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RE:Outliner animation realtime update?

Hei, i'm working on a mograph project in blender and i'm wondering if anyone knows a way to get the outliner to updat in realtime during play back? Currently if i scrub an animation or play frame by ...
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93 views

How to run a modal operator for/in several 3D Views (video of problem included)

When i invoke a modal operator (it highlights faces under the mouse cursor via raycast and bgl) from the tool shelf, it is running in/for the 3D View, the tool shelf is in but not in other 3D Views ...
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0answers
609 views

Glass shader with Substance Painter?

What is the best option to create glass with Substance Painter and PBR render with Cycles? I made nice glass in Substance Painter but when I put it in Blender with Principled BSDF and plug opacity ...
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623 views

Best way to cleanup these messy edges?

I want to cleanup the highlighted vertices so they are rather sharp edges (which can then be beveled with a modifier if I wish). I've tried just selecting those vertices and doing remove doubles, ...
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157 views

separate a model with shape keys (recalculate shape-key vertex indexes?)

From this UE4-reddit comment , I got the idea of separating head/body for game performance while getting all the shape-key goodies from Manuel Bastioni. However, is there a way to "cleanly" separate ...
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2answers
137 views

How to add template objects (groups) from other file?

Let's say I have a *.blend containing a few objects which I would like to add to a group and use as a template. This could be some (textured) meshes and a text object which are connected in a group. A ...
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41 views

Tracking points move when reopening file

I tracked several points on a video and ensured they stayed fixed on the features which I wanted tracked. After saving and reopening the project the markers jump around and are often tens of pixels ...
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51 views

Mirror mod doesn't mirror opposite even when origin set to edges

I just cant seem to get the mirror modifier to work. Ive set the origin to the edges and moved the 3d cursor like suggested however when the mod is added it doesn't mirror the object parallel, it ...
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2answers
2k views

CUDA ERROR: Launch failed in cuCtxSynchronize()” and “cuCtxCreate: Launch failed” when Rendering in Cycles using GPU

When I render my image, it stops, giving the error message "CUDA ERROR: Launch failed in cuCtxSynchronize() Line 1372", then when I try to start the render again, I get the error message "cuCtxCreate: ...
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1answer
234 views

why “set parent to with automatic weight” can't work on mirror?

I add bones on my created figure. I want to connect the body to the bones. I click on both and use "set parent to with automatic weight", but the mirrored half part of body doesn't cover the bones. ...
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1answer
58 views

Replicating sharp broken glass edges

I am inspired by an image from a recent question here. I couldn't figure out how to model (Maybe texture) the look and feel of sharp glass edges around a spherical shape and SubSurf.
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28 views

Subsurface mod doing odd things to mesh

Hey can anyone tell me whats going on with my mesh? I added a subsurface mod and the entire thing became pinched in weird places and not at all like the what i intended. Im trying to model the top ...
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0answers
38 views

Why do my objects “glide” when they collide

I try to let some Tetris blocks fall on to each other. But for some unclear reasoning, they both move apart after the collision. I expect the object which falls, just simple "sit" on top of the other ...
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0answers
36 views

export to mesh particles and alpha-powered texture

I have a scene of nature with grass (particles), trees (sapling and particles) and I want to export the scene to mesh files (obj, ply or similar) with corresponding color value. Here are some problems ...
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22 views

Huge size of .objs normal?

I had modelled two dolls in Maya and as I work now in Blender I passed the maya doll parts to objs, and this objs opened in Blender. Worked with them, and in order to be printed, sent again in .obj ...
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381 views

Lighting/material issues when creating a collada model and importing to three.js scene

I'm working in blender to create collada (dae) models which are then imported into a three.js urban scene created by the qgis2threejs plug-in for qgis (open-source GIS software). I am driving myself ...
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24 views

Need help with bone constraints for creating joints

I have this rig that has an arm composed of 3 bones. I have an IK bone set up already to control the entire chain. I would like to use the Elbow.L bone to create a pole target that acts as a joint, ...
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0answers
334 views

Import from Trnio: losing texture

I have a problem. I am trying to import a mesh that I scanned with the mobile phone 3d-scanning software Trnio, into Blender 2.79. From Trnio I downloaded a folder with one .ply file and one texture ...
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0answers
259 views

Disable selection shortcut - on viewport

Any way to set a shortcut to disable an object selection on viewport? Instead to go to the outliner and set on by one? Thanks in advance
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1answer
119 views

obj.rayCast() not working as intended

In the game engine, I've got a function which uses rayCast in asteroids. It doesn't work as intended, as even with x-ray turned on, it often doesn't see through objects without the desired property: <...
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1answer
158 views

Suddenly can not move bones after making some shape key

Yeah the headline says it all. I cant find the solution myself :( I made some shape key for the hand and couldnt move finger bones after that. The hip bones couldnt move too. Here's blend file http://...
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1answer
47 views

Black Spots and Corruption During Mesh Edit

When I operate on my mesh, black spots and glitches appear. All the normals are aligned correctly and the UV is clean with everything in the right place. Here is an example of what happens when I ...
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0answers
74 views

Moving/scaling selections based on formula (exponentially, etc)

Imagine I have a line with five points, left to right. What I would like to is, having the first point (Point[0]) as a base, manipulate the positions of the ...
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0answers
139 views

Is there a way to move multiple objects away from each other without also scaling the size of the objects themselves?

I'm working on modeling a lamp that has a section near the bulb where instead of a straight pole connecting the base to the bulb, the pole divides into 8 parts and move apart and then together, while ...
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68 views

How To Ensure All Objects on Same Axis?

I'm making something in Blender and porting it into Unity as an FBX. The armature is a series of connected bones for each segment/ball. The first segment will move side to side when I rotate on the Y ...
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331 views

Can't Save User Preferences

I am unable to save my blender user preferences. Mac OS: 10.13.3 High Sierra Current blender build: 2.79.0 daily build When I go to save, I receive an error saying I can't save due to a 'read only' ...
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1answer
144 views

how to change origin to export a animation

I play on second life, a game where people can use avastar to make poses,animations ect. I opened blender yesterday to find when i went to export my animation that it was a red box with this This ...
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0answers
51 views

Can Materials be transferred to the UV Map?

Good day, I was wondering whether it was possible to apply any materials I've made to my Objects/Faces directly unto the UV Map. I'm satisfied with how my Model looks with the materials, but to ...
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0answers
44 views

Some kind of Sharp issue?

and thank you for taking the time. I have been struggling with my object for some time now in an attempt to solve this issue by myself, but now I feel that relying on help from others is something ...
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0answers
27 views

Blender automatically unassigning vertex groups

I have been learning blender for a while but I can't solve one problem, I created a human model using manuel bastioni add-on I then duplicated the torso and legs to create clothes, However when I ...
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1answer
129 views

Animating a bomb that explodes at a certain keyframe after cell fracture

Okay, so I'm trying to create a bomb using cell fracture. I've got it fractured and set as an active object in physics. I've set the animation to have it flying through the air which is all good. I'...
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0answers
59 views

Render results always black the first time

I have different cameras in the scene. I go through the cameras, change the active camera bpy.context.scene.camera to the camera of my choice and obtain a rendering ...
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0answers
173 views

Image renders as gray frame

I'm pretty new to Blender but I have basic knowledge after watching Blender Guru and other tutorials. I was working on a game character and once I finished and animated it I figured I'd render it to a ...
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0answers
401 views

Why is blender failing to export object textures?

I am very new to blender, and I am trying to export a mesh object with materials/textures as a DAE/Collada file. When I try to re-import my object into Blender or open it with meshlab, there are no ...
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2answers
331 views

Too big (in memory size) STL exports

I recently exported one of the Dota 2 characters after applying all the displacement masks to give all the skin and scale textures to the character. The whole character was divided into 6 parts and ...
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1answer
342 views

Workflow to get particle animation into 3rd party renderer

I've built a particle animation I like in blender... basically like dust falling through the air. I want to import this to KeyShot for rendering. I think I need to convert the particles to mesh, but ...
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0answers
92 views

How can I make a rigid body interact with a fluid simulation?

I am confused as to why the rigid body sphere is not making any sort of splash when it hits the fluid. I have the "export as animated mesh box checked, but that did not change anything. I would ...
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0answers
65 views

Electric fireplace

What's the best way to create fire in electric fireplace like this? I'm creating interior and I want to achieve most realistic effect I can. I appreciate all the tips. Thank you.
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0answers
108 views

Create a square “mask” for UV mapping several shapes

Although I have vast experience with 2D gaming/development, I'm starting with Blender and overall 3D stuff (shaders, uv mapping, etc) and I'm not very familiar with all the concepts yet, so bear with ...
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1answer
65 views

Blender input and shortcuts error

This error just happened. I can't rotate my viewport using mmd. I have reinstalled it but nothing changed. Not only mmd, I also found that when I press S, the "insert keyframe" menu showed up. It must ...
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0answers
191 views

Problem when I export dae objects

I totally got stuck on a problem: I'm trying to create a landscape for an IOS Game, and everything's fine till I export the object in .dae. Basically, I am able to export everything correct, but the "...
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1answer
330 views

How to make something similar to rigid body joint in Cycles?

So I made a ragdoll horse in the Game engine using an armature and some hitboxes. I connected these hitboxes with Rigid Body Joints. Now I want to use this rig for animation. However, I animate with ...
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0answers
109 views

Blender eats up all memory and crashes upon simple small texture

So this one is really infuriating me as I cannot figure it out. I've created a terrain with textures and a skybox in layer 1 just fine and all looks well. It's also very responsive and works great, ...
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0answers
111 views

Blender FBX to Xnormal uv export not working

I was trying to export a simple cube from Blender to Xnormal in FBX format. However, when baking it said: The low poly model mesh has no texture coords assigned How do I export with texture ...
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0answers
443 views

Water splash for advertisment

I modeled a shower gel and I'am quite satisfied with the result. I now want to make water splash around it similar to this picture I tried to "fake" it with particle systems but that didn't work ...
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1answer
285 views

Armature Mirror Problem

I'm rigging a model manually because I don't like Rigify. I forgot to enable X-Axis Mirror at the start, and clicking it now does nothing at all for some reason, so I did it the manual way that ...
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0answers
185 views

How do I make multiple objects explode/separate?

As depicted in the title, I'd like to know how to make a selection of object separate at speed from each other. More specifically a Lego model, the concept idea is to make a Lego object (containing ...
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0answers
183 views

Gray edge at the edges of texture when using alpha transparency

I try to make a tree model and apply alpha on the leaves, but somehow the shadow of the leaves form some sort of transparent masking like the image shown, what is causing the problem?
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0answers
42 views

Using renders for textures in objects behind transparencies

I am trying to animate a texture using a render from the same blender file. I have tried several things so far. I have rendered the animation independently and then add the video as an image texture. ...
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0answers
71 views

Is it possible to move the mesh/armature data from one model to a slightly different one?

I'm new to modeling in general and I have been searching for ways of solving my issue, without much success. I have a model, which was fixed up and reduced (decimated/removed unneeded vertices, edges,...

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