Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

Filter by
Sorted by
Tagged with
50 votes
3 answers
63k views

How to make a model cast shadows onto the world texture/background?

In most of my models, I usually end up setting a world background using an HDRI image of some kind or another. This has always been really useful for lighting in general or as a background for my ...
Gwen's user avatar
  • 11.6k
37 votes
2 answers
73k views

How do I rotate an environment texture?

I've loaded an HDR image into my scene as an environment texture. However, I need to rotate the image, and so far, haven't found a way. I assume this is possible, but I need to know HOW.
DrStrik9's user avatar
  • 926
32 votes
2 answers
134k views

How Do You Use An Image As The World Background?

I'd like to use a background image for my world, but I'm not sure how to do it. Right now I am using the sun as a lightpoint and it looks like sky and a flat plane (not realistic). I was thinking of ...
user2963603's user avatar
26 votes
3 answers
45k views

Stars background in cycles

I'm trying to make a short animation in space and I need stars as my background. I found this nice tutorial, unfortunately it was made in blender render and doesn't work in cycles. https://www....
N1xX's user avatar
  • 383
15 votes
1 answer
19k views

How to render an environment to a Cube Map in Cycles

Usually, when I create environment maps I do it in Cycles. I render out a single equirectangular image, and it's easy. But recently I find myself creating content that needs to work in Blend4Web, ...
Mentalist's user avatar
  • 18.9k
13 votes
3 answers
14k views

How to make HDRI map more subtle?

I'm using one of HDRI from http://www.hdrlabs.com/sibl/archive.html. I would like to blend/merge it with scene but in a way that the HDRI content is not visible only dimmed and blurred. How to achieve ...
vejn's user avatar
  • 601
9 votes
1 answer
6k views

Why Does The Background Image Not Show in Orthographic View?

I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do ...
Kay's user avatar
  • 249
8 votes
2 answers
720 views

Decreasing star count

I am creating a completely procedural space with some stars, nebula, etc. The stars are generated by a Voronoi texture hooked up to a Color ramp - a pretty usual approach as far as I know. I would ...
Ondrej's user avatar
  • 257
8 votes
1 answer
2k views

Workaround to keyframe the world setting?

I'm experimenting with HDRIs and I need to render a still frame of the same scene but with different world settings. I would like to automate this instead of changing the world setting manually, wait ...
Nicolas Lemery Nantel's user avatar
8 votes
2 answers
959 views

How to create high altitude clouds? (cirrus and cirrocumulus)

Pretty much all cloud tutorials show how to make Cumulus clouds, or some random blob of a cloud, but I'm looking to create high altitude clouds, which you can see below. I'm most interested in the ...
Geri's user avatar
  • 1,419
6 votes
3 answers
6k views

Stars feature missing?

In the Properties -- World tab, I am no longer seeing the "Stars" option. Has it been removed or did I accidentally do something silly that caused it to be deleted or completely hidden? It is ...
James T's user avatar
  • 63
6 votes
1 answer
4k views

How to create an infinite plane in cycles?

I have already found one similar question, however it doesn't correctly address what I am talking about. Please see this, example to know exactly what I'm talking about. I have only found this, and ...
BumbleBee's user avatar
  • 171
6 votes
1 answer
5k views

Why there's not homogeneous volume scatter in 2.72?

There was an option to render volume in blender 2.71. I was used to doing that like in this tutorial: http://www.blenderguru.com/tutorials/make-atmospheric-lighting-blender/#.VKkh0CuG_h4 But now, in ...
japolo's user avatar
  • 117
6 votes
2 answers
5k views

How can i import the world nodes to another .blend file?

I would like to use the sky from this file for another project. I tried to use copy/paste and Append, but none of them worked. Do you know any solutions?
Eti2d1's user avatar
  • 457
6 votes
2 answers
3k views

Use mist with scene that has world texture/background

Is it possible to use mist in a Cycles scene in addition to a world background?
Garrett's user avatar
  • 6,556
6 votes
1 answer
519 views

World texture doesn't show no matter what only in Cycles

No matter if it's an environment texture or just a solid color it shows black. I've even tried import worlds I made in other files
Need_Not's user avatar
6 votes
1 answer
5k views

Why can't I change/delete the world background image?

I just want a normal Material and use a Spotlight as lighting, but I cant seem to find a way to delete this background texture image thing? Can somebody help me? The Screenshot was taken in the "...
CoastyBlender's user avatar
6 votes
1 answer
3k views

Creating cycles background light (world lighting) from Python

I'm rendering a scene from the Python interface, and I can't get the python API commands to work from a script. In the Blender UI I would go to world->Surface->Use Nodes and then adjust the surface ...
Yair's user avatar
  • 163
6 votes
1 answer
4k views

How to create an all-around night sky in Cycles?

So I created a night sky following this video https://youtu.be/9vbq6HOgA2w It was going pretty well until I noticed that only half of the world actually looks decent. The bottom half/ middle is this ...
TitanJedi's user avatar
  • 167
5 votes
1 answer
1k views

What happened to Ambient Occlusion?

Ambient Occlusion used to be under World Properties. Where is it now to find?
Irenäus Blaszkiewicz's user avatar
5 votes
1 answer
15k views

Missing Ray visibility and ambient occulsion settings

I recently downloaded and installed blender 2.83.3 and couldn't find the Ray visibility, ambient occulsion, volume and settings in the World properties section. These options were available in 2.83 ...
Kelvin Okonkwo's user avatar
5 votes
0 answers
252 views

Blender 2.8 Cycles Projecting world background to an object

How can i project world environment hdri texture to an object,like camera mapping, i know i can use a material that has only shadows for later compositing it,and rendering the world environment alone, ...
mike's user avatar
  • 133
4 votes
1 answer
215 views

Passing Animated Properties to World Nodes

everyone! I've run into an issue with controlling world shader with properties. Thus far I've been using a method where I check when I update a property and then overwrite the default value for a ...
Adrians Netlis's user avatar
4 votes
1 answer
401 views

What has shut off rendering and display of the world background?

Yesterday I was playing with world settings while testing lighting, and now I can't get it to display again as the world background in the 3d view. I've gone over every setting I can think of - the ...
kim holder's user avatar
  • 2,032
4 votes
2 answers
1k views

How to stop blender from rendering world

I have an animation where some cubes are floating around on a pitch black world: Since these are jpegs, you can't see that I chose blender to render the world transparent. But when I render, Blender ...
Espen Sales's user avatar
  • 1,172
4 votes
1 answer
2k views

Rendered environment map is misaligned to World

I modeled a sun, placed it up in the sky of my scene, and rendered an HDR image to use as an environment map. The problem is that when I then make a World material and load this image into the ...
Mentalist's user avatar
  • 18.9k
4 votes
1 answer
323 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
  • 43
4 votes
2 answers
2k views

EEVEE how to disable background light

I‘m currently having an issue. I want to disable the background light so that objects won‘t be influenced by it. In Cycles this is easy: inside the „Ray Visibility“ option of the world tab you just ...
Dignity's user avatar
  • 41
4 votes
1 answer
286 views

Blender Won't Save World Surface Shaders

I was working on a blender project, and noticed that when I opened it, all the world shaders that weren't being used got deleted. Any Ideas on how to fix this? Btw, I was able to restore the shaders ...
pikachurian's user avatar
4 votes
1 answer
355 views

No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
Ions's user avatar
  • 43
4 votes
1 answer
3k views

texture sky doesnt work in blender 2.8 (Eevee render)

when i want make sky and sun i just use sky texture but with new render everything convert white, like this. so can i fix it? or can i do another way to make sky and sun(with new render) and sorry if ...
luxury's user avatar
  • 56
4 votes
0 answers
955 views

How to disable env HDR reflection only for one object?

I have scene with 2 objects, 1 light and background HDR. For object 1 i need light reflection and background reflection. For object 2 i need only light reflection without background. Is any simple ...
Aleksey Kozachenko's user avatar
4 votes
3 answers
6k views

How to make a bone NOT inherit location from parent? Or how to position bone at world location?

Lets say I have two bones, A "Root" bone and a "Child" bone, the "Child" bone has the "Root" bone set as its parent. How can I make it keep its world position while the parent moves? Now, the reason ...
The Good Book Dev AIV's user avatar
3 votes
1 answer
13k views

Blender 2.8 - where is Multiple Importance Sampling?

I am working on my render and I have an hdr word background, I am trying to activate Multiple Importance Sampling like in previous Blender and I can't find it. Anyone knows where is it or what ...
zensir's user avatar
  • 53
3 votes
2 answers
153 views

Is it possible to render an object as it appears in the Material Preview tab, while keeping the rest of the scene shaded?

I have this scene where I want the text to be noticeably metallic (this is the Rendered View): The problem is, since the scene is so dark, it makes it very hard to see the text. Ideally, I would want ...
rarde7's user avatar
  • 31
3 votes
1 answer
8k views

Some settings in properties > world are missing?

In my world setup (right bar) I can not access all the options I can as shown on the wiki on the right. On my screen it looks like this: For example, environment lighting, gather, indirect lighting, ...
Codey's user avatar
  • 1,709
3 votes
1 answer
19k views

Volume Scatter in World makes the sky turn black [duplicate]

While using the "Volume Scatter" option in Blender the Background turns Black. (I am using Blender 2.79). Here is my issue in detail. The first image below shows a normal scene with Blue sky (Set ...
user avatar
3 votes
1 answer
697 views

World HDRi map - colors doesn't match?

I've created a custom environment texture (see below) and tried to apply it to the image. For some reason the texture comes out blue. The photo itself is not tinted (daylight-balanced floodlight and ...
Marcin's user avatar
  • 355
3 votes
1 answer
1k views

Trouble Viewing Whole HDR Image as cycles world

When I load an HDR image into an environment texture using Cycles Render, only a small fraction of the image appears. I have a feeling it's an easy fix, but I can not find what needs to be changed.
Phil's user avatar
  • 31
3 votes
1 answer
127 views

Using multiple HDRIs when moving between rooms

I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room. The object contains reflective sections, and the ...
tomh's user avatar
  • 538
3 votes
1 answer
3k views

How can an equidistance, spherical panorama image be generated from Blender Cycles? [duplicate]

I'd like to use Blender cycles to generate an image which can be used as a world background image. An example is this kind of image is from hrdmaps.com How can a blender scene be rendered like this?
Ed Tate's user avatar
  • 5,146
3 votes
1 answer
937 views

360 Video Environment

I am making an animation in which I need to have a 360 video in the background as the environment texture in World panel instead of an HDRi. Is there any way to so this? Thanks.
AshKB's user avatar
  • 744
3 votes
2 answers
359 views

World background a finite distance from the origin?

Blender treats the world background as infinitely far away, meaning that moving the background as seen through a camera moving through the space does not scale. Is it possible to have Blender treat ...
one--off's user avatar
3 votes
2 answers
846 views

Is it possible to use SSAO in Eevee without world lighting?

I'd love to use SSAO in eevee to just add a little depth to my scene, but I've created a studio-esque lighting set up, and as such need to keep the world lighting dark, only lighting my scene with ...
Enthymeme's user avatar
3 votes
1 answer
941 views

How to setup scene for Isometric workflow? In order to import 2D ISO image to make it in 3D

You know we can make 2D isometric renders of 3D images, right? I want to do the reverse; I import an isometric image and want to use it to create the 3D model. An illustration of the work I'm trying ...
LeDucSAS's user avatar
  • 105
3 votes
1 answer
295 views

360 world based on different pictures

We are modelling interiors in Blender one can walk through in the browser (three.js). You can get close to windows, but can't go outside. We are struggling with getting a good experience of the ...
Jurgen Hannaert's user avatar
3 votes
2 answers
2k views

How can I do fog that is denser at the bottom?

I'm trying to add a fog to a sea scene that wouldn't cover the sky and get denser further down, so I could not see the horizon.
Alfons Marklén's user avatar
3 votes
1 answer
341 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
Korchiy's user avatar
  • 179
3 votes
0 answers
160 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3pointedit's user avatar
  • 8,916
2 votes
1 answer
10k views

Can't use image as world texture

I want the background of my scene to use a sky texture I have setup the nodes to use a image texture but instead of unseeing the sky texture I added it just looks white. Here is my setup: How can I ...
Qwertie's user avatar
  • 7,016

1
2 3 4 5 6