraving went Wrong

I dont know what happened the rest worked well but the main one didnt and its has done this weird glitch sort of thing.
3
votes
0answers
25 views

How to adjust view clipping distance when using object as camera?

When using an object (like a spot light) as the camera for easier positioning (using Ctrl-Num0), it seems like the view distance ...
0
votes
0answers
26 views

Black Squares behind Beard

These are the textures And these are the nodes that I'm using Could this be a problem on the model texture or its just me using the wrong nodes?
0
votes
0answers
22 views

Turn off outer white Circle on Transform Gizmo?

Is there a way to turn off the white outliner on the transform gizmo? It's really annoying because I keep catching it when I'm trying to edit and you can just press R to use that function anyway.
1
vote
1answer
21 views

Rope modelling issue - curve modifier breaks up if object moved from origin

I have succesfully created a rope object using the screw and curve modifiers. But when I move the object away from the origin the path gets more distorted the further I move it away. The only way I'...
1
vote
2answers
27 views

Python: How to select the collection an object belongs to

I can access objects belonging to a collection like so: objects_in_collection = bpy.data.collections["My_Collection"].objects How can I access the collection a ...
0
votes
1answer
36 views

Eevee material specular

Blender 2.8 ,Eevee, this glossy effect on models keeps moving around as i look around/move the camera. Any way of keeping this effect but making it "static"? (i only know how to desable it) I do not ...
9
votes
2answers
499 views

Animation: customize bounce interpolation

I want to animate a plane falling onto the ground. It’s good to have the bounce interpolation however you are quite limited when you want to customize it, for example adding more smaller bounces to ...
0
votes
2answers
35 views

Arrays: Different image texture

I've been looking around a little but could not find a definitive answer for this: Can I setup my nodes in a way that allows for randomly selecting one out of multiple image textures using an array? ...
0
votes
2answers
39 views

Camera Rotation in World Coordinates?

Are the coordinates of the camera in the world coordinate system? If they are not, how can I change to the world coordinate?
0
votes
1answer
20 views

Combine separate armatures

On the right side under scene I have a couple different armatures like armature.001 and armature.002 and bone. I was wondering how I make these all one object I'm trying to parent bone 4 to the neck ...
0
votes
0answers
17 views

Blender Benchmark

I've had to go through the whole "Build your own Blender" process just to get my GPU to render. Do I have to do something completely different to get the GPU benchmark to run with a 2080ti? Gotta be ...
1
vote
1answer
58 views
+50

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
-2
votes
0answers
22 views

How can I make faces show both sides?

I was working on a model, thought I was done. So I put it into Unity but the faces are all jacked up. How can I make faces face both ways?
1
vote
0answers
26 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
0
votes
0answers
25 views

How do I get rid of ugly creases from loop cuts?

So I'm creating a spider in Blender and after adding a material to my mesh, I noticed in render mode that there was an ugly crease torwards the head (highlighted in yellow in edit mode). I did not ...
2
votes
1answer
58 views

Cycles rendering dim lighting

This has been going on for a while now but I just want to fix this. I have a nice bright scene in the viewport, but then when I render it, it looks way too dark. Here is the .blend https://drive....
2
votes
1answer
23 views

Transparent object shaddows in volume material [Blender Internal]

Currently I am fighting with lighting artefacts within a smoke simulation, when the lightsource is within the volume and especially also within a transparent object within this volume. (Note this ...
1
vote
0answers
25 views

Blender Crashing

So, as I was going through some of my Blender files changing the render time Subsurface values from 4 to 3 and enabling the 'Use OpenSubdiv' to speed up viewport animations, Blender would just freeze ...
0
votes
0answers
6 views

How to link a mesh to scene with the desired local coordinate?

I create one mesh from another one via script. The rotation of the new mesh is different from the original one when I link the new mesh to the scene, because the original mesh has a Y-up and Z-forward ...
1
vote
2answers
35 views

Problem with Boolean-difference modifier – or – How to model a cuboid with two cylindric holes

Simplified: I want to generate a cuboid with cylinders as holes in Blender. When I add with a difference-modifier, I come to pretty common problems/limitations. There are lots of tips or advice ...
0
votes
0answers
23 views

Boolean modifier not working for simple objects

I am trying to make a floor plan which I can 3D print. I started by using a base cuboid, and then added rooms of specific dimensions with the hope of using the Boolean difference to remove the volume ...
0
votes
1answer
21 views

How to duplicate view layers?

right now only there's the possibility of creating new view layers, but every time you create a view layer it defaults all layers to visible, and sometimes in the scene there are views that are too ...
0
votes
0answers
14 views

Animating: The poses of key frames revert when I changed frames

So this seems like it will be a simple solution that just eludes me. I'm hoping I won't have to up load my blend file. Okay so I'm making several animals with a human mesh that is rigged. Making the ...
1
vote
0answers
13 views

video on a plane not playing

I can't seem to get a video on a plane in my project to play. The first frame shows correctly keyed and in place, but it just stays on the first frame and never plays when I move through the timeline....
0
votes
0answers
9 views

OpenGLHighRise in Cycles is Black

I want to render a city with a world, but every time I render out an OpenGL High Rise City in Cycles Rendering, city is black. In Blender Render In Cycles Render How do I allow the OpenGL textures ...
2
votes
1answer
52 views

Rendered textures different to 3D View

I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures ...
1
vote
1answer
34 views

Mark bevel edges after solidify

I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender? Best, JD
0
votes
1answer
8 views

“Keep offset” connecting the wrong ends of the bones

I am having trouble with the "keep offset" function that keeps on connecting the wrong ends of the bones together ! As on this picture here, where the dotted line should link the two closest ends of ...
1
vote
1answer
24 views

Background reflected in glossy glass, but I didn't set it

I've made a roughness 0 glass pane, when I'm in lookdev mode it's reflecting a background that I didn't put there. I know I could just ignore it, but I'd rather be able to see what it'll mostly look ...
0
votes
1answer
28 views

Why does my mesh enlarge upon applying automatic weights?

New to Blender and trying to rerig the original player model from the Unreal Engine 4. I apply automatic weights while selecting both my rig and the mesh, and after it applies, it enlarges. Files will ...
0
votes
0answers
19 views

parenting bones to each other FaceRig

I need the blue line to be parented to the pink but for whatever reason its there own object and im not sure why the armatures are divided like that? Is there a way to connect all these bones together ...
0
votes
1answer
43 views

Change color of fresnel node

I want to have a white outline and not a black one like the fresnel node makes
1
vote
0answers
12 views

Model's “spine bone” doesn't deform correctly

First off, this is kinda how I want the selected spine bone to rotate the mesh… But after weight painting over and over again, adding more faces, and moving bones around, it always turns out ...
0
votes
0answers
19 views

Unwrapped texture showing only partially in cycles

I modelled a cave and wanted to use some textures for it. I unwrapped the model and applied textures, but they appear only at the entrance of the cave, the rest of it is missing. I also tried smart ...
0
votes
0answers
16 views

Where do I change number of subdivisions for icosphere in 2.8? [duplicate]

I'm just trying to make an icosahedron. I know I need to reduce the subdivisions of the default mesh to 1, but the UI has changed and I can't find where to do that.
-4
votes
0answers
51 views

What's the problem with this model? [on hold]

Ok, so I've never used a 3D modeling software before but I needed a 3D model for my next shortfilm so I thought, "How hard can it be?", So I downloaded Blender. After 4 months I've finally completed ...
1
vote
0answers
7 views

import geometry from houdini with vertex groups and vertex color

I'm just trying to find a good workflow which will enable me to import both vertex colour and vertex or prim groups from Houdini, and then have them as editable vertex groups/colours in blender. I've ...
1
vote
0answers
19 views

How to create a script that will evenly distribute selected nodes?

I would like to create a script that would evenly distribute the locations of some selected nodes so that I can better organize my node trees. I'm seeking a script solution for this issue, instead of ...
1
vote
1answer
30 views

Autosave don’t work in 2.8

About three months ago, auto save in Blender 2.8 stopped working Since then, I downloaded 10 new builds and nothing has changed. Blender 2.79 makes autosave fine, but 2.8 doesn’t I checked on other ...
0
votes
0answers
23 views

Redo shortcut not working

I'm using version 2.79 and can't redo with shift+ctrl+Z. My redo shortcut is shift+ctrl+Z and it is enabled in the Input tab in the User Preferences window. I can undo with ctrl+Z. I can redo with ...
0
votes
0answers
24 views

Using imported model created by photogrammetry as a reference to create other model

Would it be possible to have a transparent textured model created by using photogrammetry in the "background" to use as a reference while making a regular 3D model? What would be the best way to go ...

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