Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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43
votes
3answers
40k views

How to make a model cast shadows onto the world texture/background?

In most of my models, I usually end up setting a world background using an HDRI image of some kind or another. This has always been really useful for lighting in general or as a background for my ...
29
votes
2answers
97k views

How Do You Use An Image As The World Background?

I'd like to use a background image for my world, but I'm not sure how to do it. Right now I am using the sun as a lightpoint and it looks like sky and a flat plane (not realistic). I was thinking of ...
7
votes
1answer
5k views

Why Does The Background Image Not Show in Orthographic View?

I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do ...
3
votes
1answer
831 views

Trouble Viewing Whole HDR Image as cycles world

When I load an HDR image into an environment texture using Cycles Render, only a small fraction of the image appears. I have a feeling it's an easy fix, but I can not find what needs to be changed.
2
votes
1answer
711 views

Rendering Environment pass without Combined pass in Cycles

Using Cycles,I have a scene with Volume Scatter shader connected to World Background and an HDR image connected to the surface, Rendering the scene while checking Environment pass is giving me a nice ...
13
votes
1answer
10k views

How to render an environment to a Cube Map in Cycles

Usually, when I create environment maps I do it in Cycles. I render out a single equirectangular image, and it's easy. But recently I find myself creating content that needs to work in Blend4Web, ...
10
votes
3answers
4k views

How to make HDRI map more subtle?

I'm using one of HDRI from http://www.hdrlabs.com/sibl/archive.html. I would like to blend/merge it with scene but in a way that the HDRI content is not visible only dimmed and blurred. How to achieve ...
21
votes
3answers
27k views

Stars background in cycles

I'm trying to make a short animation in space and I need stars as my background. I found this nice tutorial, unfortunately it was made in blender render and doesn't work in cycles. https://www....
6
votes
1answer
2k views

How to create an infinite plane in cycles?

I have already found one similar question, however it doesn't correctly address what I am talking about. Please see this, example to know exactly what I'm talking about. I have only found this, and ...
2
votes
1answer
9k views

Can't use image as world texture

I want the background of my scene to use a sky texture I have setup the nodes to use a image texture but instead of unseeing the sky texture I added it just looks white. Here is my setup: How can I ...
5
votes
1answer
4k views

Why there's not homogeneous volume scatter in 2.72?

There was an option to render volume in blender 2.71. I was used to doing that like in this tutorial: http://www.blenderguru.com/tutorials/make-atmospheric-lighting-blender/#.VKkh0CuG_h4 But now, in ...
4
votes
1answer
2k views

Rendered environment map is misaligned to World

I modeled a sun, placed it up in the sky of my scene, and rendered an HDR image to use as an environment map. The problem is that when I then make a World material and load this image into the ...
3
votes
1answer
2k views

How can an equidistance, spherical panorama image be generated from Blender Cycles? [duplicate]

I'd like to use Blender cycles to generate an image which can be used as a world background image. An example is this kind of image is from hrdmaps.com How can a blender scene be rendered like this?
2
votes
1answer
7k views

Volume Scatter in World makes the sky turn black [duplicate]

While using the "Volume Scatter" option in Blender the Background turns Black. (I am using Blender 2.79). Here is my issue in detail. The first image below shows a normal scene with Blue sky (Set ...
24
votes
2answers
40k views

How do I rotate an environment texture?

I've loaded an HDR image into my scene as an environment texture. However, I need to rotate the image, and so far, haven't found a way. I assume this is possible, but I need to know HOW.
3
votes
2answers
782 views

How can I do fog that is denser at the bottom?

I'm trying to add a fog to a sea scene that wouldn't cover the sky and get denser further down, so I could not see the horizon.
3
votes
1answer
6k views

Some settings in properties > world are missing?

In my world setup (right bar) I can not access all the options I can as shown on the wiki on the right. On my screen it looks like this: For example, environment lighting, gather, indirect lighting, ...
6
votes
1answer
2k views

Use mist with scene that has world texture/background

Is it possible to use mist in a Cycles scene in addition to a world background?
3
votes
2answers
976 views

How to stop blender from rendering world

I have an animation where some cubes are floating around on a pitch black world: Since these are jpegs, you can't see that I chose blender to render the world transparent. But when I render, Blender ...
3
votes
1answer
2k views

Creating cycles background light (world lighting) from Python

I'm rendering a scene from the Python interface, and I can't get the python API commands to work from a script. In the Blender UI I would go to world->Surface->Use Nodes and then adjust the surface ...
1
vote
2answers
196 views

Why object doesn't emit light?

I followed this tutorial. Rechecked, but still no light on a surface from emitting object. Here is properties of the emitting object and the world:
0
votes
1answer
639 views

How do you create a Gradient Texture as the background for your world?

Actually, I have the answer to this, I have just found it at the time of posting this thread, as a matter of fact. I want to point out that a ColorRamp node will actually do the trick, but this will ...